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    Posts made by Jetah

    • Games Without AH

      I've been playing Path of Exile and I wanted to give some feedback on that game not having an Auction House.

      The game has an API for public stash space. There you place a price per item (or per tab, I assume). This allows the API to cache it on the website. You open the website (or 3rd party site) and search for the item you want.

      On the one hand it's pretty neat that you are still required to PM someone (oddly enough there's a PM button that will copy a predefined message for the seller) but the problem is when someone is AFK or uses an item to 'price fix'. For items this isn't an issue however for currency it's a huge problem.

      PoE doesn't have gold as a currency, it has 100 types of currency. The same API that is used to sell items is also used to sell currency. One big complaint from players is people are using bots (although not against ToS for PoE trading of currency) so they don't need to be at that screen for trades. The next complaint is people will price fix (as mentioned above) so that certain currency pairs look cheaper than they are. The next complaint is a request for the PoE developers to add a currency AH (or Exchange) so that the trading can be done without bots or people needing to be online and not afk. But really people not wanting to trade is a thing.

      I know people want to chat with others to trade but the reality is that many people want to play the game while trades happen. We have the carpenter, so I'll suggest a Barker (or Broker) that can sit at someone's house or at a trade district in a town/city. This allows the player to list items, and they get to play the game. When they come home they can check to see which items are sold. This system was in Dark Ages of Camelot back when and it was pretty neat, annoying at times but still pretty neat. The Barker/Broker API can be used so we can access it in game or out of game.

      The Barker/Broker is a currency sink too!
      This still makes people run into the world (at least the Barkers not in a city) for goods to be traded.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: What sets Fractired apart from other MMORPG’s?

      @roccandil
      imagine traveling to america thinking it was india. then imagine trekking across america with no landmarks, no maps, no roads and the only trails you have are those created by animals.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Alpha1 players willing to stream/share gameplay!?

      @pedrobillymattos
      twitch.com has game directories. you click on browse and it shows you which games have the highest people watching. you can search for specific games too.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Weapon upgrading

      @roccandil
      only problem with Eve is skill training time is based on real time. So if you want to build tech 2 crussers then you need 6 months of real time to do it. Manufacturing has skills that reduce build time and refined materials needed, again those skills are behind real times.

      If @Prometheus and crew decided to use the Knowledge trees for this then it could work the same manor. If cloth was craftable by everyone but you needed knowledge to craft leather, mail, plate (and any exotic types) but you wouldn't ever need to produce 500 of each type to reach the next threshold of crafting levels.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Developer forums?

      @vortech said in Developer forums?:

      Is there a dev tracker anywhere? Some forum software feature plugins to bring such functionality. @Specter

      just find the names of the devs and look at their post history.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: What sets Fractired apart from other MMORPG’s?

      @roccandil said in What sets Fractired apart from other MMORPG’s?:

      @dragomok said in What sets Fractired apart from other MMORPG’s?:

      @pedrobillymattos said in What sets Fractired apart from other MMORPG’s?:

      The focus on long and risky expeditions to accuire resources without fast travel also sets it appart for me.

      Oh, yes, having to go on journeys adds a lot to the experience (provided that they are actual journeys, and not just walking for for way too many minutes without anything happening like in sooome games).

      Yes, I'm hoping for more than the false hugeness of infinite uniformity. 🙂

      I’m picturing the journey people had before roads and maps.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Anyone else dying to know how Pre-Alpha testing is going?

      I always picture being solo on a sea-saw.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Mentor system

      @dagimir said in Mentor system:

      Too many replies to this thread are so very short sighted. I explained that you could build it to prevent abuse and then the focus just goes back to how it can be abused. I also see the opinion that mobs should scale to player level which is a horrible idea in my own opinion. Oh hey that level 1 rat you fought back then is now a level 100 rat since you spent all the time adventuring and such.

      We don’t have levels. But a veteran with good gear shouldn’t be able to clear maps while the mentored person just collects loot. That isn’t always fun for the mentored.

      Personally I’ve never enjoyed the type of mechanic and because they felt forced. If there are rewards then it becomes a mandatory mechanic.

      We have access to so many resources that the system isn’t needed.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: What will be you main intention in the game ?

      Overlord.. does that count?

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Mentor system

      @roccandil said in Mentor system:

      @dagimir said in Mentor system:

      @roccandil

      your for instance doesn't make any sense. A better example would be:I see someone doing something so it gives me insight on how to do it myself. This is literally how life works. I see someone flip a switch and a light comes on. From seeing this I can surmise that if I were also to flip that same switch the light would come on.

      Hmm. If I watch someone run across lava (or whatever that goal is), then yes, I'd know it was possible, and have a much better idea of how to do it.

