@Basileus said in Rhykker Mention of "Pay for Convenience":
You might have heard of a recent indie game called Mordhau, which is completely free after the initial payment, with free cosmetics, free weapons, free progression and etc. That game was at the top of Steam's charts, but has now fallen down to the wayside, simply because of the fact that it is no longer reasonable for the devs to keep investing all their time into a product with little return, and therefore the updates come very slowly. If that game had a standard modern business model (pay for convenience, such as quickly buying new weapons that might otherwise take 24 hours of gameplay to grind, and cosmetics), they would have had access to more revenue, which in turn would allow the devs to invest more money into creating more content. The gaming world worships the idea of returning to the old days of buying a game once and never paying again while having full content at low time investment. This used to work when games were not a service, when they were mostly singleplayer, were never patched, never updated, and there was little competition. This no longer applies to modern games. If Fractured is to thrive in the modern world, it needs to adopt modern business models so it can compete with all the other great alternatives out there.
problem is when you have everything you become bored. then you leave the game and wait a few years or never return because you can just 'buy the gear whenever'.
what i hate is when your game development is worked around how long it takes to earn something with the idea that 'someone can just buy it'. then the whole idea in creating the game is to make the grind long enough so that people just buy it. then they can create an economy where 'grinding will make about 1-2$ per hour' or you can get a part time job at a fast food place and just buy it.
Diablo, Warcraft (rts), starcraft were all developed and expanded upon without anything beyond the buy to play and expansions. path of exile exist with majority of it's revenue from cosmetics and supporter packs. PoE hit 100m in revenue last year! warframe helps those that cant buy things with the ability to trade with those that do buy so there's a trickle down economy.
problem is convenience items are great for short term cash fountains but they dont continue.