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    Posts made by Kralith

    • RE: Where can I view what stats do?(Detection/Willpower/ETC)

      For now, you can help yourself with the few informations on Wiki.
      Those pages still need some more informations, but helps already anyways.
      https://fractured.gamepedia.com/Category:Game_mechanics

      And yes @Xulu some more mouseover informations would make a good use for understanding mechanics ingame.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: city saying it has no governor, despite being 3/4 built

      We had similar the first day. But we was still able to see the town management with all entries.
      But it wasn't just for me, for Shiva too. And a relog also fixed that for us.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: Monsters not attacking

      Monsters sometimes stops attacking, i experienced this behaviour in fights here and there.
      One possible relation i want to add, probably the skill Relocate also cause the non attacking behaviour.
      It seemed that it often happened when i used Relocate right before.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: The City Monopoly Meta

      For first i also see your concerns @Nekrage and i think there is a big need of balancing and even changing the system.
      But to prevent, that very big guilds will hold all needed ressources at once, is almost impossible.
      I just see one way, and thats to make cities bound to guilds and restrict the amount of cities they can have.
      BUT, then again, people just will make different guilds.
      Restrict it to alliances, people will not do alliances.
      There will be always a way around.

      The other way would be to make the progress of a city so expensive, that you can't upkeep them, if you spread out.
      But then you screw smaller guilds.

      To bind the amount of ressouces to the rank of the city is probably a way, since the prestige and citizen size is a value you need to raise too, to get a needed rank.
      Also a cool down for changing citizenship would be a good idea, to prevent fast hopping from one to another city, just to fill up the needs to claim/rank it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: What I can do, can't do and won't do.

      I think what we can do for you is to send you much love and hugs.
      Thank you for being there in every situation, for calming people down, for caring much, for staying awake 24/7, for having always an open ear.
      And thank you too for your Banhammer! πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Foreign town packing station accessible -> pick up heavy material animation

      Small update. I am able to craft at foreign towns packing station.

      posted in Bug Reports
      Kralith
      Kralith
    • What exactly means "Decaying Hamlet" at the actual Version?

      At the first day our town was a "Stable Hamlet".
      Since the second day the status is "Decaying Hamlet".
      The Upkeep is fine, we turned Rank 3 today.

      I don't quite understand this status.
      It seems nobody know for now, what it means and what to do against it.

      But i think, Prometheus surely can explain. πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • Foreign town packing station accessible -> pick up heavy material animation

      I can maybe use a packing station of a foreign town.
      Also i can see it's inventory.
      I did not test, if i can produce on it and it will go to its Storage, because did not had enough meat with me. (will test later if not someone else did.
      But thats maybe intented.

      When i click on a sack, i get the Carrying-Heavy-Material-Animation.

      Small Update:

      • I can craft sacks on a foreign towns packing station.
      • The Sacks goes to the inventory of the station as expected.
      • The Sacks are not lootable by me, since i am not citizen of that town.
      • But at click on the Sack i get the carry animation at mentioned before.

      But hey, at least i can easy help to upkeep Summit this way πŸ˜‰

      posted in Bug Reports
      Kralith
      Kralith
    • RE: [Login UI] "Choose Starting Area" Buttons in windowed mode out of sight

      @PeachMcD said in [Login UI] "Choose Starting Area" Buttons in windowed mode out of sight:

      what could they be? πŸ˜• πŸ€”

      Not sure, but they highlight at mouseover.
      But i think thats β€žghost buttonsβ€œ, just duplicates of the visible ones.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.4.0h

      @PeachMcD said in Patch Log - v.a.2.4.0h:

      @Kralith I saw that bug report. I remember that from the last test - it only happened in certain sized houses & @Specter ended up fixing my issue - I don't remember whether the actual bug got fixed.

      The current bug reporter built a 2x2 (so did I in the last alpha, then a 3x3 once Specter fixed me up). Maybe ask in-game whether anyone has had an issue w other size homes?

      Yeah, i know.
      But last time it was the 2x2 houses.
      I built a 2x2 Patio like last test.
      In last test i could build in that house, this time i can't.
      So it seems, it can be random happen.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Is there a button for quick moving items to and from inventory?

      @EyePvP There isn't another possibility than to drag&drop at the moment.
      Just for Looting Creatures, you can use right click to move the stuff to your inventory.
      But i am hoping like you for a "shift click" moving for inventory/storage.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: City Planner

      @Ostaff nice first City Planner!
      I am happy you are in the Fractured Community.
      It is always nice to have player who like to create stuff for the whole community.
      I am very curious, which other tools we will get from you in future. 😘 πŸ‘

      posted in Town Planning
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.4.0h

      Thank you for so many fixes in so short time πŸ™‚

      But one question i have in mind, whats about not being able to build anything in your own house?
      Do we get a fix for that too? Soon β„’ ? πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: First impression and opinions

      Very good written, keep going πŸ‘ @Meziljin
      I want to react to some of your impressions and opinions, better than writing same in an own conclusion. πŸ˜‰

      Pathfinding

      Cluncky, woody, if u catch a tree under mouse point the risk of life increase greatly. this part need a great re-work, even the fact we cannot use WASD that a lot of player wish to use could be part of problem, maybe you should consider to move the skill on numbers (1,2,3,4,5,6 and go on) and leave lecters free (most shortcut aready use them like craft menu, map and so on).

      Yeah, the pathfinding still needs some polishing, but they work on it ongoing.
      Some things like the trees or bigs structues are a bit tricky, since you can't click "behind" them.
      Such things was mentioned several times in the past and i am sure, they think about how to fix that.
      But i can say, compared to previous tests, the pathfinding already got a huge improvement, so we can hope that it will be better and better with time. πŸ˜‰

      As for the WASD:
      I know, many people wish to use these keys, but that won't gonna happen, since they decided to make an click-to-move isometric game. I believe it feels a bit unfamiliar, but after a short time, you get used to it.
      I also was sceptical at the beginning and wished that there would be a keybord moving, but meanwhile i think for Fractured is mouse movement the better choice, since the mouse position playes an very important role in your actions.

