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    Best posts made by Kralith

    • RE: 3 Planets, 3 Different Games?

      @Xulu said in 3 Planets, 3 Different Games?:

      Maybe I'm wrong, maybe I'm logging in at the wrong times

      Yes you probably are.
      Most time the chat is quite civilized, but sometimes it comes to stupid toxicity, if the usual subjects arrive who like to spread troll stuff. When that happens, i just try to ignore the chat.

      As for the 3 planets.
      We don't know for sure yet, how it will get performed to travel to the other planets.
      But i am expecting the possibility to travel as a good one at least to Syndesia, whenever we want to do the effort for the portal. I also would like, if we can decide as beastmen to live on Syndesia, but not sure, if this is planned.
      For changing the Alignment, means becoming Angel, Abomination or Lich, there must be a change of our place to live, especially since the evil ones on Arboreus can't live long there.
      But i guess to be sure, how the whole system will work, we need to wait, till it is getting introduced.

      All we know for sure, that demons just can invade other planets while eclipses and that their time on the other planets is very limited.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Non-Forum Players

      At least there should be more chat options ingame:
      Direct Whisper - maybe restricted to an area like the local chat.
      Town Chat - also restricted to the controlled area.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Questions for roadmap for planet design

      @Specter said in Questions for roadmap for planet design:

      "I can't talk about it! "

      You don't need to be sad about that.
      Everyone who is expecting anything else from you, should just leave you alone.
      It is not your responsibility to make statements about the company to the public.

      There is someone who can make Dynamights business stuff transparent, that is Prometheus and he will talk about, if he is thinking that it is important for us.

      Till then, we just can go with the last statements from his side and Specters above, we don't need to be concerned about the finances, they got even enough to hire more people. Now they just have to deliver. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: free trojans on client download ^_^ rip guys

      @lafourminoir Such matches happens all the time, even they aren't really trojans.
      If you would know how many false positives come up every day, you would not install anything anymore.
      All i can say, if the Dynamight guys would doing trojans, they would be very stupid, since they are listed with their real names.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: How is the progress on this game goin?

      @Wennid even the last test was fine to play.
      I think it is because of some bugs they have for this test, that the performance is temporary bad. But beside this the game is running fine without too much lags.
      This test seems to be supposed to test connectivity. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Searching for a tool for recording bugs in a short video clip.

      @Jetah indeed it is a bit tricky to setup, depending on your system.
      I had first some struggle with records that got very low FPS.
      A short guide maybe would not lead to a proper setting.
      This Program has a good own knowledge-base/wiki and a forum, where you can get some hints when you have problems.

      My conclusion after a day of testing, the program really is worth a look.
      I tried others before, but OBS gave me most intuitive adjusting features.

      So thanks again for the commendation πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: A lot of features was left out of this test?

      @Tuoni Don't forget, we are in Alpha2-1 and we will get more test phases while Alpha2 is running.

      Prometheus mentioned in the AMA with Oxfurd (https://www.twitch.tv/oxfurd) at Sunday that we will get much more features to test while Alpha 2 is running. So i think, once the core of fighting system, knowledge system and building system is correctly working, we will get next stuff to test.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [A.2.1.1c] 35 Skills Feedback

      @Einhar
      Wow! What a nice report.
      You are great ❀

      But as for Mages... we have several other problems.
      Mana makes us regulary waiting.
      I don't have a problem with restrictions for skills. The system is based on the idea, that you have to chose wisely while resting, which skillset you want to use. All things you will face till the next resting is depending on your decision.
      With the presets you can build yourself a PVP, PVE, Mining, Gathering, whatever Set. You just need to rest to change it, a simple campfire will do it.
      Yes, you can not change if you accidential hit on PVP... buuut, depending on the area you will live in and you want to discover, you chose your set.
      If you have a friendly Gatherer Skill on Tartaros you can get nice stuff, but you live with the risk, someone could come across... or you chose to find harder the stuff you need, but you are able to survive, if there are bad boys behind the next tree.
      I like that kind of system.
      That makes the gaming experience way more interesting, because it counts, what you chose and you have to live with the consequences of your decisions.
      Or more clear said, if you wanna have a slow skill, take a Mage with you πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: This is not an improvement

      I think a loot window is a good thing, especially everyone can take out the stuff they want/need/greed.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha

      @Jimbolini said in [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha:

      As usual an excellent write up.

      Well, i took me out of the PVP Fun with you and just watched you at @Oxfurd s Stream, while i was forming something out of my notes. So i was in good mood and with inspriration πŸ˜‰

      I personally had a harvesting bug in the NW part of the map. Several items would not harvest, generally in the North Mountains and slightly east.

      As for Harvesting, i got some weird behaviour too, but had not enough time to dive deeper in it and try to proof it.
      I had sometimes just 1 Branch at several Trees, but was not sure, if they maybe regenerate now partially one by one or if just many people was just picking up a part and leaved one in it.
      Some Plants was sometimes not directly lootable. I had sometimes to wait at the Reccource to be able to click it. Usually after some seconds.
      Later i noticed, that i can't click anything for a while after a fight, like if you are flagged as "in fight" where you are limited in your interactions with the environment.
      But as said, i got not enough time to discover it deeper.

      One chat channel made it hard as previously mentioned. (With it being a true Global channel, there were many languages spoken)

      I guess we will get several chats once the Party/Guild/Town features are implemented.
      It is not really important now, that we have it in Alpha available.
      It would help, when all tester agree, that anything that isn't english is okay, as long it does not get a small talk character. As long we just have one chat, we need to take care to each other πŸ˜‰
      But it will be a need for the Release for sure.
      I saw my actual game Boundless at its Release and the chatsystem wasn't ready.
      That caused many many problems to communicate with people ingame and caused a massive player drop after short while.

