@Farlander said in Min/Max'ing and crafting/fighting:
So all items will have a specific amount of stats and how those are distributed will be different? Does this mean that even the basic items will have the same amount of total statistics as the items created with the best materials possible just spread over more categories? Are there going to be categories not allowed with base materials where advanced materials are able to cover?
I'm having a hard time trying to figure out how I'm going to be improving my character if a newly created character has access to the same stuff as my guy who has been around for years. If all there is to do is explore and see new stuff and gain knowledge eventually a player will achieve all of that. In fact, it is my experience that hardcore gamers will blast through new content at a rate much faster than devs can produce. Without vertical advancement on characters what will keep those players from leaving?
I hope the devs are not trying to create a world where everyone is equal in power. That's not realistic nor will it be fun. Players have to see improvement in their character or what is the point of playing? Just like in real life not everyone is created equal. You have professional sports players and you have backyard scrubs who don't get picked for teams. The good thing about a game is with time and work you can be that professional. However, if everyone is equal and never hopes to be more than that what is there to do in the game? Exploration and socialization will not compel a player to stay long. I also don't even see the point of treasure if it basically does nothing other than alter cosmetics. If there is no increase in power other than across a horizontal tier that gives you better stats for a specific situation why chase loot? I'd much rather have armor that covers a broad spectrum than have to have 10 different sets of armor depending upon where I was going for that day. Not to mention you aren't going to carry all that armor with you to trade out for each area you travel through.
I will just have to wait to see the system working for myself before I understand it I guess.
I can give you an example of Eve Online. Eve is a space based sci-fi game with skills that are learned by the character in real time. some skills are a few minutes, while others can take 3 months. Skills vary between mining, processing, manufacturing, specific tier of ship (frigate, cruiser, battleship, etc), science, blueprint research, specific weapon systems, etc. While most of the skills dont make your character more powerful (there's a note here, btw) they do make your character more versatile. A character that can use 5 tiers of ships can be better than someone that just focuses on 1. Someone who can use 4 weapon types can be better than someone who just uses 1. Contrary to this, the person who focuses on 1 can perform better because of the higher skill which grants the specific bonus.
*note: There is a power increase but it's usually only 1-5% per tier of skill and every skill has 5 tiers.
Part of Eve is getting into bigger ships but also getting money to maintain your game style. You need the cash to replace items and to keep your character from losing skills learned. Another part is political. Trying to get Alliances to wage war, trying to prevent war. try to show you're better equipped and thus should maybe ally.
Eve has been going for over 15 years.
One problem with Eve is the time based training. It suffers from getting new players because it takes months to years to feel great about your characters capabilities. A new player is great for being in cheap ships, usually the frigates, using electronic warfare mods (skills). While the mid tier players are in Cruisers and Battleships doing damage overall while the vets are in Capital and Super Capital devastating things.
Fractured will have the problem of not having better ships but will require a player to gear for an area. Warm clothes for cold, cool clothes for tropical, etc. I suspect it'll take a while to get to the location so you wont expect to have 10 full outfits on you at all times. it'll more or less be "we're doing to this cold place, put it in your bags so you can swap to them when it gets cold". I'd personally would love to see wagons being used to hold your gear for the travels until a town with a bank can be established.
I also suspect the lure of PvP via invasions will draw people too. I see the Beastkin getting bored faster because no PvP on their planet outside of invasions. This means they'll be better geared than Humans and Demons on average.
@Xzait
a weight lifter has to lift weights or they'll lose their strength. they dont need to get sick for that to happen.