@althalus
why?
I've played asian games where players are stalls. and it's pretty laggy and needing to open each one is horrible player experience. I've played DAOC where there were searches you could do then pick it up. I've played with Exchanges where it was simple to place a stack of a resource for gold, the player could buy the stack or an individual item from said stack (which i hate). I've played games where there were markets in each area (eve online). I've played games with Auctions.
I like the AH/Exchange and npc stall with search better than the rest. Fractured already has the Carpenter so having an NPC at the house fits the game style.
@Kralith
I don't mean an AH specifically. Although auctions can work if you're trying to get the best price for an item. Many theme parks have no-trading on certain tiers of gear so it doesn't make sense for them.
I'm pretty sure someone will make a 3rd party website where a player can list their items, cost and region (semi area) and people will use it instead of any in game means. People love the "omg i want to interact with people" but you'll get plenty of people AFK or just ignore PMs for trades.
i've played Diablo where dropping items happened and it's too prone to scams. Unless DS wants scams then I doubt it'll be that way.
@lovechildbell
problem is do you want to play the game or do you want to sit around waiting for PMs to trade? A player to player trade only entises alt accounts specifically for trading.
@grofire
every game needs currency sinks. you can't keep all the currency in the game all the time. it causes inflation which is bad. Besides paying an NPC to sell your goods is the 'rp' way to do it. Even the Carpenter isn't free!