Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Kralith
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by Kralith

    • RE: Fix Health / Death penalty

      @KirwinHansel That is not a bug, thats intended.
      Initial game design idea is: You need to prepare yourself before going out in the wilderness.
      That also means, that you need to go back early enough to heal your wounds, before you die.
      A small hint: You can do that at every house with a fireplace, not just at your home. It is even recommended to do it at the last house before your fighting hot spot, for reason of a close respawn point, if you really die.

      If you want to make a suggestion for that, you can please @Specter to move your thread to the Alpha Discussion&Feedback section. 🙂

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fix Health / Death penalty

      @Roccandil you think easy mode let people stick around?
      Easy mode games will get "played through" fast and people will leave it after short time, because it isn't challenging, boring and without a soul.
      Did you ever thought about, that people are here, because it was promised not to be an easy mode game, as we have countless and countless out there?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Arbitrary Skill Restrictions

      Nice feedback.
      I love the idea with skipping the restriction of armor and skills.
      I would also like to see, that there wouldn't be any restriction in wearing stuff, but have a penalty to skills.
      They even can go up to 100%, like if you wear a special material armor, that is consuming all your magical affinity, if you wear it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.5.0c

      @Kaluvel der is no issue with that, for crafting past Tier 1 you need to research first. That means the town where you are in need to chose that Research, when they get research points with ranking up. Tier 3 btw. is reachable not before Rank 5

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [QoL] Dead bodys don't need "this body has no loot" and bodys that do have loot need to be highlighted when hovered

      @GamerSeuss said in [QoL] Dead bodys don't need "this body has no loot" and bodys that do have loot need to be highlighted when hovered:

      don't count on QoL upgrades during Alpha, most developers deprioritize QoL until late Beta, as they want to get the mechanics right first, as changes in the mechanics superstructure can sometimes fix or cause more issues in QoL and they need to be addressed during the 'cleanup' part of development

      I don't think Maze is counting on an "fix" during Alpha. 😉
      I think it is important to give even QoL feedbacks in this phase, even we are aware about, that it is getting investigated not before Beta.
      And sometimes even a QoL feedback is taken to change entire mechanics during Alpha, as we see now with the huge City Changes.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.5.0e

      👁

      👍

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Crafting Stations and Processing Stations

      I can agree with this in reason of the changes of townsystem.

      Especially the point of a more detailed permission system for town properties is very important.

      For now, everyone who has access to the Stations can grab the stuff and use it for themself, especially for the long time processed stuff like tanning tubs and smelter. When the first marketplaces popp up, the problem may even more worse, since the people can just sell that stuff for own profit, even it was collected by the other towncitizen.

      Yeah i know „then just invite people you totally trust as your citizen.“ but that doesn‘t solve the problem itself and would lead to a separation of strong bounded groups from new player.
      Who ever will invite new player to their cities, if they don‘t have any control over them?
      You not even can prove in any kind at the moment, if this new player act correct or if a townie you was trusting screwed a town? You probably will just accuse the new player and kick him.
      If the system with literally no permission system is intended, every town will just close their walls in front of everyone else and a new player or playergroups will get locked out from everything.
      We will surely not see any Newbie friendly town for that reason in future.
      Sounds maybe harsh at this point from me, but that are my concerns.

      As for smelter and tanning tubs, also for storage buildings , i would like, if there would be the possibility to overwrite general permissions on them.
      If we would have roles in town, like „new citizen“, „confirmed citizen“ , we could set at the permissions on some storages, smelter, tubs to „confirmed“ and the problem of the mess would be smaller.

      I can even imagine, that a citizen can „rent“ a smelter for it‘s own, means it is locked for others as long he is producing his stuff there. That should be probably restricted to one smelter, that not just a single citizen can lock all of them.

      Or maybe making an own role of „Blacksmith“ and these people are caring for smelteries and processing and giving out the stuff to the people who requested a smelting.

      Well that was just some thoughts how i can imagine to make the system of towns more controllable. Maybe other will see it totally different.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Crafting Stations and Processing Stations

      @Ostaff said in Crafting Stations and Processing Stations:

      @Kralith

      They need to log who puts what in and takes what out of processing stations as well if within the city boundaries.

