@billywaterlow nice question

Posts made by Karuro
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RE: Will there be Raiding/PvE?
@cysan said in Will there be Raiding/PvE?:
Finally, will PvE players on Tartaros or the Human World have to risk going back to town with the loot, opening the door for other players to kill the raid group and take the loot?
I think it's impossibile in tartaros because beastmen don't attack each other
While for humans it's normal, if you are a human you can trust only yourself (and hour group of friends of course) -
RE: Did I miss something? No levels !?
@mikey14117 It's a bit particular for many (also me) playing without levels but I think it will be very exciting (I belive they will make a good nob), and for the click to move and the target system I think I'm pretty ready because I'be played LOL for a lot of time but I know it will be different so just wait XD
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RE: Movement
@grimalkin
Prometheus said also why they decided click-to-move
@prometheus said in Why will the control be based on a mouse?:@scellow as pointed out above, the games you mentioned, including ROTMG, have 8-direction movement. That's really the only type of movement possible with WASD in a top-down game, but for us, it would be way too limiting. Even if we implemented WASD to please a few players, we would just put those players at a disadvantage compared to those using click-to-move.
That being said, I think that you lack of appreciation for click-to-move might be due to the fact you associate it with pathfinding, auto-follow and auto-attack. This will not be the case for Fractured: pathfinding exists, but it's limited (on purpose), most of the time you will hold down the mouse button to move because you'll be busy dodging and positioning. Auto-attacking and auto-follow don't exist at all.
Rest assure, combat will be both tactical and hectic, you will love it "even" with click-to-move!