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    Posts made by Jetah

    • RE: Fractured Content Pills - Week 37, 2019

      @Kralith said in Fractured Content Pills - Week 37, 2019:

      *from the first day of her pixel life back in 2005, yes in Classic and i was successful raiding and she had a Beastmaster Skilltree

      we call that vanilla because Classic is the recreation of vanilla.

      posted in Minor Releases
      Jetah
      Jetah
    • RE: Fractured Content Pills - Week 37, 2019

      @Yitra
      tents can be quite large and caverns also quite large!

      posted in Minor Releases
      Jetah
      Jetah
    • RE: Fan Weapon Type

      @deusex2 said in Fan Weapon Type:

      I guess it's possible to have a fan for a weapon, but then you'd have to drag a steampunk generator with you, all the time, to power it.

      id steal that!

      maybe the fan is steampunk built in!!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fan Weapon Type

      @islesofurth said in Fan Weapon Type:

      I worry for you sometimes @Jetah

      why? i have creativity and logic.

      humans in fractured will have steampunk and i dont see them being of one type of ethnic so i can see many types of styles from different regions.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fractured Content Pills - Week 37, 2019

      @Kralith @PeachMcD

      I see it as they're allowed to get the materials they need but they wont over-harvest. It almost sounds like the american indians, similar to the Tauren in WoW.

      posted in Minor Releases
      Jetah
      Jetah
    • RE: Fan Weapon Type

      @islesofurth

      so you mean all the humans are of 1 ethnic? there wont be any different types of weapons based off of the massive quantity of our human weapons?

      i'm pretty sure you could make the wedge into a point. if the side are bone they can be pointy!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Pet system can be based on UO or Daoc?

      @Farlander said in Pet system can be based on UO or Daoc?:

      I hope they are not trainable because that is when balancing starts to become a problem

      not if it were a cosmetic feature but every animal group had normalized stats.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fractured Content Pills - Week 37, 2019

      hope it isn't Tencent as a publisher.

      posted in Minor Releases
      Jetah
      Jetah
    • RE: Min/Max'ing and crafting/fighting

      @Farlander said in Min/Max'ing and crafting/fighting:

      Well if there are several armor slots doesn't it stand to reason each of those pieces can have stat increasing bonuses? Will it be like D&D and only the highest of the same type counts? Will they stack so in effect you can get +str for example from several pieces? With 14 slots having stat bonuses, even +1 from each is a whopping +14 extra stats. That's alot of extra stats over a starting character. This is sounding more like an rpg to me so I'm cool with it. 👍

      if a stat has a hardcap then getting +1 on each piece could put you over that cap. it'd be better to raise your secondary stat or third stat so your build performs better. it's quite possible that jewelry doesn't grant stat increase but resist or only jewelry grants stat increases.

      I dont remember any crafting spotlight which covers this so I dont know.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Effect from Taming on mainly PvP

      @Yitra said in Effect from Taming on mainly PvP:

      @Jetah said in Effect from Taming on mainly PvP:

      @Xzait

      D&D even list it as beauty: https://www.dandwiki.com/wiki/SRD:Charisma

      Didn't your parents teach you, that you don't have to believe everything you read on the internet? Or are they not there yet?

      I was an adult. I had to teach them that!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Reserve a name separately?

      @Jairone said in Reserve a name separately?:

      Name reservation is always a hot topic. Sadly, people often put it to foul uses with those they dislike as well.

      I personally would not mind seeing a system where people who were already active in community prior to name reservation had priority on the name they had been active under, but I think the bigger concern has to be that sometimes people want the same name.

      I personally think names need to be less an issue, and that another identifier should be in place for friends to know each other. After all, a short look around society will show just how few names in our world are unique...