      This would be great, if we could get such a log, would make many things easier to manage inside a town.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Lower city requirements for testing purposes

      @Argonaut hmm why you think it is like this?
      Also lowering the requirements would lead to not knowing, if the requirements are too high or too low in general. Thats a part of the test, to give a feedback after it, if we could handle our towns well enough.
      Also, not every City is supposed to grow to a Big Town. Some will surely be even in Release just a Village and stay like this. These people in Villages will need to get their Stuff from other Marketplaces.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Coal, Charcoal and Personal Plots

      @GreatValdus said in Coal, Charcoal and Personal Plots:

      @Xzait what you say is correct, or it would be, if you could know WHO takes stuff from public buildings (charcoal pile included).
      The game cannot interfere with real life, so you can't pretend that a governor is 24/7 here to place charcoal piles and to check who steals from them.
      An action log should be added, or more permission levels to allow trusted people to do certain actions.

      You point out the thing we already mentioned and you are absolutely right.
      Governors can't stay 24/7 on all the buildings in a town to watch, who is taking stuff. And even they would do, they would not see at the moment, what they take, excpet they check before, whats exactly in the storages and chests and compare after someone was on it. For each one who look to it.
      Governors just can hope, people aren't greedy. But we all know, there are greedy people who don't care to be like this.
      A bad side effect is also, if the people made a second character with a name that nobody knows and take stuff out. We have as governors at the moment absolutely no chance to make a sure connection to the name in the town register list. Only chance is to annoy the Admins with questions about who is who.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: activity log for guild management

      I think a full log would be way too much data, especially for the Storages, since they get filled and emptied all the time. Who will watch this log at the end, you wouldn't find anything in it.

      A better Permission System would here solve some problems between trusted citizen and new (not yet trusted) citizen.

      Citizen just need to keep their eyes open and use social skills to communicate with each other, who is filling, taking, using the stuff and in which order they use per example the smelter.
      Here hits another problem, that if the citizen spot a greedy or thieving citizen, the governors can't see who it is in list, when the citizen don't has the same name. However this thoughts i placed in another suggestion about Better Management of Citizen. You are welcome to write your thoughts there too 🙂

      Ahh and @CoachFubar think about to place this Suggestion on the right Forum Section 😉

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @Nekrage i can agree in parts with you, as you point out important things.
      I have some thoughst about your points, maybe also some questions that just can answer Jacopo in an live Q&A.

      For first, we need to point out, that we just speak about Syndesia.
      The Jail-System would not be a thing at Tartaros, since there are all evil and not for Arboreus, since there will an evil one not be able to stay.

      So we are in a world, where PVE and PVP hits each other.
      In Future, the evil ones (aka Demons) will not be at Syndesia for a long time and the rest is just figthing in smalls wars all around the planet to get areas controlled.
      So when we talk about someone who want to turn into an evil one, it will be a criminal, a player who likes to steal and to murder no matter if there is any honor in it.
      If you decide to be honorless, there should be a punishment.
      Different to be just involved in area fights with others, means if you invade an controlled area or declare a siege.
      At this point i am a bit disappointed, since the "controlling an area" is litterally not existing. You have no indicator if an intruder took your stuff from your area or someone who is belonging to you. But well, thats a different point i think.

      Whats about to point out the PVP options in general, the need for a real goal for being in a militia?
      I think most people just don't chose a militia, because they just don't see a sense in it.
      Being a criminal sounds way more interesting, because it sounds like you can be an outlaw, can PVP whenever you want and killing whoever you want. What a fun to kill over and over the small girl on the green field, just because she was too far out of her house.

      If we had a real and understandable sense for Militias and a benefit from it, then there wouldn't be a need for being a criminal, except you really want to be bad.
      But if you decide to be a real cool bad ass criminal, you should be aware, that it can lead to some serious consequences.

      All in all, it will need from the side of the studio a good description, that people being able to know, what they can expect.

