Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Jetah
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Jetah

    • RE: Where is the news of the next test phase...

      @islesofurth said in Where is the news of the next test phase...:

      I'm his customer & I'm far more deadly.

      lets keep death threats and person harm out of this.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Basileus said in Rhykker Mention of "Pay for Convenience":

      In Elder Scrolls Online, people pay for things like riding lessons (speed up mount speed which is otherwise limited to 1% gain a day until you hit 60% which is maxed), experience scrolls, housing furnishing, houses, and crafting research speed boosts. These things are convenient and don't make the game P2W.

      If Fractured wants to turn a good profit, they'll probably have to do the same, as well as have limited cosmetics inside lootboxes to engage with the whales. I know a lot of people hate lootboxes, but as long as it's just cosmetics, it doesn't change the gameplay and it keeps a game profitable and alive with lots of content updates, which is the more important factor.

      you have time based progress and not sell bypasses to them. Path of Exile has the best cash shop that i know of. Warframe is second, they do sell speed up crafting, but you can play the game, earn items and sell them for the cash shop currency.

      I'm here to dissuade DS from having convenience in the cash shop. i'd rather have craft stations, player built, that can change how fast something is crafted or quantity of items needed to craft. i dont want to see a fee to get a 12 hour crafted item out instantly because you spent 3$ for it.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Where is the news of the next test phase...

      @Xzait

      progress on the port could have been mentioned a few times. i know it's impossible to give hard deadlines but even a few "the port is going great right now and we do expect to hit that estimated deadline" then it could have been followed by "well we hit a problem and we wont hit it." maybe add in a problem that they were having and how they fixed it.

      even some of the content pills could have been prewritten (and scheduled to be released).

      We haven't really had anything new to chat about in 4-5 months so we're getting on each others' nerves.
      I dont believe we've had a deep crafting spotlight (or i missed it/forgotten about it). I'd even be ok with a spotlight on what DS looks for while we're testing. like the behind the scenes look at some data, metrics, bugs that exist in text but not in internal testing (unless it's an exploit), etc.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: solo PVE question

      the beast planet will have invasion spots. and the invasion will last only 30 minuted, hard timed and the demons/humans will be forced off the planet.

      so long as you're away from the spawn points, you're fine! or just log off for 35 minutes.

      or try to pvp a little. it's like playing against the AI/NPC. sometimes you get a stupid AI; sometimes it's elite mode.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Info on Angel/abomination?

      yeah a little bit, maybe not as it might have been all speculation. search bar should pull them up.

      the news section may have it too.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Farlander said in Rhykker Mention of "Pay for Convenience":

      I will say this, if the game drives casual players away a game will fail. There just aren't enough hard core gamers to support a game. Casual gamers are a crafters best friend. The multitudes will come in a buy up your merchandise then not play for very long periods of time effectively removing those items from game play lol.

      the game will have 3 planets though. that separates the play styles. convenience should have never been a pay option. i blame mobile games for that one! but there are plenty of that in RL like pay to skip a line. pay to have your service pushed through (like getting a car worked on). I had a coworker who could out bid others to get his hair cut next (not faster but you skip the line.)

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Porting Test Weekend & Alpha 2 Update

      @Prometheus

      it's fine. a day late is better than not posting it!

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Where is the news of the next test phase...

      @Xzait
      for me they're walking that line but i dont believe they've crossed it. they're being an ass but not enough to be banned. i'm made stern comments similar to this but i do back down after a while.

      many of us paid for a service and we do expect some type of communication. if the person that does the communication is on vacation then some steps needs to be made so there's something while they're gone. pre-written content is normal with someone else doing the release or it being automatically scheduled.

      i feel the person is over exaggerated on the missing of test phases equaling to a horrible launch and being boycotted.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith

      i'm not going through all 5 hours of videos to find it. it's there. i'm searching for it being mentioned with a time stamp but it may have been glossed over. i just remember he said it.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      @Jetah said in Rhykker Mention of "Pay for Convenience":

      prometheus already said the game would have convenience mtx. i posted this video/topic to show them that it isn't a good idea. the comments in the video dont like the convenience options. it's been said that crafting will be real time in fractured. that means tools and benches can be sold for convenience (to shorten the time it takes to craft).

      Where they said that?

      video i believe.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      @Jetah said in Rhykker Mention of "Pay for Convenience":

      the problem with convenience is the developers can design those task to be tedious to heavily persuade the subscription. the VIP will give an immediate boost when the game is new. after 18 months it might not be nearly as a boost. so it could be changed!
      i'd prefer only cosmetics. some account level stuff like character slots, name change, are fine. if we could sell characters via DS/Fractured store then i'm ok with that too.

      Do you not imagine too much, what will happen with the benefits of VIP?
      They promised us to design it in a way that not affect the equality of player.
      We did not even see the result about this, just an idea.
      But i see you are agueing with a possible Imagination.

      Also if i read the Article you linked right, you compare Fractured VIP benefits with a game with Microtransaction time savers? And for this reason you want to warn Prometheus?
      C'mon.

      i've been there when game companies said one thing and it didnt work out. i've been there when companies said something and it had a huge backlash in the community.

      i know knowledge doesn't make you powerful but it does open the options up more which can be more powerful than not having them. if there's a city siege and you have vip sit out a little waiting to see what spells are needed to counter then it's going to go in favor of those that can counter.

      prometheus already said the game would have convenience mtx. i posted this video/topic to show them that it isn't a good idea. the comments in the video dont like the convenience options. it's been said that crafting will be real time in fractured. that means tools and benches can be sold for convenience (to shorten the time it takes to craft).

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Foundation chests

      @Xzait said in Foundation chests:

      @PeachMcD said in Foundation chests:

      @Jetah said in Foundation chests:

      actually that isn't (completely) true. completionist exist!

