@Farlander said in Market:
I prefer ingame tools for being a merchant. However, during my UO days I used UO Auctions which was a 3rd party website alot of people used. It was well ran and there was a rep system built into it to avoid bad sellers/buyers. I would much rather have ingame stuff. I'd rather have one market area than have several player run markets. SWTOR has a nice system. It is quick and easy for both seller and buyer. I'd also like some kind of auction system because high end items you want to get the most out of. Auctions is the best way to do that.
I'd much prefer to have in game tools too. I shouldn't need google docs and spreadsheet to play a game. I shouldn't need need 3rd market website when it should be built in.
I'd even suggest to @Prometheus @Specter (can't remember the CM name, sorry) that a Market could be setup at a certain level of township. I'm not asking for a planet wide auction house, just a market that you have to see to interact with. It'd boost the moral of people wanting to defend it and it'd make a great target for those that want to attack! the Point of Conflict would be great.
Eve Online has a market per station in a system (some stations dont have markets). Trade skills aside, you have to visit the station to setup buy/sell orders. Your stall idea is great but people will want buy orders too. A crafter will want to purchase resources while selling crafted goods. Unless I completely misunderstand the system you want.