      Now lets look to the jail time.
      I know that system from Salem the Game.
      If you did something criminal, you could go to the stocks. No matter if you just was stealing by accident, because you didn't noticed the chest was on a claim or if you murdered someone, you left a scent and if this someone found, you could get placed on the stocks for 24 hours. Visible for each in the maintown. People could whip you or throw tomatoes on you. Earliest release time was after 4 hours and you had to pay gold. And your character was the whole time "online". In a permadeath game.
      Well, short side view. Back to Fractured.
      You can be immediately free, if you pay yourself out or a friend is doing that. So it isn't an absolute excluding the player.
      Also if you watched the Criminals, how they ganked around every people who came by, they surely collected this way thousands of gold coins, so it should be an easy thing to pay the prison to get released.

      The Reason for Jail...
      Yes, in this case you are absolutely right and Harley also pointed that out, it can't be fair, if someone just flagged hisself and get killed after he steps out of the town and need to sit in jail for 24 hours, even he didn't anything bad.
      But we should maybe think about, that maybe not the jail system, aka prison is the problem here, but the criminal flag itself. Being a RED shouldn't mean in general you are eligible for sending into the jail. But a criminal act should make you valid for a bounty hunter.
      You steal something out of a box, you maybe will be catchable for an hour or if you are far enough from the area where the theft was performed.
      You killed a innocent child playing in front of the house, you will be catchable for 24 hours.
      You killed another RED one, you will be maybe just catchable for 10 Minutes.
      You will be not catchable, if you fight in a declared war as a militia member and you was fighting with another militia.
      Well, it was just some examples, but i guess you got what i mean.

      Is it fair?
      I think yes.
      Your argument about "oh they get taken out" is literally the fear they have to live with.
      Alone walking good aligned player need to run, if they see REDs, because they get killed and lose all their stuff they was collecting for hours.
      Alone walking bad aligned and flagged player need to run, not to go to jail and lose hours of gameplay.
      Sounds quite fair for me, just the amount needs to be a bit more adjusted.

      Sheriffs
      I think yes, for that it should be a restriction, that not everyone will be one.
      Maybe combine it with a malus, i am just not quite sure, what exactly it could be, to prevent everyone from being a Sheriff.
      To bind it on the amount of killed criminals, i think isn't the right way. Because does it mean meanwhile the criminal can't get jailed? I think that would be wrong.
      I think everyone should be able to be a "Sheriff", the criminal already has the benefit from it to be able to see who can jail you and who not and for this reason being able to avoid you.
      As i said, some kind of malus would prevent, that all people just chose to be a Bounty-Hunter.

      "No PVP, i left the server"-Crying
      Just to say, before people started to figure out about the Bounty Hunting System and REDs was killing just for fun each one they found, a very good amount of PVE player already droped the game, because it was unplayble in their eyes and not worth it to play a game, where they can't do a shit except to sit in the border of a town and doing nothing.
      Here we are, both sides sound frustrated. And both sides will get the bill next week, when the plots going poof and nobody is online anymore to test the system entirely.

      Now i am coming. A totally PVP Noob, a pacifist even ingame/incharacter, a carebear and a flower picker. And what should i say about these "Meh, i am leaving"s?
      Everyone, if PVE or PVP who is crying now and leaving the game is in my eyes a wimp, a pussy, a child that didn't got their icecream from Mommy.
      Instead of being constructive and helping the Dev-Team with feedback, they just cry at our shoulder and in our ear, that the system is so bad and they drop the game... and they don't realize it is a fucking Alpha, and who else, if not THEY are able to be involved in shaping the game with THEIR feedback about, what is going wrong.

      And at the end there are just the "Nekrages" and "Kraliths" (no exclusive calling, just an example for PVP side and PVE side) who say something, after they had "fun" for some days to argue to their people please to test this damn game to make it better.

