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    Posts made by kellewic

    • RE: Different servers or just a big one?

      @lightspoon I haven't seen any information the servers will be different (RP, etc.); just different locations.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Different servers or just a big one?

      @lightspoon Check out this link - https://fracturedmmo.com/going-worldwide-regional-servers-localization/

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Unlocking human (rather Syndesia) technology

      @eurav I know; hence my question. I've never heard of a non-Abomination (Beastman) being able to stay on Tartaros.

      Same for non-Beastman Good not being able to stay on Arboreus, holy or not, with the possible exception of Angels.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Unlocking human (rather Syndesia) technology

      @jetah said in Unlocking human (rather Syndesia) technology:

      @kellewic
      being evil and doing the quest to become a demon are different. once your karma hits a certain negative level you're accepted on Tartaros.

      Are you saying a Beastman, without going through to be an Abomination can live on Tartaros as long as they're sufficiently evil?

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Unlocking human (rather Syndesia) technology

      @tsoo Humans can remain on Tartaros as long as they want so they're not tethered to Syndesia. A Beastman has to change races completely to do that - by becoming evil, which a Human would also have to become evil to stay on Tartaros just by the karma loss.

      Technology seems tied to Syndesia because that's where the resources are to fuel it (coal and oil). I'm not sure how the game will handle things like implants off Syndesia - maybe once they run out of power they are no longer effective - like maybe they run on batteries?. If implants last forever even off Syndesia and give benefits much like Demons and Beastmen get naturally then that's a balance issue since both Demons and Beastmen lose their innate abilities off world.

      Demons are penalized the harshest in that unless they become an Angel are tethered to Tartaros more severely than Humans to Syndesia.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Elusive - Casual Beastman Guild

      Welcome @whisper and @oceotl!

      posted in Guild Recruitment
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Mail & COD

      @target said in Mail & COD:

      @jetah

      Interplanetary gates are how you get between planets. If you mean intraplanetary, then they're mentioned in second spotlight.

      Yeah, specifically mentioned as a fast way to group up with friends which is why they don't allow things like wagons through so to trade you do have to travel overland. Also, to use them you have to have already discovered them so not immediately available.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Good Guild Vs Good Guild PvP?

      @tsoo said in Good Guild Vs Good Guild PvP?:

      Can someone be good and be aggressive/offensive? and under what circumstances?

      Sorry, I should have clarified, this question is mainly about remaining good and good karma...

      I don't think you can be Good and have an Aggressive flag since a Good player can't hurt a Good or Neutral player and attacking an Evil player has no consequences and actually gains you Karma.

      So for a Good guild to attack another Good guild, they'd have to rest and change Alignment to at least Neutral (and suffer the Karma loss for damaging non-evil players). Of course, you could always designate a few people to actually execute knocked down players so only they get Murderer flags. The karma loss can be offset by hunting down Evil/Aggressive players or Evil monsters. How long that might take is unknown.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Mail & COD

      @jetah said in Mail & COD:

      @wolfkomodo46 said in Mail & COD:

      Also, since players can't carry items through the teleport gates, I doubt the items can go by themselves through such a gate either.

      yes they can. it's the only way to get materials off a planet via the gates outside of being forced teleported off the planet. i expect to see caravans read to enter the portal so materials can be farmed and returned.

      It's the on-world gateways that won't allow resources - those are created to allow fast travel of people on the same world.

      The stargates I assume will allow resource for the reasons already described.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Week 39/40/41/42/43 - Weekly Drawing Winners

      congrats to all

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Mail & COD

      I think it would take too much away of what makes Fractured, which is highly dependent on travel and player interactions.

      If someone find something valuable on Syndesia and doesn't want to travel, I have no doubt there will be people who buy things local and transport to other towns/worlds for trade. Granted, the local seller will likely be selling for 1/3rd the going rate, but that's the price they pay for not wanting to take the risks.

      Some enterprising groups might create the equivalent of UPS/FedEx you can hire to send stuff (for a price of course) - I find that far more interesting than a mail system that removes all risk.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Skill, and Spell Power

      @crowdac Could just be that since some of Conjuration is conjuring creatures, Charisma comes into play as it affects how many you can control.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
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