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    Best posts made by jozef

    • RE: Player Shop In Fractured

      @ladyrowan said in Player Shop In Fractured:

      Maybe there will be a concierge service in major cities that will allow players to search for item x and at least who is selling and where if not price. That's mostly wishful thinking though on my part 🙂

      I doubt it. The devs chose not to use an auction house. They want players to be able to play the role of a merchant. If you need something urgently, you'll have to buy from the first merchant who has what you want. Merchants will be able to establish a name for themselfs, as the good to player to buy certain items in a certain region.

      posted in Questions & Answers
      jozef
      jozef
    • RE: Player Shop In Fractured

      @crache said in Player Shop In Fractured:

      @jozef I feel like having merchants in a game without the auction house is a good thing because it actually gives a reason for being a good player that follows laws then again I might be bias because I’m planning on being a merchant myself and I’m in a merchant guild

      An auction house is nice for players who want to buy cheap items and don't care about crafting and trading. But, by adding AHs to MMORPGs a piece of gameplay and immersion has been removed. The same thing goes for banks, huge inventory, fast travel, automated lfg, ....

      posted in Questions & Answers
      jozef
      jozef
    • RE: daily maintenance

      @evolgrinz said in daily maintenance:

      Or they can do like GW2 and have several servers create a mega server. And do maintenance on 1 of the sub servers at a time. With the result that the game will never go offline for server maintenance and the ability to support multiple versions of the game. Meaning that when the game is updated, players don't get kicked out of the game but have several hours to finish what they were doing before forced out of the game.

      What you do in GW2 does not really impact the world. When you leave the server that is going down, you leave dynamic events in a certain state and you are on a certain location. You enter the new server at the same location but with dynamic events in other states. This does not matter in GW2. At worst you get killed quickly, but don't loose anything.

      In Fractured you don't want to build a house, switch servers and find that the house hasn't been build.

      The problem with backups is that you need to back up everything at the same time: user location, user inventory, constructions that have been build, ... The easiest way of doing that is to shut down everything and then take a backup. But that means that when you need to restore, you lose everything since the last backup. You can also archive all changes since the last backup. But restoring those is a lot slower than restoring a simple backup.

      If you never shut down, everything that requires consistency, at the same time you'll end up with things like: a house hasn't been build but the resources are gone; an item is removed from player A's inventory but isn't in player B's inventor. I don't know how GW2 can pull that last one of without getting inconsistencies.

      posted in Questions & Answers
      jozef
      jozef
    • RE: Pledges in Store Doubt

      @warlunhardt said in Pledges in Store Doubt:

      But what about the Previous Stretch Goals if as a new player atm I buy a package will I receive all previous stretch goals

      In https://fracturedmmo.com/the-fractured-store-is-live/ the devs have said that buying in the store now, still counts for the stretch goals. Those are the labyrinth dungeon crawler and the lich transformation. I assume you will not be getting the baby dragon hatchling and the free vip and carpenter month, because those aren't for the amount reached but for the number of backers. I assume that's the number of kickstarter backers.

      posted in Questions & Answers
      jozef
      jozef
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