      Okay, i think enough rage, otherwise the novell would become a serie. 😉

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @Harleyyelrah very good summary about the happenings and the state of the game, including the views of the players. ❤

      I think it maybe wasn't the right time to give free the features of flagging criminal & bounty hunting/jails. I also would have like to see, that militias would become more meaningful this test and that we can test the first steps of Sieges.
      With a more meaningful Militia system, all PVPers would have been in Militias and would have found probably enough PVP all over the world, without bothering the PVE-only-player, as long they don't have their save place that is called Arboreus, where they can test all the PVE stuff in freedom. Don't get me wrong, even i maybe will play in release on Arboreus, i wouldn't do in test phases, since i am thinking it is important to test PVP, even it means, i am dying again and again. 😉

      But well, we have now the criminal/jail system, so we need to deal with.
      First step is to set us all by ourself in the position of the future Syndesia player, no matter if we are fullPVE or FullPVP. That means, we need to see on that feature with the eyes of the middle player who like both, but don't want to be in a ongoing fight wherever they walk.

      If i look with the eyes of such player to the thing, i see the Prison as a good possibility to bring justice against criminal activities. But there should be a criminal activity before i can bring justice. What do i care if the evil character has 100 or 10000 Karma, if he isn't doing anything bad at the moment? I want to have an evidence that he was stealing/destroying/killing lately.

      Also i see the Prison as a good feature, that the Criminal gets this special fear, that he can get locked if he can be caught. For the kind of fear to probably get killed, some PVE Player will play on this planet, including me. So, why not giving the same "fear feature" to the PVP player who decide to be evil? If he can't deal with getting locked, he should stay on Tartaros later on 😉

      As for the length of prison time, i think we all (PVP and PVE player) agreeing, that it needs to get adjusted, especially the cause of time to spend. But as long it is just based on Karma, it will be unfair in many cases. Someone who murdered around to get 10000 Karma and was already sitting in jail and is doing nothing bad after it, should not get in jail again for the same, just because he still has this bad Karma. And i am also against to reset Karma, when someone was going into jail, because it would be highly abusable then. "Oh come, send me to the jail, i pay the 2k gold and will be almost good again."
      As i suggested before, find another counter for the jail time, thats based on the actual performed criminal act. 1 kill of a good one = 1 jail time counter.

      So, if we fade out the heated argueing in this thread, we have already very good suggestions and feedback here. And if i take a closer view, nobody of them is against the prison itself, but against the actual reason. Well, i think, that can easy be fixed by Devs, since it isn't a totally change, but just adjustment and additional database entry and query of already existing values.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      To be honest, it would screw down the whole initial concept of game.
      What we need are good features to face open world PVP, especially in it‘s criminal form.

      • Militias will give enough honorful PVP opportunities, if good implemented.

      • For criminal activities Devs just need to tweak Jail-System.

      • And we need a real area control feature.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Let's talk business! (And the lack of it)

      @spoletta said in Let's talk business! (And the lack of it):

      So, why isn't this working? What has gone wrong? Why are all cities trying to be as self sufficient as possible?

      I think it isn't about "towns just want to be self sufficient."
      As said before, points are quite rare and when we started to spend points at the first 5 ranks, we all didn't know about, that we just get 1 research point from rank 6 instead as before 2.
      So it was mostly caused in thinking about "which stations the citizen demand."
      The Marketplace is locked behind the Village State, means earliest time you can get it is from rank 5. At this point so early in game, there wasn't simply a need for a market, since there was nothing valuable to buy/sell. All stuff you could sell had others in masses.
      And even enchanting is locked into Village tree. And when the towns hitted rank 6, they came to the part, that they already spent their rare points for too much things and had simply no point left for the market.

      I described it in the other Thread about Town Management:

      "Look the tree and keep in mind from Rank 1-5 you didn't know about next one just gives 1 instead of 2. We are at 17 points for Rank 12 Town. You need to spend 1 point per Research for Hamlet&Village Tech and 2 Points for Town Tech.
      54a0d8a2-177c-47cc-a826-90fcdcf7ef06-grafik.png
      We unlocked this way:
      T2 -> T3 -> T4 Materials
      Tailoring -> Leatherworking
      Magic Shop -> Enchantement Table
      Town Bank
      Carpentry -> Architecture -> Palisades + Townresearch Prison
      Blacksmithing -> Advanced Smelting, Plate Armor, Advanced Weapons

      Maybe we should have left out Town Bank and taking instead Marketplace, but well, you can't "respec" the Tech-Tree, if you think you chosed wrong."