      There are 4 types of game play in which Wildstar built game play around the 4 major types of players.
      comp

      So, I looked up the 4 types out of curiousity, and to save others the time they are: Combat, Explorer, Scientist, and Settler. I guess any of those 'Paths' might accommodate a completionist player that needed to finish every single part of their chosen path... but wouldn't a real completionist need to finish ALL THE PATHS? ๐Ÿ˜‰ ๐Ÿ˜

      I guess i would just have to play a Scientist that finds a place to Settle as a home base, while Exploring and Doing Combat with all kinds of animals to gather specemines for my research ๐Ÿ˜‰

      "completionist" can't complete the game because the paths lock the person out of content ><

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      I am totally okay to pay for a little bit non abusive way convenience.
      Every MMO need to maintain themself, and that they can't do just with one time payment.
      A subscription should be combined with a convenience part.

      In Boundless i pay a sub, because i don't want to care for my beacons, they get autofilled.
      In Fractured we get the Carpenter NPC, who cares for maintaining our Houses.
      And we get slightly more Knowledge gaining benefits, but they said that will just affect the ones who like to complete the whole Knowledge Tree.

      See:
      https://fracturedmmo.com/faq/faq-general/
      &
      https://forum.fracturedmmo.com/search?term=VIP&in=posts&matchWords=all&by[]=Prometheus&sortBy=relevance&sortDirection=desc&showAs=posts

      the problem with convenience is the developers can design those task to be tedious to heavily persuade the subscription. the VIP will give an immediate boost when the game is new. after 18 months it might not be nearly as a boost. so it could be changed!

      i'd prefer only cosmetics. some account level stuff like character slots, name change, are fine. if we could sell characters via DS/Fractured store then i'm ok with that too.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Gothix said in Rhykker Mention of "Pay for Convenience":

      "Convenience" can be different things depending on game mechanics and type of game.

      For example, selling character bag space in a game that also has large housing storage and multiple teleports to the house would be a simple convenience, luxury that's not really making you "win" anything.

      In a game that's full loot, and features manual travel and restricted character carry capacity, selling bag space would be P2W.

      So depending on a game, a same thing can be either a P2W or a simple convenience.

      If cash shop is made right, and features only a real convenience, that this will be good for the game. Just need to be careful what to put in shop. ๐Ÿ™‚

      but. lets say people have to harvest materials to get items crafted. lets say time is a resource. would you want to maintain 100 slots (and/or weight) being free or would you rather pay $$ to increase that space and/or weight so you can harvest longer without having to run back to base?

      there isn't typically an equal amount of time players play. but if 2 people with equal game times of say 2 hours a day. they both have the same race and class and picked the same gathering. one decides to not buy space/weight and tries to earn it. while the other decides to buy space/weight. during those 2 hours of harvesting the no-pay has to return to their house 6 times while the other only needed to return twice. while the convenience is there so is the speed in which the paying customer can get better goods.

      now lets extend this to a 6 month time. they've both gathered 2 hours a day (breaks were taken but lets assume it was an equal amount of days). the player that paid has 4x the materials that the non-payer has. that means the non-payer has to farm 4x more to be equal in harvesting the same amount of quantity.

      now lets assume a whale decided to buy all the slots and weight that can be purchased. lets say the same 2 hours a day. lets say after 1 month they're already equal to payer above.

      how is this seemly convenience mechanic not a p2w option?

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Week 89 - Weekly Drawing Winners

      \o/ now with more than 8 characters!!!

      also, thanks for the update!

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Where is the news of the next test phase...

      news/update has been posted!

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Porting Test Weekend & Alpha 2 Update

      thanks for the update!!

      dont forget to announce it on Kickstarter. even if it's just a small paragraph then a link to the news post!

      I'm all for open weekends. it'll give stress test and those not sure if they want to back the game. not to mention any data you want to record while having them.

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Rhykker Mention of "Pay for Convenience"

      @Belligero said in Rhykker Mention of "Pay for Convenience":

      Eh, they could hold out, but if the game isn't bringing in as much money as they were hoping, I could see them experimenting with that route just to bring in cash.

      too many other games working on just cosmetic. Path of Exile has stash tabs which can be considered convenience. Warframe has direct pay to speed up crafting but you dont need it and any player can play the game and trade items obtained for shoppe currency.

      PoE has a huge catalog of cosmetic and spell options. Fractured will have outfit, weapon, spells, mounts and housing all of which can have multiple cosmetic options. The housing alone could earn them quite the revenue if they do it properly.

      Add in some great way for cosmetic skins to drop from game content then add a way to trade items for dynamite gold and it can be a great monetization system. They dont have to sell convenience at all.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Next test phase

      @Specter said in Next test phase:

      Alright, another update:

      • Znirf is back so we should be hearing from him again soon.
      • Dynamight recently promoted a part-time developer to full-time, so they now have two full-time developers instead of one part-time and one full-time developer. In a way they're still growing. ๐Ÿ™‚ No worries there.
      • They're almost done porting. Prometheus hopes to have Fractured running again on the new version tomorrow. Apparently SpatialOS made more changes to the code on their end than the devs expected, increasing the time it took to port Fractured considerably. As an added bonus, the new version also ended up fixing a few bugs.

      sounds like that could be a neat update >.>

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Next test phase

      @Pluto said in Next test phase:

      Yep, thatโ€™s one thing that bothers me about the future. Studios are really trying to push social media integration, and sometimes they forget about the more classical avenues. As someone who doesnโ€™t really use social media, I miss out on a lot of info and itโ€™s a shame.

      I'd say Twitter is a good one to have, at least just follow the studio's.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • 1
    • 2
    • 37
    • 38
    • 39
    • 40
    • 41
    • 197
    • 198
    • 39 / 198