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    Best posts made by Kralith

    • RE: new beer craft

      @aleksoos can you translate this in english please?
      Maybe people want to use the receipe πŸ˜‰

      posted in Off Topic
      Kralith
      Kralith
    • [Town] 2 Personal claims taken by same person

      We have in town two 2x2 Claims that has the same owner.

      daf15909-3c3b-4146-875b-ec1ba3f3917e-grafik.png

      The one with the blue house symbol is the old plot from first days, where I got Co-Owner rights. This one our Citizen lost, I think in reason of the purge of citzien in the second day.
      He took the Plot next to his old one, because he could not take the previous one.
      Now both plots are taken by him, even if he just has access to the new one. The old plot with the blue symbol can't get removed by him nor by me as governor.

      I want to free the space there, but i can't for this reason. And we will need the space for more personal plots, since we suffer from a Prestige bug and we will need every empty Space to be able to reach 2600 at the end. Otherwise we will never reach the highest rank, even if we want.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: [Alpha2-1] Structure related problems

      @yenaulrik said in [Alpha2-1] Structure related problems:

      les wooden Table&Bench peuvent se placer dehors alors qu'il est notΓ© uniquement Γ  l'intΓ©rieur

      Wooden Bench peut se placer dehors alors qu'il est notΓ© uniquement Γ  l'intΓ©rieur
      Wooden Bench a uniquement l'option delete directement, pas de menu comme pour les autres objets
      le leather chest peut se placer dehors alors qu'il est notΓ© uniquement Γ  l'intΓ©rieur

      Would be nice if you translate it for us in english. πŸ˜‰ 😘

      • skin-chest, wooden-Table and Bench can be craft outside of the house (so we should not).

      Ohh i would be sad, if i could not create a nice place to sit outside.
      It is totally fine and neccessary, that such things can be builded outside.
      And the bench in front of the house to watch people who walk outside along and drinking a hot Shrooffee (tm of @Gothix and @Kralith) is a must to relax and recover from the last hard expedition you did. ☝

      • large fire we craft inside the house don't have box-Collider(maybe check as trigger)

      Would be nice if you add your concerns in this single report πŸ™‚

      What you mean with Trigger?
      I guess the query, if this kind of object has a collison or not.
      And it would probably prevent that the Characters heads are in the Fireplace, when you are resting on them πŸ˜‰

      • wooden-Bench don't have any option, only delete confirmation when click on

      This problem i had too some days ago, i added some screens about it here.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Bad ideas from other MMO's

      @dagimir They still said, it will be a B2P and the currency at rewards suggest there will be a shop, but i agree, the Shop should be just cosmetic like.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: The time has arrived.

      There is never a beautiful day
      because i need to say
      There is never a good day
      if you can't Fractured play.

      posted in Off Topic
      Kralith
      Kralith
    • "You are encumbered" but no Weight-Debuff when collecting Wheat

      See also notes in posts below: It is not just Wheat, it seems to be for more materials (i tried it with Cotton), if you stay on same Material that you collect. New Stacks don't trigger the Debuff in this case. Picking up another material item or moving an item in your inventory triggers the Weight Debuff directly.

      I was collecting wheat at my fields in the inner town space.
      After reaching 100% weight i got for each collecting of Wheat the "You are encumbered" floating text. But no Debuff Icon applied and i didn't got slowed down.
      I noticed also, that i had a persistent Road-Speed-Buff.

      4bb6ad54-c34a-4855-a7c4-b46e40f70f31-grafik.png

      The Encumbered-Defuff is showing up immediately after I am picking up anything else, like a plant. And then after I did Cereal Sacks and my my Inventory goes back to under 100%, the Debuff isn't vanishing till i change my Inventory, like storing things in bank and take them back.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: Handcarts, Handcarts and Handcarts...

      I have some missing ones i found:

      • The item multiplication in handcarts i could repeat several times. (still possible in A2.1.2f)

      • There seems to be a Cart Duplication Bug, it did not happen to me, but it remembers me at a behaviour of Carts at the beginning of Alpha2-1.

      • not to forget the funny feature of being able to use a cart as a Lawn Mower πŸ˜‚

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Heroes of the Storm has apparently entered a death spiral

      @dragomok said in Heroes of the Storm has apparently entered a death spiral:

      How dare you insinuate that @muker is "maybe Russian"!

      He is best Russian in our whole community... he even write sometimes german words... i saw it and ❀ it πŸ™‚

      posted in Off Topic
      Kralith
      Kralith
    • RE: "You are encumbered" but no Weight-Debuff when collecting Wheat

      @Ablabla Okay, i can confirm that.
      Just tried with Cotton right now, a new Stack don't triggers the Debuff either.

      posted in Bug Reports
      Kralith
      Kralith
    • Non usable/harvestable Ressources

      I was sure i was reporting it 2 days ago, but somehow, i do not found it anymore.
      Maybe not sent 😞

      However, there are areas where you can't harvest Plants/Stones nor chop trees nor hit boulder.

