Do you have a Crashlog for that?
Should be in Users \AppData\LocalLow\Dynamight Studios Srl\Fractured\Player.log
At least i hope the Unity Crash logging is stored there.
Maybe also look to your Windows Event Log, if you find there a hint about it.

Posts made by Kralith
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RE: Unity crash error...reinstalling doesn't fix it
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RE: [FRAC-2314] Clover Harvest no results?
@Harleyyelrah ohh, hmm i see.
Then it is just a visual bug, like you have it at several other things (Map, Townhall) -
RE: Building crafting building on city area City of Akir. Free areas not usable.
This Bug was already reported in A2.3, sadly it never got a Bug ID by Prometheus:
https://forum.fracturedmmo.com/topic/11720/bug-city-blueprint/ -
RE: Building crafting building on city area City of Akir. Free areas not usable.
Ahh good i found another report about, so i can add my spaces in "Atrium Harbour", that i can't build.
I added already one Screenshot 22 days ago to this thread: https://forum.fracturedmmo.com/topic/12393/no-road-can-be-placed/2My Positions with Videoclips about some positions with problems to place a blueprint:
First Road Position: -2901 W -2969 N
Road behind Tavern, south in direction to the River
Also i can't place a Plot at this space and around the house behind Tavern
Second Road Position: -2852 W -2982 N
Road from Tailoring Workshop to south
Running from first to the second Position with Road Blueprints:
Position: -2723 W -2970 N
Road from Port not able to continue
Position: -2990 W -2940 N
Last Part before outside in direction to the Fertile Grounds
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RE: [FRAC-2314] Clover Harvest no results?
@Prometheus said in [FRAC-2314] Clover Harvest no results?:
Fixed in v.a.2.4.1c
Sadly 2.4.1d broke it again.
Clover don't give any Nutrition Values as it was before 2.4.1c -
RE: [FRAC-2353] Cities that fallen into ruins still shown as a claimed city on the map
@Sawahya Yes i saw that yesterday too, but i think it is just a visible bug, as long you wasn't logged out.
After login today, it is shown with unclaimed icon: -
RE: Hätte ich das mal vorher gewusst... [Thread für Tipps & Tricks]
Knowledge-Punkte richtig vergeben
Da ihr Knowledgepunkte erst mit der Zeit sammelt, schaltet nicht sofort jede Ability frei, die ihr neu bekommt, sondern nur die, die ihr auch wirklich nutzen wollt, denn ihr braucht die Punkte auch für den Talent-Baum.
Im Spiel sind exakt so viele Knowledge-Punkte vorhanden, dass man am Ende alle Abilities und 60 Talentpunkte freischalten kann, aber das heißt auch, dass man wirklich alle Inhalte gespielt haben muss, um auch genug Knowledge-Punkte zu erhalten.Abilties haben Bedingungen
Schaut genau, mit welchen Waffen ihr die Skills nutzen könnt. Es bringt euch nichts, eine Ability freizuschalten, wenn ihr mit einem Magierstab herumlaufen wollt, der Skill aber für ein Schwert oder eine Axt gedacht ist. Die dafür verwendeten Knowledgepunkte könnt ihr sicher gerade am Anfang für andere Sachen besser verwenden.Hilfe, ich verliere ständig maximales Leben!
Manche Creaturen können euch gefährliche Krankheiten an den Hals wünschen, wie zum Beispiel die Necrotic Disease. Die zieht euch langsam das maximale Leben ab und kann nicht durch Schlafen an einem Lagerfeuer entfernt werden. Daher nehmt auf euren Reisen immer Herbal Remedy mit, um diese Krankheit schnell zu heilen.Ich bin gestorben und kann mich nur weit entfernt von meiner Gruppe wiederbeleben
Bevor ihr in ein Abenteuer geht, sucht euch gemeinsam das letzte Haus, dass ihr auf eurem Weg findet und ruht euch dort kurz an dessen Feuerstelle aus.
Falls ihr einmal richtig sterben solltet, habt ihr die Option, am letzten Ruhe-Platz wiederzubeleben und seid dann zumindest nicht am anderen Ende der Welt, sondern nah bei eurer Gruppe. -
RE: Hard to use/target objects in the south side walls
Yeah, i think also it would be better to be able to click through faded out walls, since it is hard to spot them.
There was in the past a report about it that got moved to "closed bugs", but without explanation, if this is an intended feature or can't be made.
https://forum.fracturedmmo.com/topic/9959/walls-prevent-chests-tables-from-being-clickable -
RE: KP for City Skills
@Prometheus said in KP for City Skills:
Are you talking about adding gold to the treasury perhaps?
Please yes, give every citizen the possibilitiy to deposit gold to the town bank.
It is quite hard to manage that just as a governor.
And you don't have any log about, who payed what at the moment.
People need to meet each other at the moment and trade the gold with chest and the Governors have to be there at this moment, otherwise every citizen just can grab that money from the chest without knowing who took it.
I think it is essential for working upkeep.Maybe even a Citizen Tax would be an idea, to make it fair for every citizen to pay the town upkeep.
But there should be some way to suspend that for a single citizen, because of excused absence (like vacation). -
RE: Fix Health / Death penalty
@Roccandil said in Fix Health / Death penalty:
That's a thoughtless answer, with a predictable insult.
Uhhhhmmm what?
Okay, maybe something got lost in translation.
I am sorry, if i insulted you, that wasn't intended. -
RE: Fix Health / Death penalty
@Roccandil you think easy mode let people stick around?
Easy mode games will get "played through" fast and people will leave it after short time, because it isn't challenging, boring and without a soul.
Did you ever thought about, that people are here, because it was promised not to be an easy mode game, as we have countless and countless out there? -
RE: Bank often reverts to a previous state. Can cause serious loss of items
Same town?
Maybe Alpine Bank is bugged.
I never got that problem with Atrium Habours bank. -
RE: Fix Health / Death penalty
@KirwinHansel That is not a bug, thats intended.
Initial game design idea is: You need to prepare yourself before going out in the wilderness.
That also means, that you need to go back early enough to heal your wounds, before you die.
A small hint: You can do that at every house with a fireplace, not just at your home. It is even recommended to do it at the last house before your fighting hot spot, for reason of a close respawn point, if you really die.If you want to make a suggestion for that, you can please @Specter to move your thread to the Alpha Discussion&Feedback section.
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RE: Unity crash error...reinstalling doesn't fix it
@ErinOwOErin Did you removed all Settings for Fractured and Unity?
Means deinstalling, removing the directories of Fractured and Unity (if there is some) in Programs AND looking to your Appdata Directory in your home path and look there for directories of Fractured, DynamightSRL and Unity?
Sadly can‘t give you right now exact paths, since i am not at my gaming PC. -
RE: Wizard Towers
In general i nice idea.
But this one:
@Roccandil said in Wizard Towers:
- Multiple interior stories (at least three!)
is probably not possible for reason of restrictions in the isometric game mechanic.
You just can do this, if you instancing your houses.
Salem the Game did that, if you enter a house you get an own separate house instance, where it is possible to have house levels, but they all had their own instances separated from game world. -
RE: road not passable bug
@Svann thats a special ability and is called Relocate.
@DjBIGGZ that does not solve the problem with this street.
I came across yesterday too, and i have relocate, so it wasn't a big problem for me, but for the guy who was at same time there with his Wagon, he simply could not use the dirt street, that connects 2 towns.
Also the said ridge is quite long and i am not even sure, if there is a way around to reach the other side without walking a biiiig detour.