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    Posts made by Kralith

    • RE: [FRAC-2272] Primal weave with willpower enchantment has wrong willpower description

      @GorTavaro Haha, i should have read it before πŸ˜„

      Tried to add T2 Willpower Enchant to Primal Weave.
      Interesting Side-Node, i am missing the "Enchantments: x/x" entirely on my cloths.
      A2T4_EnchantPrimalWillpower0.PNG

      But the Willpower is added (+100 from primal and +50 from T2 Enchant), just the item doesn't show it.
      Without the enchanted cloth:
      2c7ad8a6-3ead-4542-b0c6-369fba8496b1-grafik.png
      And with it:
      f64f0831-f560-4ed3-bae9-123c9535932f-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Some little RP-Features

      @Blectorn
      I am very up for your suggestions and i would add more πŸ˜‰

      • Ceckbox to hide the helmet

      Well helmets you can unequip, so not really a big need for RP.
      But hiding Nameplates would be very useful.

      • Option to sit down at the campfire

      In one of the first gameplay videos i saw a character sitting in front of the Taverns Fireplace.
      So i am expecting much such animations to use.
      I would like to have Slow Walk, Sitting on Ground, Sitting on Chairs/Tables, Laying down on ground independent of (camp)fireplaces, Laying into beds... to be continued. πŸ˜‰

      • First emotes like /greet

      Emotes would be fine: Waving, Pointing, Ranting... etc.

      • Toggle combat mode off

      With that i have mixed feelings in full PVP games.
      But i would be up for PVP free zones in Towns. Per example the tavern should be a PVP free zone.

      • Local Chat shown over the characters

      Oh yeah, the Chat.
      Thats an entire own topic.
      I wish we would get configurable chat tabs.
      And i even would be up for Chatbubbles over heads for local chat.
      Local yelling Chat, with same radius as we have now and a local normal speaking chat, that has just a radius to cover a house. Whisper not to forget.

      More points to add for RP:

      • Usable Taverns for Roleplay driven Taverns
        • with Shelfs that shows the filled food/drinks
        • with visible plates & glasses on Tables, after your delivered the ordered food to them
        • with a "music box", where you can choose a special music theme for the tavern
      • Decorative stuff for Houses: Trophys on Walls and Ground
      • Decorative stuff for outside: Streetlamps, Stoneformations, plantable Bushes&Flowers...
      • Bards
      • Dances
      • ...

      Most stuff we should not expect before Beta for sure.
      But in several screenshots by Devs is to see, that some of that stuff is already planned, like the Trophy Decorations.
      But it would make the whole gaming experience more deep, if we would get such atmospheric features.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Tanning beds question?

      @Xsarec
      The Tanning Tubs at the Starter Town are not supposed to get used.
      It wouldn't make sense at the moment at all, since everyone could just grab your stuff out of them.
      You will need to place the hides and wait 16 hours to get them ready, no chance for you, to prevent someone else is disrupting that.
      Best way to get access to all the stuff, join an already established town or grab 5 friends and some gold and open an own town.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: shitty game

      @Ostaff Well, he even played today. So i guess it isn't that shitty at all.
      If i would think his way, i would drop to play the game immediately.

      My hope is, that he is learning, that insulting isn't the right way. But being constructive will give him more possibilities to get his experience heared by the Devs and maybe there is a small chance that the game will be more like he want it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: shitty game

      @insomnia said in shitty game:

      But responses aren't a surprice. But what can you expect from people that...

      I think you didn't got the point.
      People don't criticize your points, thats probably even valid points.
      People want to tell you, that it isn't a nice behaviour to insult.
      If you would have written a good and constructive critic for your experiences, nobody would have said a word against you.
      It always just gets the echo that someone deserves.
      So yeah, how you came in here, the response isn't a surprice at all.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [FRAC-2307] At zoomed out Map, Town Tooltips gone crazy big

      I got today a crazy big Tooltip at zoomed out map.
      I can't reproduce it, after i zoomed in and out and they turned normal again.
      But maybe a useful hint:
      Usually the Map Marker fade out at around 50% zoom, but i had at fully zoomed out Map very very tiny map marker and then this incredible big tooltip came up.