      I played Neverwinter Online and they used an account name and character name. You could hide the account name but names weren't unique. it'd be similar to having character@battletag but being able to hide the @battletag part. Only problem with this is it prevents any spying (with 1 account) on other planets or other guilds.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Min/Max'ing and crafting/fighting

      @Farlander said in Min/Max'ing and crafting/fighting:

      I haven't been ingame yet so this is a dumb question for me lol. Is armor one piece or does it come in pieces ie breastplate, greaves, arms etc.? If so can each piece have a different bonus stat?

      Even with this reply I'm with Jetah and developed characters will have a significant edge over new characters. I'm glad for this personally as I don't want to play and never see my character progress.

      one idea is the knowledge will be your character progression. gear should be easily replaceable as you'll probably die often. there's also guild/alliance progression which will be starting a town then eventually getting it to a city while also defending it.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Effect from Taming on mainly PvP

      @Xzait

      D&D even list it as beauty: https://www.dandwiki.com/wiki/SRD:Charisma

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Min/Max'ing and crafting/fighting

      @Znirf

      Isn't the attribute increases a vertical system though? Wouldn't a horizontal system mean everyone is equal (I'd argue against starting attribute differences) thus if a veteran player with 100% knowledge vs a veteran with 50% knowledge vs a noob with 1% (just enough for a build) fought each other the person playing the character would determine the winner? A vertical system, with stat increasing would mean the veteran with 100% would win every time.

      As I've said in other comments that I'm open to seeing how the system comes out but everything I'm seeing right now isn't looking good to me.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Reserve a name separately?

      @Gonky said in Reserve a name separately?:

      @Jetah Nah not a chance i am willing to pay 90 just for a name.
      This game may be good but as i havent even played it yet, only seen clips and what people have said about it, it still isnt making me want to spend 89.99 for it just to claim a name.

      Usually i find games that i can't use a set char name for i don't tend to play for long, but thats me. Plenty of other games out there i could always try i guess.

      I've found a few names in case the one I want is taken. It's no big deal for me because I dont really see it all the time.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Effect from Taming on mainly PvP

      @Xzait said in Effect from Taming on mainly PvP:

      @Jetah lol. you dont evwn know what charisma means. Charisma isn't beauty. google it. and if you already did, read it properly. Charima is a quality that inspires devotion in others, in a non aggressive manor tthat doesnt involve bribery. And your comment with the whole 'follow power' thing... i already said that. stop skim reading comments. you do it all the time and people are always having to retell you the same stuff over and over.

      I have etymology saying otherwise:

      sauce

      charisma (n.)
      1875, "special spiritual gift or power divinely conferred, talent from God" (as on the earely Christians in "Acts," etc.), Latinized form of Greek kharisma "favor, divine gift," from kharizesthai "to show favor to," from kharis "grace, beauty, kindness" (Charis was the name of one of the three attendants of Aphrodite), which is related to khairein "to rejoice at," from PIE root *gher- (2) "to like, want."

      In the form charism (plural charismata) it is attested in the "special spiritual gift from god" sense from 1640s. Middle English, meanwhile, had karisme "spiritual gift, divine grace" (c. 1500).

      These gifts were of two classes, the gift of healing and gift of teaching, the latter again being of two kinds, the gift of prophecy and the gift of tongues. Such gifts have been claimed in later ages by certain teachers and sects in the church, as the Montanists and the Irvingites, and in recent times by some of those who practice the so-called faith-cure. [Century Dictionary, 1897]
      Meaning "gift of leadership, power of authority" is from c. 1930, from German, used in this sense by Max Weber (1864-1920) in "Wirtschaft u. Gesellschaft" (1922). More mundane sense of "personal charm" recorded by 1959.

      Lexico powered by Oxford & Wiki & Merriam-Webster

      NOUN

      1. [mass noun] Compelling attractiveness or charm that can inspire devotion in others.

      Please tell me where it says it isn't beauty? Now that we've estiblished that charisma is beauty or a form of beauty, my point still stands. Not all beast or mobs will value beauty (which differs per species or even individual).