      The addition of non package players helped and hurt. Many of the same questions were asked and answered every few minutes. (Maybe a quick link can be added, or something to save typing over and over)

      Thats sadly something we need to stand.
      No matter if there would be links, they will ask. πŸ˜‰

      I will give you much β˜• next time. πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.2.1

      Thanks for the Patchnotes πŸ™‚
      Some of the fixed stuff i already noticed.
      Will investigate more the next days. πŸ‘ πŸ•΅

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Noob Feedback List 4/12/20

      Well written Feedback and good to see something from fresh eyes.
      For myself i lose slowly to see this beginner problems, but this kind of feedback is super important. πŸ™‚

      As for the Bugs:
      @Polaris said in Fractured Noob Feedback List 4/12/20:

      β€’ Chat: I encountered a bug or glitch with being unable to post in chat. While I had no issues reading what other players posted, the only way I could sometimes post was to click on the lock, select a chat channel, click on the lock again (to unlock it) and press enter. However this workaround was unreliable and only worked about 30% of the time.

      There are some problems with the chat, i think with detailed informations about our experience, they will be able to make it working all the time.
      The Lock Symbol i never investigated more πŸ€”
      Thought always it is supposed to stick the Chat, but never played around with it.
      For what exactly it is supposed to be @Prometheus?

      @Polaris Are you able to write in the chat line, if it happens, but nothing appears?
      We had such in the last phase with General Chat, but then you could not see others posts too.

      β€’ Unable to cast spells: I learned four spells and could not cast any of them. They also could not be added to the toolbar. The only spell I was able to cast was what came from the weapon (mage staff right click). This might be a failure on my part to understand or intuit how it is supposed to work. The tutorial could have helped but did not.

      How you learned your Spells? You just unlocked them with Knowledge Points, or did you also saved them in a Preset?
      If you don't have them in the Toolbar, then you can't cast them.
      To get them to the toolbar, you have to rest on a fire, chose your Preset and Memorize it.
      There is a second bar on your Actionbar, where you can chose the memorized abilities and drag them to your toolbar.
      Skills are used with Keys QWERTDFG. But we will get in future the option to change Keybindings.

      I am agreeing, Modifiying and Memorizing of Abilities/Skills should get explained in the Tutorial.

      β€’ Memorized presets could not be moved from the top of the 3rd row of hotbar. This requires keeping all three hotbars expanded and unused, which is a waste of HUD real estate.

      This i do not entirely understand.
      The 2 Memorized Skills Bars you can hide after you chosed your skills for your actionbar.
      alt text

      I was very frustrated by the time I logged off. I’ll go back in and put another 5-6 hours into alpha testing. If I find workarounds, resolutions or player errors, I’ll update this post.

      Thats sad to hear.
      Don't be frustrated. πŸ™‚
      I saw them eleminating so much Bugs since Pre, each feedback about non working features is very helpful, especially in an Alpha, because now is the time to make things working.
      We can try to help you to understand how things work in Fratured, or how they are supposed to be, if you encounter a bug.
      So keep trying πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Noob Feedback List 4/12/20

      @Polaris said in Fractured Noob Feedback List 4/12/20:

      β€’ Recommendation (PvE): a 3 to 5 second window of invisibility or invulnerability so a player can move out of range. Alternatively, adjust the mob’s route and attention radius so they move out of range and do not return for 40 seconds.

      Hey Polaris,
      this point was already addressed by Prometheus at the Q&A, they want to implement something to give time to move out after KO.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Coordinates on main map.

      Beside Coordinates, i would also like to see in the Map:

      • Fog of War
      • POI Marker, after you explored them
      • personal Map Marker
      • Houseplot-Marker for each house where you are added as friend or co-owner.
      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Nekrage There is litterally no Balancing right now, since balancing skills and equip is something for the Beta.
      Obvisiously you can already suggest a balancing. πŸ˜‰
      But for now the Devs will need to get all of the game features running/working, thats Phase 1 of a Developement.
      As soon they have the core features running, they need to work on making it right, means Phase 2. Balancing is one of the things in this Development phase.
      But as i said, that will be something for Beta.
      Especially your "Having to change your build from melee to caster for it is not balanced." is the best example.
      It is not neccessary to think about this yet, where skills in general have problems to work or fighting is at some points still bugged.

      Also to mention, the game will not be devided in Melee or Caster, once the Skill-Tree will be out, the cards gets reshuffled.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Nekrage said in Physical Immune enemies should be removed.:

      Discuss issues that are in the game currently. That's the goal. What the current state or focus of the game is doesn't matter to me. I want to get this information out there as something we need to address.

      Thats all i said πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Prometheus said in Physical Immune enemies should be removed.:

      Actually, the fact that pretty much only Wisps force you to do that as of today is quite sad

      But enough to show how it could look like, what we have to expect in future.
      This was planned from beginning, to need to switch your skills depending on the things you want to do.
      So please, never step away from this path πŸ˜‰ πŸ™‚ πŸ€—

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Leave the server up 24-7

      @DjBIGGZ That will not happen in Alpha.
      They told from beginning, that the Server will be just up during the needed tests.
      But i am sure, we will get longer periods of testing with Beta. But very obvisiously not permanent.
      Between each test phase it is neccessary to wipe all progress and start a new and fresh server, since there are many changes that cause this need.
      The last test phase of Alpha 2.2, means the test before they made the actual Open Test for just some days, was running a good month and the server was always up, means 24/7. That i call for the actual content a very long testing phase.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Attribute weight. Some are just too strong.

      @Nekrage said in Attribute weight. Some are just too strong.:

      I have never been offended in my life...let alone by a forum post that disagrees with me

      Hey, thats nice. Then we ride on same wave πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
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