      So, that means the following:

      • The student is there to watch;
      • The mentor is there to demonstrate;
      • The student toon derives a benefit of some kind, presumably to doing the thing.

      I don't know enough about game mechanics to suggest what that would be, although that scenario seems inherently harder to abuse (two toons out in the world exploring/doing, not just sitting at home talking).

      As an alternative, I wonder about knowledge proliferation. That is, the more the same knowledge is known by many players, the more likely it would be that that knowledge would be known (or much easier to learn) by new toons.

      On the other hand, this seems to be about helping new toons catch up with veterans, but isn't horizontal progression already designed to take care of that?

      this makes bots and gold farm industries easier to sell accounts. we'd see a skilled character running other accounts to get them KP (knowledge points) faster.

      mentoring also means the student did something and the mentor explains how they did it differently but the consequence of the student already happened.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Mentor system

      @dagimir said in Mentor system:

      @gothix What exactly do you disagree with?

      Just a few points id like to make about a mentor system where you "follow" someone around. Which literally means you are wasting your time following instead of playing.

      1. Mechanics that promote grouping in an MMO are almost always positive and healthy mechanics. It's the reason we play mmos is to interact with other people. If you wanted a single player experience there are better games geared for the solo player.

      2. Empowering players and giving them the option to learn things at a much slower or costlier rate than actually going and doing something they may dislike (like PVP) is healthy for the community at large. Not everyone wants to pvp or pve. Being able to bypass something that is not fun for you should be promoted as long as the cost of gaining said skill is balanced against the people who actually quest.

      1. i hate those mechanics! the mobs should scale so that solo and group players have equal time killing a mob.
      2. i don't like the idea of getting [pvp] skills without actually doing [pvp] it. if the system had a 'xp' style system where you needed 100 xp (made up amount and hidden) to unlock a skill the mentor system only helped 50 of that then i'm OK.

      problem we have is when the mentor system is so much better that it becomes a mandatory thing.

      In 3-15 years I can see this system setup so that new players can have a quicker way to access skills but it should only help guide a player to unlocking skills and not directly unlocking them.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The Tides of PVP

      @target said in The Tides of PVP:

      @jetah What would buffs/debuffs have to do with demons choosing to leave or stay? If you're talking about an attrition system for demons, that's what I meant about their teleportation method. It wouldn't be because they're evil.

      i just don't see the gods of each planet being happy with someone following another god being on their planet.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Weapon upgrading

      @vortech
      that works if the crafting process requires you to craft 50 of an item to craft the next tier (like WoW).
      I much prefer Eve Online crafting system where you use refined materials and there's no need to level your skill. Although EO has skills that rank up that unlock harder to manufacture blueprints (crafting recipes). This way you don't need to make 100 frigate ships to unlock enough points to start cruiser ships.

      Now I can see Fracture needing a type of mass production system because gear is supposedly easily replaced. I can't see a handful of crafters pushing out all the gear for a whole guild or alliance.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: The Tides of PVP

      @target
      if that were the case then demons would never leave.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The Tides of PVP

      @roccandil
      with debuffs, yes. (only assumed because the way demon/human invasions happen.)

      if they are neutral aligned on human planet, they're fine.
      if they're evil aligned on tartaros, they're fine.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Discord Store 90/10 Starting 2019

      in today's (Dec 20, '18) update they added:

      We added early access games! Now, devs can release their games as early access and players like you can support them during their development. Help create some awesome game experiences! Yeehaw!

      posted in Off Topic
      Jetah
      Jetah
    • RE: Ranking against total population

      @thwunk
      be active or at least do all the quest you can and at a minimum post on the daily post thread.

      I'll also say your real chance of getting a key is 50%. either you will or wont.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Weapon upgrading

      @meninodeouro
      it was given to you at level 5 and upgraded as you leveled (with materials) to epic or whatever quality but there was never a "oh wow a new weapon with much better stats" because you just didn't do that.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Founders Packs Mount Skins and Human Vehicles

      @dybuk said in Founders Packs Mount Skins and Human Vehicles:

      @jetah
      Yeah, we also do not now the costs of creating and maintaining a guild (if there are any), but yes - raising three towns will be quite expensive. Remember that you will also need real people willing to live in those towns.

      if those governor packs guarantee a city then it's been paid for. if that pack just has a "paper that grants you" the things but still has to be built then it's a completely different story.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Ranking against total population

      @dragomok
      yep, the foundation is here solely to boost a body of people that will buy supporter packs.

      when people want to kickstart their creation it's so much better to do that when you have a few thousand users that can be tossed at your store or at a crowdfunded website.

      posted in Discussions & Feedback
      Jetah
      Jetah
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