      A2T4_MapZoom.PNG

      Correct view is this:
      A2T4_MapZoomRight.PNG

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: shitty game

      @Megalodon said in shitty game:

      I wonder if he found a horse 🐴

      πŸ˜‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: shitty game

      @insomnia Wow! That i call a very detailed and useful critism..... not!
      I can understand everyone who has concerns, i can understand everyone who don't like this kind of game and i can understand everyone who don't like the actual state of the game and drop it until it is ready for playing entirly.
      But what you do is just spitting around, because you did not understand the game itself nor how to play it nor that it is an Alpha, where not all features are implemented.
      Your kind of conversation skills are very low, i suggest to get some knowledge, how to tell your concerns in a right way.
      And i am sorry to say, but we can do without people like you.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Auto run/walk/move feature

      @Rife Yeah i know, pressing the button ongoing is also not that nice for long long runs.
      I have a steelseries mouse with some buttons to use and i configured one to "hold". So i can press once for autorun and pressing again for releasing the button.
      If you have general problems with too much mouse pressing, why you don't buy a mouse with programmable buttons?
      It helps in many games, who don't have features for people with hand problems.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [Harbour Tax] Tax doesn't fill up your Town Treasury?

      @Ostaff ❀
      At least there is one person you can rely on. πŸ™‚

      But then it is confirmed, the Tax is not going to the Treasury.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [Harbour Tax] Tax doesn't fill up your Town Treasury?

      Maybe i see it wrong and the Tax isn't something that your town earns.
      I do not see any Tax going to your bank.
      Maybe nobody used our Harbor yet, but i can't imagine that it is like this.
      I used at least once the harbor and it took the tax from me at the starting Harbor, but it never was going to the towns money.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [Environment] Wagon have "Lawn Mower" feature, deleting Grass&Bushes

      Wagons got the same "Lawn Mower" ability as the Carts had in previous Tests.
      If you leave your Wagon with Q and some bushes or grass is standing close, they get removed from the world.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: Change crafting to provide knowledge

      Yeah, Crafting definetivly needs more improvement.
      But as i understood, the Crafting system itself isn't fully developed yet.

      When i look to the initial game design and the old Q&As, crafting always was meant to be connected to the Knowledge System.
      Prometheus explained per example, that you will not know how to craft with a material, till you explored it.
      Also Receipes was meant to get learned step by step.
      So i think, that we get shown yet all possible materials is just caused to be able to test the game mechanics and will get changed later on. At least i hope so.
      Per example different materials for my Scholar-Amor. How i will be able to know, that i can craft them with Primal Cloth, if i don't know, that primal fibres exist? Once i got it to my Knowledge, i will learn, how to weave it, and which equip i can craft with it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Suggested improvements from an addict

      @BECKFAST said in Suggested improvements from an addict:

      Attributes:
      In the future, I would like to see removal of attribute hard caps for the races which have an affinity for that attribute, which would help provide a different playstyle for each race, on top of racial passives.

      As i understood from the initial game design, there will be differences because of Race/Subrace, Alignments and Gods.

      Mining/Smelting
      Add random mineral nodes to the open world, aside from the city nodes (which would be more resource dense than the open world nodes).

      I am agreeing here, because it would give solo or small group players a chance to collect this stuff. Not in a big amount, and not enough for maintaining yourself, but a slightly chance to find nodes to be able to sell that stuff to towns and get a chance to step into the economy.
      For some Farming Stuff it is already like this, since you can find wild Wheat and Cotton. Why not making this for Mining stuff too.
      BUT i am suggesting a random spawn, if they take this possibility into the game, to prevent camping a node, thats always on the same place.
      Well i wished all ressouces would spawn at random places, wild animals aswell.

      Crafting
      Further Character Development

      As for crafting, all your concerns are valid, but i think we already have to wait a bit for full crafting experience.
      We don't have all Crafting Stuff in game yet. Also we don't have any kind of knowledge system for Crafting yet.
      If i understood the game design idea right, they want to add Crafting receipes, that you have to learn, like you can learn abilities already. For all the Crafting Materials you just get a single time Knowledgepoints, nothing else.
      So i am expecting a more detailed system for this.
      Also if i remember, they wanted to make the system like "If you explore a material, you will learn to craft that."
      That means, there shouldn't be any kind of "knowing to craft with all materials" as long you didn't discovered them.
      Not sure how they stick at their intitial idea, that just can answer the Devs itself.

      Events
      Other than the legendary NPCs which will come sometime this year, resource events such as meteor impacts, whereby large amounts of minerals are scattered around an area, but cannot be mined for a period whilst they cool down. This should increase the amount of combat between players, as they work to defend resources other than their own cities.

      If you look to the farming, you will see, there are weather effects planned.
      Also there will be a kind of Bloodmoon Event, where Demons can invade Syndesia.
      Asteroids also will be temporary things.
      So i think, we will get Events in future.

      Quality of Life
      Give us a "deposit all" option for depositing stone, coal, ore, logs... into their relative storage areas in a city, it is overly tedious to pick up each and every one of the pieces, and place it in the required spot; balance realism with "gaminess".

