@muker I would just assume it looks very bad on mobile. certainly hasn't been optimized for that yet

Posts made by Junkie
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RE: Fractured Online - Early Access
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RE: Website confusion / display issue
@Kazzier try to ctrl f5. think that makes it work properly
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RE: Daily Message posting
fix all the things #20. 27 days til Steam drop. prayge
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RE: Fractured Online - Early Access
@Kazzier Well it is reddit, so I guess it could be worse
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RE: Fractured Online - Early Access
Ngl. That video was pretty cool. Wish you didn't do the demon first.
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RE: Gathered Feedback: Durability of walls and catapults
@LordSkykal Thank you for confirming. I was worried about that. /s
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RE: Gathered Feedback: Durability of walls and catapults
@GamerSeuss We definitely should not be able to relocate or jump through the gates. I discovered that accidently. I messed with it for a bit, and stopped. But that seriously should not happen.
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RE: I need my rewards
The foundation froze before it was announced. I, for instance, joined at the start of the beta. Points never accumulated for posting and such. I feel awful for people like @Crache , that have been here since the beginning. Arcahems answer is not good enough. Plain and simple.
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RE: Gathered Feedback: Durability of walls and catapults
@OlivePit I very much disagree with the tech point topic. At least at this point in the game, where we only have a max of 30 points for a rank 15 town. Now we do know this will be expanded eventually. Also having Nations with multiple rank 15 towns will give everyone more tech points, so we won't have to respec the walls. Fortified walls is also 2 points, so you would need to respec your high end crafting and something else. Yes this can all be down in 48 hours, but then you need another 48 to get back. 4 days to wait if you want to craft something specific, just because your stone wall, that you spent tons of time building was damaged.
Now as for death rushing the catapults and leaving attackers incapacitated... Yeah it was a solid move. We need more options to take a wall down. Battering Rams perhaps??? Then defenders, need to be able to defend from the walls. Artillery when???
My opinion. Double the strength of stone walls, allow us to aim up and down (an entirely different issue comes to mind) and re-visti the tech aspect when we have more to work with. -
RE: Gathered Feedback: Durability of walls and catapults
Stone walls should be double the strength of wood. As far as unlearning the 2 research points, the walls should remain. The current system allows for walls to stand, but if they are destroyed, you would need to respec back into the Fortified walls research. Which is absolutely fine with me.
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RE: Gathered Feedback: Weapon selection feedback
i wonder who that was on the discord
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RE: Daily Message posting
Scream into the void and what do you hear?
A weak, shallow voice replying " Fix All The Things'
#17 -
RE: Daily Message posting
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ββββfixββββββββββββββββββββββββββ
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βββββthingsββββββββββββββββββββββ
#16
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RE: QoL for Processing Stuff
Packaging station. Give Me quick load or give me
deathmore meat sacks -
RE: The Evil of Cotton Balls!!!
Or literally just give us a GINORMOUS expansion to the farming and town managements systems. At the same time would be lovely, but one or the other can be first