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    Best posts made by kellewic

    • RE: Intemization system

      @eurav said in Intemization system:

      @therippyone
      since "Most bonuses given by an attribute grow exponentially with the score of the attribute" - Feature Spotlight #5, the difference would actually be higher.

      And... who says that there will be attribute stats on gear? Why would you put stats that define your character on your gear?
      Your characters strengths and weaknesses should be decided on character creation and not.. lemme equip this mage gear and easily get 20 int because of it, so I am actually a great mage!

      If I recall, it's been said the only other way to get +attributes is via talents, which is the only way for a Human to hit 20 (likely a +1 in two talent slots).

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Intemization system

      @eurav Right, it's been stated there may be buffs, potions, etc with +attribute but to hit a 20 "naturally" is via base attributes and talents (and only then do you get the level 20 bonus).

      Dug up this old thread where Specter and Prometheus give some more insight - https://forum.fracturedmmo.com/topic/1171/race-and-attribute-points

      I still think equipment with +attributes might be quite rare if it even exists.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Mixed Content in Forum

      @roguethorn said in Mixed Content in Forum:

      Sometimes the forum calls a script from status.fracturedmmo.com , this is not always included in the page, but if this script is called I'll get the message "Mixed Content: The page at 'https://forum.fracturedmmo.com/unread' was loaded over HTTPS [...] This request has been blocked"

      I can't reproduce it properly, but it happens time to time. Then my browser says the website is insecure.

      status.fracturedmmo.com is hosted at a 3rd party service (exana.io) so the sub-domain is a CNAME to them. Not sure if they're using the free version or paid version but the paid version can do SSL certs.

      I've never seen the warning on the forums about mixed content.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Themebug Forum.

      @roguethorn said in Themebug forum.:

      Heho.
      I found a little bug.

      How to reproduce it:

      1. Click on your Profile Icon and then on Settings.
      2. Now click on recent (little clock icon ๐Ÿ•˜ )
      3. The header bar is now lightblue :3

      I didn't see the clock icon, but it was enough for me to go to Settings and hit my browser back button to cause the effect.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: fictional competitors)

      @OwlsaneGaming said in fictional competitors):

      If they keep their promises i think it will compete. Albion fucked up by changing the whole game during testing when in paper it should be a game with always risk to be ganked to a game basicaly you can PVE very safely and even 100% safe with HCE since they removed an hidden mechanic that some players used it with creativity to give risk even in safe zone.

      For what they are promising i think they have no direct competitor, horizontal progression + progression based like conditions rather than the classic grind experience / spells with environement interaction. I think this is unique enough to claim to have no direct competition.

      Was thinking this as well as far as no direct competitor, but I think it's much like PoE so might compete in the sense of drawing players away from PoE. I played PoE since open beta (stopped after Abyss) and when I saw Fractured, I was like "that's what PoE should have evolved into".

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: How big is the world? By square km

      As of version 0.3.0, Myr is 60km2 - it definitely feels larger than it was and took a bit to run the length of it. Not sure if this is its final size but that's the last information I've seen. I the news article regarding this (https://fracturedmmo.com/alpha-1-map-pledge-integration/) it was listed as 40km2, but 0.3.0 patch notes have it at 60km2.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      Steampunk Daleks?

      rob-moore-robert-moore-steamtank-template.jpg

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Cool usernames

      @Gothix Patron and above can reserve their character name - at least for Kickstarter - not sure if that carried over to site-based packs since I don't see it listed there.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @pushcart said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      Lack of communication. We didn't get any contact pills or update what's going on since alpha test 2. I personally think it's a big nono since everyone is afraid of Kickstarter game to fail or disappear. Please even update saying u guys are going to vacation or anything to keep ppl knowing what's going on. When ppl don't know wat's going on, ppl just not going to put more money in it.

      Since @Znirf joined, I've been seeing these about every 2 weeks except when Alpha1 T2 was running, but one did come out right about 2 weeks after the test ended. We'll see if it continues but it's been more often.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: How is everyone liking the game?

      It's still early in alpha, but I like how it's shaping up - it's definitely come a long way since pre-alpha. Had quite a few additions this last test, some bugs obviously, but I didn't find anything too annoying so far like killing stuff, gathering, or building.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Looking for Wiki feedback

      @Alexian said in Looking for Wiki feedback:

      @kellewic Question. I love the Wiki but haven't checked it in months; does it reflect the information conveyed by Prometheus in his recent Q&As with Oxfurd or his forum posts?

      Not usually since most of what is talked about is future state of the game which can (and many times does) change by the time it gets added or there's just not enough information to really do anything with. An example from the last Q&A I think it was is siege weapons. We know there will be a few types, but that's about it. No real information on the mechanics, what it takes to build one, how/where they can be placed, what time frame sieges happen, etc.

      Some information from Prometheus' Q&As and forum posts make it to the wiki especially if they clear up any confusion on game mechanics. I stalk him pretty regularly on the forums as well as Specter ๐Ÿ™‚

      Mostly though, the information on the wiki comes from the few of us maintaining it going into game during tests and validating and finding new items, creatures, blueprints, skills, etc. since we don't know what changes from test to test.