      Mixed feelings on that, but can understand well the suggestion.
      We already have this option with the Townhall deposit and at the marketplace.
      For Storage swap this funktion would be nice, but at the same time it would take the immersion out of the game.

      An auto-deposit option for placing material in chest, such as shift clicking.

      Absolutely agreeing. Shift-Click-Swap would make Inventory Management way easier and is something that should be in games where inventory management/movement is a regulary thing.

      An auto-run key, which toggles movement. This would prevent my hand from developing carpal tunnel when transporting goods across the world. Do this for our physical health, please.

      Using click-hold instead of multible clicking makes it better for you.
      But the Devs already said, they will think about auto-run and how and with which restrictions they want to have that.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Floor drop

      @Waam said in Floor drop:

      make the icon a bag... each item does not have to have it's own.

      This is a good idea to make it easier to develope.
      I would also like if we would have visible ground drops, because it makes the game more immersive.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Auto run/walk/move feature

      @Rife You can just Hold your Mousebutton down and you will run in the direction where your pointer is.
      But about Auto-Run Feature the Devs said, they will think about to make it more comfortable.
      They just didn't decide yet, how they want to make it, to prevent automatic afk running.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Feedback after few time playing

      @InDanger said in Feedback after few time playing:

      Absolutly have no feeling of Endgame content right now. Looks, like game have no vector. When i'v done with all abilities and there is nothing more to build in my town, what should i do?

      There can't be an "Endgame" right now, since we don't have all mechanics in the game yet, that is on the Gamedesigns Roadmap.
      For PVE we will get for sure "Endgame" Stuff, like Big Boss Monster, Labyrinths, Asteroids.
      Also the Abomination/Angel/Lich Transformation will be Endcontent. Getting the alternative abilities (aka Ability Leveling) will bring you in very dangerous situations, since you will need to step to areas as a pure PVE player, where PVP is all over the area activated.
      And for PVP Player, well, the "Endcontent" will be to maintain your town, to secure your town (aka Sieges) to fight for ressources...
      A sandbox game never has Endgame Content like a Theme-Park Game. You will need set your own endgame goals.
      That can be to be the biggest guild who is ruling a planet, to be the best Trader in game, to be the best Crafter, best Farmer, best whatever...
      Once the game developement will be finished for release, there will be (hopefully) enough possibilities to keep us playing however we want to play.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: First, Second, and Third impressions!

      @Veil said in First, Second, and Third impressions!:

      • Ability to drag the camera lower to increase vision distance.

      I am quite sure, that will not going to happen.
      Since it is an isometric game, the camera angle is something that you won't be able to change.
      Maybe they can adjust it a bit, but i do not see a reason for that.

      • W, A, S, D controls to increase character agility.

      That was discussed several times and the Devs said always, it will not going to happen.
      The game is planned as a Click to Move game and it will stay like this. WASD would change the entire gameplay.
      I know many people wished several times a WASD moving. But in my opinion, it would change much at the playstyle of Fractured.

      • Active quest directional arrows on the compass.

      This game will probably just have Quests for the tutorial.
      Maybe later for the Abomination/Angel/Lich Transformation.
      But the Questmarker are easy to spot on the Map, in my opinion, there is no need to add arrows to the minimap for that.

      • Automatic Loot All upon clicking a corpse.

      Thats a quite bad idea, since the loot is not a personal loot.
      With an automatic Loot All option, you wouldn't be able to leave stuff for others in the corpse and just a single Fighter who is standing close to the corpse is able to grab all and the other fighter wouldn't get anything.
      It would make the system more unfair as it already is.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Cotton bug in Vale of Shadows

      @CCFhkCBK I guess you misunderstood.
      He already did the Tutorial.
      But the wild Cotton is connected to the tutorial ones it seems, should not be like this.

      But this is already set as a bug with the ID [FRAC-2281].

      posted in Bug Reports
      Kralith
      Kralith
    • RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click

      @GamerSeuss said in [QoL Suggestion] Packing Station Storage accessiblity with just one click:

      Why be in such a hurry for everything.

      Ohhh you guessed very wrong, i am quite opposite of being in hurry.
      But i see it also from a roleplaying view of things, why i need to "search" the table first, if the sacks laying open on a palett? It would make way more sense, even to be able to pick up it with one click.
      But i not even suggested to take the sack with one click, i said, make the Storage accessible with one click.
      Why this Sacks should be get treated different than wood logs in the Carpenter Storage?

      posted in Discussions & Feedback
      Kralith
      Kralith
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