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Effect from Taming on mainly PvP

      @Xzait said in Effect from Taming on mainly PvP:

      @Jetah said in Effect from Taming on mainly PvP:

      @Znirf said in Effect from Taming on mainly PvP:

      @Yitra said in Effect from Taming on mainly PvP:

      This might not even been worked out by development, but I was wondering how taming will effect PvP.

      1. Besides open world PvP, where I expect tamed animals to be availalble, I was wondering if you can have them with you during city raids and/or in arena-like PvP (if that's even becomming a thing in Fractured, not sure)

      2. Can they travel with you to other planets, or will it be too stressfull for them 🙂

      3. On a PvE aspect, will they be able to go with you into a (instanced) dungeon ?

      4. Will a tamed beast keep his original stats and "spells" or will they become equalised and for example every spider get a predetermined spell set, so the difference will only be visual.

      5. And as I understand the maximum amount of pets is determined by the Charisma you have. Will this mean a max of (for example) 3-5 pets (Diablo 2 Druid) or 20+ like in a Diablo 2 Summoner.

      Hello everyone,
      A player can tame only monsters and animals that are in-game, so there won't be any creature that exists only as a pet. But obviously, not all the existing mobs can be tamed, for example, we will avoid the training of the ones with too much HP or too strong.

      For the questions 1,2 and 3, the answer is yes since carrying a pet is a core part of the player's build. You can bring your pet out wherever you want; there won't be any restrictions about that.

      For 4 and 5. The pet abilities will be the same as the original tamed animal. For the future, maybe we will add the possibility to tame your pets actively, deciding the spells you want or change some of them as you prefer. But we speak about expansions post-release, there is time 🙂
      Everything concerning pets is related to Charisma. One of the modifiers linked to it will be "Animal Handling" and will determine:

      • How many pets you will be able to carry with you (The maximum number will be three pets at the same time, also depending on the strength of them).
      • If you can control it (For example, the monsters will be challenging to tame, the animals instead will be accessible to everyone)

      @Kuroi said in Effect from Taming on mainly PvP:

      there are instanced dungeons confirmed for fractured? really?

      Yes! There will be public instanced dungeons, so, anyone can enter there at the same time and play together.

      Why is Charisma the main stat? Why are all mobs affected by it instead of other stats. Maybe some creatures only follow physically strong leaders! Maybe some only follow those with higher intelligence.

      coz it makes sense. A strong leader will almost always have a surplus of charisma. It is neccissary to keep morale high and is very good for keeping one's subjects loyal if the following isn't based on brute force (honor of strength, like is popularly displayed in Orc behavior).

      Not all leaders are charismatic. Some lead by fear of the person losing their job or dead. Some lead by being wisdom and listening to others. Some lead by intelligence by creating new systems or inventing new tools.

      again there could be monsters that value strength over being beautiful because "beauty is in the eye of the beholder".

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Min/Max'ing and crafting/fighting

      @Farlander said in Min/Max'ing and crafting/fighting:

      So all items will have a specific amount of stats and how those are distributed will be different? Does this mean that even the basic items will have the same amount of total statistics as the items created with the best materials possible just spread over more categories? Are there going to be categories not allowed with base materials where advanced materials are able to cover?

      I'm having a hard time trying to figure out how I'm going to be improving my character if a newly created character has access to the same stuff as my guy who has been around for years. If all there is to do is explore and see new stuff and gain knowledge eventually a player will achieve all of that. In fact, it is my experience that hardcore gamers will blast through new content at a rate much faster than devs can produce. Without vertical advancement on characters what will keep those players from leaving?

