Very good written, keep going
@Meziljin
I want to react to some of your impressions and opinions, better than writing same in an own conclusion. 
Pathfinding
Cluncky, woody, if u catch a tree under mouse point the risk of life increase greatly. this part need a great re-work, even the fact we cannot use WASD that a lot of player wish to use could be part of problem, maybe you should consider to move the skill on numbers (1,2,3,4,5,6 and go on) and leave lecters free (most shortcut aready use them like craft menu, map and so on).
Yeah, the pathfinding still needs some polishing, but they work on it ongoing.
Some things like the trees or bigs structues are a bit tricky, since you can't click "behind" them.
Such things was mentioned several times in the past and i am sure, they think about how to fix that.
But i can say, compared to previous tests, the pathfinding already got a huge improvement, so we can hope that it will be better and better with time. 
As for the WASD:
I know, many people wish to use these keys, but that won't gonna happen, since they decided to make an click-to-move isometric game. I believe it feels a bit unfamiliar, but after a short time, you get used to it.
I also was sceptical at the beginning and wished that there would be a keybord moving, but meanwhile i think for Fractured is mouse movement the better choice, since the mouse position playes an very important role in your actions.
Archery
Arrow crafting is nice and work fine (using bones instead stones help a lot while hunting)
But even if i appreciate the realism about the arrow blocked by items on fire line, most of the time arrows disappears for strange bushes, small plants, and more if i am just a little bit higher in position of target (im on a really little hill, while target under). It could be a nice idea to give more damage instead from higher position and lower from under, even pvp should improve.

Carts
Beautiful idea, works fine but noticed a problem about overpopulation of carts, people are licterally flooding towns with carts not stealable nor breakable. Even the fact no owner nae appear bring to an owning problem, which is mine? When a village is erected, the lack of immediate "bank" brought players to use carts as portable bank, this must be avoided.
Yes, absolutely agree.
It should be at least possible to be able to move foreign carts out of your own property/city.
Beside that i would also like to see who is owning the cart and giving other people access to my cart.
Enlightment
Since the map is really huge and well defined (not the best but there is no lack of vegetation or animals, the lights are eyes burning, shadows are really small while seems all world is buning under a sahara sun. this part should be refined for sure.
Revel in memory: Pre-Alpha Nights! Dark like the coffee i use to drink in the morning. 
But you are right, the Day/Night cycle could be way more atmospheric.
Knowledge
Since discover new items in fauna and flora is nice and allow to explore and move around the world, the skill and spell learning will be surely coded on sites, so in future we will have tutorials to catch all spell u want in the exact way, breaking the casual approach to the game maybe, dunno i have some doubt about this part
What you see at the moment is the first level of skills you can obtain.
They always said, first Level will be easy to get.
I see your doubts and you are right, it will be well known at the release date of the game, where to get which skill.
They said, they want to make it challenging to level your skills.
I am curious about this for sure, once it will get implemented.
Minimap
This need a great refinement, its really chaotic, hard to realize what is a river, a stone path, a road. It work but its not really easy to understand what are u looking on
I see the only problem for now in showing the variable stuff, like roads in towns, that not even is showed up in the map.
For explaining the Map, maybe a map legend would be nice somewhere in a corner.
World spawns
Since there are different biomes, i notice some monster spawn in place really strange, for example i found spiders in deserts with spidernet everywhere...in desert. Since exists a lot of spiders in deserts, they are not net producers, they use fast attacks in direct way. Even the zombies in deserts are quite strange, ok scheletons but zombie...
I noticed yesterday some very fast respawn for Zombies and Skeletons too.
They spawn even that fast, that you not even killed the previous one and the next one appears.
But even when it is annoying, i almost like that skeletons and zombies having this behaviour.