      Archery

      Arrow crafting is nice and work fine (using bones instead stones help a lot while hunting)
      But even if i appreciate the realism about the arrow blocked by items on fire line, most of the time arrows disappears for strange bushes, small plants, and more if i am just a little bit higher in position of target (im on a really little hill, while target under). It could be a nice idea to give more damage instead from higher position and lower from under, even pvp should improve.

      πŸ‘

      Carts

      Beautiful idea, works fine but noticed a problem about overpopulation of carts, people are licterally flooding towns with carts not stealable nor breakable. Even the fact no owner nae appear bring to an owning problem, which is mine? When a village is erected, the lack of immediate "bank" brought players to use carts as portable bank, this must be avoided.

      Yes, absolutely agree.
      It should be at least possible to be able to move foreign carts out of your own property/city.
      Beside that i would also like to see who is owning the cart and giving other people access to my cart.

      Enlightment

      Since the map is really huge and well defined (not the best but there is no lack of vegetation or animals, the lights are eyes burning, shadows are really small while seems all world is buning under a sahara sun. this part should be refined for sure.

      Revel in memory: Pre-Alpha Nights! Dark like the coffee i use to drink in the morning. πŸ˜‚
      But you are right, the Day/Night cycle could be way more atmospheric.

      Knowledge

      Since discover new items in fauna and flora is nice and allow to explore and move around the world, the skill and spell learning will be surely coded on sites, so in future we will have tutorials to catch all spell u want in the exact way, breaking the casual approach to the game maybe, dunno i have some doubt about this part

      What you see at the moment is the first level of skills you can obtain.
      They always said, first Level will be easy to get.
      I see your doubts and you are right, it will be well known at the release date of the game, where to get which skill.
      They said, they want to make it challenging to level your skills.
      I am curious about this for sure, once it will get implemented.

      Minimap

      This need a great refinement, its really chaotic, hard to realize what is a river, a stone path, a road. It work but its not really easy to understand what are u looking on

      I see the only problem for now in showing the variable stuff, like roads in towns, that not even is showed up in the map.
      For explaining the Map, maybe a map legend would be nice somewhere in a corner.

      World spawns

      Since there are different biomes, i notice some monster spawn in place really strange, for example i found spiders in deserts with spidernet everywhere...in desert. Since exists a lot of spiders in deserts, they are not net producers, they use fast attacks in direct way. Even the zombies in deserts are quite strange, ok scheletons but zombie...

      I noticed yesterday some very fast respawn for Zombies and Skeletons too.
      They spawn even that fast, that you not even killed the previous one and the next one appears.
      But even when it is annoying, i almost like that skeletons and zombies having this behaviour.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Horse Population

      @ReverendOne
      When i started i just was aiming barfeet to reach my town.
      I didn't mind about walking nor searched explicit for a horse, but i knew from the Fall Alpha Update #1, that they will be mainly in grassland and steppe. So i just was walking away from the street through the said areas.
      On half way i found my first horse.
      Around our town is a quite active area, but we always find here and there a horse and meanwhile we have a chest full of them.
      I know it is frustrating, not to find one, but maybe try to do other things and just grab an horse by opportunity.

      In my opinion, the balance isn't that bad.
      I am even think it should be more rare and challenging in future.
      Taming a Horse and getting a Mount is something you get seldom in games in the first game hours.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Incorrect Dynamight Tokens

      @Nekrage said in Incorrect Dynamight Tokens:

      The tokens from the Foundation ranks

      @Shivashanti said in Incorrect Dynamight Tokens:

      i think the tokens from the foundation are added later,

      Yes, if i remember right, Prometheus said some months ago, that the Foundation Reward Tokens will get added, when the Foundation is ending.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Left Click needs to be move only, or at least an option

      @UndergroundLogic , @tjcombo , @DjBIGGZ , @doomslace , @d3Sync

      Use Right Mouse click for combat mainly, instead of left one.
      Just use left for moving and maybe attacking if you aren't in a dangerous situation or if you want move and fight.
      For all other situations right click is your friend. Especially if you are a mage or huntsman/marksman.
      You can attack with right click, but you will not move.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [Login UI] "Choose Starting Area" Buttons in windowed mode out of sight

      I am running a 1900x1200 windowed mode for Fractured.
      If i am creating a new character and get to the "Choose Starting Area" Page, there are 2 almost hidden buttons on the top left corner:
      A2T4_ChooseArea_zoomed.PNG

      A2T4_ChooseArea.PNG

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Fall Alpha Live, Dev Update #4 Out

      I am very curious, how hard the Legends will be.

      At least i did some first steps in fighting creatures yesterday.
      I really like this new system, that you not just can rest at a campfire and being able to have an infinite adventure outside of your home.
      Planning your journey is getting more important now.
      Like never forgetting to take herbal remedy with you or resting at the last Tavern before you step into the unknown wilderness.

      I would really like it, if Legends demand even a better preparation than you usually do, if you go to explore.

      posted in News & Announcements
      Kralith
      Kralith
    • [FRAC-2240] City markers on Map not "stable"

      The Symbols on the Map are switching between question mark and symbol for settlements, even i didn't explored them yet.
      At first hour of playing i just had question marks, but then after a relog i had just town markers.
      Today i have half question, half town markers.
      But i just explored the places yet, that i marked with the blue checks:

      A2T4_ExploreMap_explored.jpg

      posted in Bug Reports - Closed
      Kralith
      Kralith
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