      I hope the devs are not trying to create a world where everyone is equal in power. That's not realistic nor will it be fun. Players have to see improvement in their character or what is the point of playing? Just like in real life not everyone is created equal. You have professional sports players and you have backyard scrubs who don't get picked for teams. The good thing about a game is with time and work you can be that professional. However, if everyone is equal and never hopes to be more than that what is there to do in the game? Exploration and socialization will not compel a player to stay long. I also don't even see the point of treasure if it basically does nothing other than alter cosmetics. If there is no increase in power other than across a horizontal tier that gives you better stats for a specific situation why chase loot? I'd much rather have armor that covers a broad spectrum than have to have 10 different sets of armor depending upon where I was going for that day. Not to mention you aren't going to carry all that armor with you to trade out for each area you travel through.

      I will just have to wait to see the system working for myself before I understand it I guess.

      I can give you an example of Eve Online. Eve is a space based sci-fi game with skills that are learned by the character in real time. some skills are a few minutes, while others can take 3 months. Skills vary between mining, processing, manufacturing, specific tier of ship (frigate, cruiser, battleship, etc), science, blueprint research, specific weapon systems, etc. While most of the skills dont make your character more powerful (there's a note here, btw) they do make your character more versatile. A character that can use 5 tiers of ships can be better than someone that just focuses on 1. Someone who can use 4 weapon types can be better than someone who just uses 1. Contrary to this, the person who focuses on 1 can perform better because of the higher skill which grants the specific bonus.
      *note: There is a power increase but it's usually only 1-5% per tier of skill and every skill has 5 tiers.

      Part of Eve is getting into bigger ships but also getting money to maintain your game style. You need the cash to replace items and to keep your character from losing skills learned. Another part is political. Trying to get Alliances to wage war, trying to prevent war. try to show you're better equipped and thus should maybe ally.

      Eve has been going for over 15 years.

      One problem with Eve is the time based training. It suffers from getting new players because it takes months to years to feel great about your characters capabilities. A new player is great for being in cheap ships, usually the frigates, using electronic warfare mods (skills). While the mid tier players are in Cruisers and Battleships doing damage overall while the vets are in Capital and Super Capital devastating things.

      Fractured will have the problem of not having better ships but will require a player to gear for an area. Warm clothes for cold, cool clothes for tropical, etc. I suspect it'll take a while to get to the location so you wont expect to have 10 full outfits on you at all times. it'll more or less be "we're doing to this cold place, put it in your bags so you can swap to them when it gets cold". I'd personally would love to see wagons being used to hold your gear for the travels until a town with a bank can be established.

      I also suspect the lure of PvP via invasions will draw people too. I see the Beastkin getting bored faster because no PvP on their planet outside of invasions. This means they'll be better geared than Humans and Demons on average.

      @Xzait
      a weight lifter has to lift weights or they'll lose their strength. they dont need to get sick for that to happen.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Effect from Taming on mainly PvP

      @Znirf said in Effect from Taming on mainly PvP:

      @Jetah said in Effect from Taming on mainly PvP:

      Why is Charisma the main stat? Why are all mobs affected by it instead of other stats. Maybe some creatures only follow physically strong leaders! Maybe some only follow those with higher intelligence.

      Just for the game balance, a taming system too heavy and complex could upset other stats decisions 🙂

      that sets the president that other activities will be simple and rely on one attribute. That doesn't seem like it'll be a great system. I'll point to Eve Online which uses a primary and secondary attribute. some skills are 75/25 while others are 50/50 while others are 90/10 depending. this means you can't get one attribute high to have better than average training time for certain groups of skills.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Min/Max'ing and crafting/fighting

      @Specter said in Min/Max'ing and crafting/fighting:

      @Jetah Probably yes, but not necessarily with the stat allocation you want. Horizontal doesn't mean every item has the exact same stats, just that there are no direct linear upgrades or tiers.

      i never said it was the same stats. i only said more options. like Gothix mentioned with the resist above. those are options but not more power.

      just that there are no direct linear upgrades or tiers.

      sounds to me like there are different tiers just not direct power increases. that doesn't necessarily make it a horizontal system. but i'll withhold some speculation because I haven't seen the gear line up.

      posted in Questions & Answers
      Jetah
      Jetah
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