      I also suggested to change Marketplace Tech.
      Give all towns the old Marketplace as a basic building, where towns can buy/sell heavy materials, that what they need for the first ranks.
      Then change the Tech for Marketplace to "Player Market" as an upgrade where you add Market Stands to the Market where player can sell/buy their own stuff.

      Or even don't lock marketplace at all behind a Research wall, since Trading is a key element of Fractured. (as @spoletta said)
      There will be way more Tech in future for too less points, so towns need to specialize so or so, no need to specializing on a basic market. Maybe just market upgrades behind a tech.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: unbalanced pvp - unarmed naked mob griefer.

      @CoachFubar indeed, for PVE player the Spring-Alpha is becoming a pain, since we have Ganking-Guilds on the server, who don't go for the honest PVP opponents, but for people who doing PVE stuff.
      This kind of player is going against people who already fight in dangerous environments with strong creatures and they use, that the group is an easy PVP-Target for that reason.
      I almost think, they do that, to get their daily doze of "I am so cool" and if they face real PVPers, they piss in their pants.
      I am curious, what our honest PVP player will do. I think i will check, if the bounty hunting system is already working.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      @PeachMcD said in New Limits on Locating Packaging Stations Is Unrealistic & No Fun:

      My poor horse

      big hugs
      I hope Prometheus can save your horses and gives us some Mill and packing station next to the fields 🙂

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Suggestion: Outdoor Storage options

      I know what @Galtakie is pointing out, he is wishing way more optical stuff.
      But as @Xzait, it is already possible to place storages outside, all what is missing is a different look of things.
      That we just have limited looks of stuff is caused on the state of the game.
      It is just an Alpha and we just have basic stuff, not even decorations.
      But even decorations are already in game, but just not accessible for player yet.

      When all core mechanics are implemented and the Devs find time to polish the game, i am quite sure, we will get way more options to make our houses and towns cozy and looking nice.

      Look, cosmetical things are planned 😉
      https://fracturedmmo.com/store/#deco

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Offers

      @Molodtsov said in Offers:

      1. make the corpse visible after death on the mini-map

      I don't really see a reason for doing that. Just remember, where you died.
      Many other games at this genre do the same, if you don't remember, you are lost.

      1. create a battle log, which will display the history of dealing and receiving damage

      A battle log would be great, to be able to analyze yourself.

      1. make it possible to disable the game chat

      Suggestion to rework the whole chat system is made many times.
      Devs know about and already said, they will think about an rework.
      I just think it isn't first on priority list, since many other features are still not working or aren't implemented.

      1. make it possible to put a marker on the map (for a group/guild)

      If you would be possible to set own marker on the map, that would be great.
      Even shared Marker.
      But showing guild/group member on the map isn't anything i really want to have, it would make the game way too soggy.

      1. after death, the horse remains, it would be logical for it to disappear

      It makes much sense, that the horse is still there. It is simply not dead and can trotting home by itself. Why it should disappear? Horses are very loyal animals.

      1. make it possible to change the statistics that we make when creating a hero. perhaps on a paid basis or completed the task.

      Respec was discussed in the past. Some don't like a respec feature, some do.
      In my opinion there shouldn't be a respec in whole.
      I would rather like to see a slightly change in character stats during doing stuff. Like if you use always a bow your Dex will raise with time. If you never use your brain, your intelligence will drop.

      1. make the automatic character run button, it is very much missing

      They promised to add such. Meanwhile just program one of your unused mouse buttons to hold Mouse 1 until you press it again. Works well that you don't need to press manually your mouse 1 button ongoing while riding long distances.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Flawless Jewels and the Legends - two problems

      @Houngar said in Flawless Jewels and the Legends - two problems:

      there is more than one way to get the gems, i think its just that players need to be optimal otherwise they will only be gathering slowly.

      I know that 😛
      But if the people think, they just mine all ore nodes to get gems, even heavy armor and weapon wearing player will get a problem at some point, if people waste the ore nodes just for the gems 😉

      posted in Discussions & Feedback
      Kralith
      Kralith
    • 1
    • 2
    • 43
    • 44
    • 45
    • 46
    • 47
    • 46 / 47