@Znirf said in Critical strikes:
@asspirin said in Critical strikes:
Just have some question regarding crits.
So far Dexterity gives some minor bonus to crit chance and perception gives up to 4% (on per 18).
Only Perception will give you bonuses to critical damage and critical chance.
Will we get crit chance based on equipment (so far I“ve only seen crit damage on jewellery and helmet), through passive talents or buffs (spells / potions)?
Yes, you will have crit chance based on equipment (some weapons will have more chance to crit), through your talent tree, with spells that will enhance your critical damage, enchanting and probably also with potions.
Or will skills offer +X% to crit chance to crit / will every skill have its own chance to crit?
For damage balancing logic, it will depend on the spell, probably quite all the"skill shot" spells will have a chance to crit (like the fireball).
Also will there be way to reduce opponent“s chance to crit me ? It was stated, that dexterity should help, but in tables i“ve only seen bonus to evade. Will luck be involved in both crit chance and crit resist ?
Evasion will increase the chances to dodge an attack (so also a crit one), luck works the same way. Apart from these statistic things, there will be some spells that will allow you to decrease/cancel the opponent's crit chance.
you dont see a problem with putting critical damage and chance behind one attribute? because it will be a problem later on when gear stats start to climb. Perception could be increase crit chance but crit damage should be another stat. this also deters single stat stacking which was tried in other games and didnt work out. even Luck, if a stat, could be used for Crit Damage.