      In a few cases we receive information/clarification from Prometheus/Specter but it's not common and that has been limited to game mechanics formulas recently put on the wiki. I think many people had questions on how that stuff worked so we got it out on the wiki to hopefully answer those questions.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Just a FYI or all who may not know. You can place two houses on a plot!

      ๐Ÿ™‚ Nice setup.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Worried for the country house

      That scenario is possible I suppose but more likely towns will allow non-resident use with a fee. Cities will eventually have maintenance costs and one way to cover those would be to charge for use of crafting stations. You could also purchase items from the crafters making them in the cities.

      The crafting isn't designed so everyone can make everything even in cities. Advanced crafting stations, resource nodes, and city tech trees haven't been implemented yet so there's a whole other layer to crafting mentioned in the last 2 Q&As.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: The Potential City Problem.

      @Nekrage said in The Potential City Problem.:

      @Ostaff said in The Potential City Problem.:

      The whole idea is for no-one to be ABLE TO HAVE all the resources. The whole IDEA is to force you to having to TRADE.

      We already covered how that wonโ€™t work as planned.

      This is is a system that FORCES alts and multiple accounts NOT trading.

      Several people have already stated in this thread they will simply trade for the materials so it doesn't seem they feel forced. I don't feel forced.

      It's not just via trading you can get access to these materials. You have sieges of other cities you can either then control with your people, or subjugate them and have them pay you in coin and goods. Each city also has a tech tree Prometheus has mentioned in the Q&As where one node is likely going to be something like "able to control another resource".

      This is a severe blow to the quality of the game and I question the design decision behind it.

      Now permitting the option to โ€œstealโ€ these resources and risk being killed in the process losing everything is a big miss for Fractured.

      There is the concept of a "raid" which is on a town where you can steal resources from the warehouses, but Prometheus said it's just an idea they were kicking around. Resource raiding could be an off-shoot to that and I think plays nicely into the same concept. It also gets rid of his concern that when declaring a raid, the defending town would simply empty their warehouses of goods so the attacker gets nothing. This was mentioned in the May 3rd Q&A with Oxfurd around 49:08 time frame. I posted the transcription earlier today.

      As far as it not working on Arboreus as someone mentioned; sieges won't work on Arboreus either but they will be on Syndesia and Tartaros so there's no reason this concept couldn't be implemented on resources.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Alts

      Me personally, no. I will probably have 3 alts - one for each race but will focus on one and play the others on and off. I already have a job that takes up a good portion of my time; I don't need the game to be another one.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • Interface suggestion

      I have no idea what the icons highlighted with a red box are; I assume they are for the different schools. Tooltips for these would be awesome.

      Clipboard16.jpg

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Window with carts resources.

      @catraccoon Agree on this one. So far this is the only game I've played recently where I have to take quite a few breaks due to all the clicking that starts to hurt my hand. I'm not even talking about fighting stuff, but after a while just building my city my mouse hand hurt like hell from the frequent clicking.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Tanning Tubs Are a Disaster

      @Wennid said in Tanning Tubs Are a Disaster:

      If the tanning process is only going to be available in towns, then maybe a Tanner NPC is a better interface than allowing players direct access to tanning tubs or whatever.
      You bring your hides to the Tanner, who notes them in his ledger (server-side database just like the tanning tubs slots, but not directly accessible to players), then 16 hours later you can pick up your leather.
      Maybe it could be possible to rob the Tanner's shop somehow if there really needs to be a way for players to do "the wrong thing".

      This would actually be a pretty cool mechanic. Could have it so the NPC has to be paid in gold (another city upkeep mechanic) and only has as many slots as tanning tub slots so the tubs still need to be created; the NPC is just watching over them.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Handcart and building permissions question

      Did a lot of testing with @ladyrowan this morning on this on my plot.

      Here are the general rules I found based on the tests below.

      1. I can always delete the cart no matter how many materials I put in and regardless of if I do the final build.

      2. Whoever puts 75% (9 out of 12) of the materials in they own it regardless of who does the final build. An exception is if the person that committed 75% of the materials logs off then logs back in (including exiting the game) and someone else finishes the cart that person owns it.

      Tests done
      If I put 0/12 materials in; other person finishes it; they own it; I can't use it.
      If I put 1/12 materials in; other person finishes it; they own it; I can't use it.
      If I put 4/12 materials in; other person finishes it; they own it; I can't use it.
      If I put 6/12 materials in; other person owns it regardless of who builds it; I can't use it.
      If I put 7/12 materials in, other person owns it regardless of who builds it; I can't use it.
      If I put 8/12 materials in, other person owns it regardless of who builds it; I can't use it.
      If I put 9/12 materials in and build it; I own it; other person can't use it.
      If I put 11/12 materials in regardless of who builds it, I own it; other person can't use it.
      If they put 9/12 materials in; exit game and log back in; I finish it; I own it.
      If they put 9/12 materials in; log out and back in; I finish it; I own it.
      If I put 9/12 materials in; log out then back in; they finish it; they own it; I can't use it.
      If I put 9/12 materials in; exit game and log back in; they finish it; they own it; I can't use it.

      Also tested with Small Chest and Milling Station - I owned those regardless of materials put in or who finishes build.

      posted in Discussions & Feedback
      kellewic
      kellewic
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