      I have such an Area at -16' -64'' W -07' -90 N

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: πŸΊβ“‡β“β“‘β“˜β“”β“’ ⓐⓝⓓ πŸ¦‡β“‹β“β“œβ“Ÿβ“˜β“‘β“˜β“’β“œ

      I personally like the idea of diseases, not just in case of vampirism, there should be way more like a harmless cold, feaver, sadness till some aggressive serious diseases. All of them combined with increases or decreases of character values while diseased.
      Such a mechanic could be very interesting at all.
      Imagine, you go to a fight with extremly weakness ... you would think twice next time to go out of your house with such bad condition. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: The time has arrived.

      β˜• β˜• β˜• .
      β˜• !
      β˜• β˜• β˜• .
      β˜• β˜• ,
      β˜• β˜• ,
      β˜• β˜• β˜• .
      β˜• !
      β˜• β˜• β˜• .
      β˜• β˜• β˜• .
      β˜• !!!

      πŸ˜‚

      posted in Off Topic
      Kralith
      Kralith
    • RE: Fractured Content Pills - Week 43, 2018

      Hmm, i guess there can be some nice bussiness models for torches.
      β€žBuy best torches at whole Syndesia, just original made by the great and one and only @Gothixβ€œ πŸ˜‰

      posted in Minor Releases
      Kralith
      Kralith
    • RE: Item multiplication in handcarts (stones, log)

      @AlcribLP I guess we like to do the same things.
      It will be great gameplay with you in future πŸ™‚

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: πŸΊβ“‡β“β“‘β“˜β“”β“’ ⓐⓝⓓ πŸ¦‡β“‹β“β“œβ“Ÿβ“˜β“‘β“˜β“’β“œ

      @Darian Such discussions always turn into that. Because people have more fear than ideas.

      But i bet the developer will take the ideas uneffected from the following "you can exploit that" and sort them into the possible or non possible list.
      Meanwhile we should continue to post our ideas and ignore the crying about exploiting, because we will not know how this mechanics will maybe work till we don't get them at least on a possible developement state.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Discord Store 90/10 Starting 2019

      I think we need to watch the progress of the Discord Store to see if it will be a good alternative to the other gaming platform portals.

      But IF Discord can build up a good service for it, i think it could be a good thing for DS later for Release.

      Lets see, what the future will be in this case.

      posted in Off Topic
      Kralith
      Kralith
    • RE: Fractured Content Pills - Week 43, 2018

      @tulukaruk but in real, if you looked at a fire for a while and then you go into the dark, your eyes would not be able to see anything for a while.
      And creatures who are able to see in the night would get blinded by a fire.
      I think a system who set into that malus would be great.
      Means, character who see good at night, probably should have it more difficult to see while day. πŸ˜‰

      posted in Minor Releases
      Kralith
      Kralith
    • RE: [Alpha2-1] Surface Decoration vanishes by Structures and Cart

      Here the bug in Action πŸ˜‰

      alt text

      Yeah, i got it OBS works well, thank you @Specter. For the gifs i found a nice working online converter πŸ˜‰

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: The PvE vs PvP Thread

      Oh man, still so many entries and i noticed it just yet.
      I'm honest, i'm too lazy to read all entries now, maybe later in a silent moment.

      But i want to lay a question in the room.
      Why versus?
      I'm sure a good designed coexistence of both can attract PVErs same as PVPers.
      Sure, PVErs have to live with a healthy fear and it would make their gaming life more interesting, if they have to be careful and have places where they can hide and are safe.
      And sure too, PVPers would cry about these Carebears, who never come out for a good fight.
      There are systems, where both can exist with each other and i wish the Fractured Devs will create a possibility for such a coexistence.
      Maybe i should mention Salem the Game again, the game is all about the fear and you can do great PVP if you want, but at the same time, you can decide just to be a Carebear.
      Me as a usual Carebear was it always important to follow the progress and success and loses of all the player made conflicts, even i almost never participted in PVP.
      And yes, there was hard times for me and my home and my beloved fellowers. But that exactly made the game very interesting.
      Going out to pick up materials made me always careful and i like it when i remember how scary it was to meet someone out of the safety. Is he friend or is he a bandit?
      And then i'm remembering the moment when i was back in our town and i feeled the safety again and saw, what great place my beloved townies created together.

      posted in Discussions & Feedback
      Kralith
      Kralith
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