
Posts made by Jetah
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RE: How should shields work? WoW vs. Vermintide style
after i read your reply here, i thought it would be cool to go into a first person mode to fight better but i know that wont happen
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RE: Future armor ideas
@asspirin said in Future armor ideas:
@Jetah The guys i know who train italian sword fencing actually use lighter weapons for training - techniques are easier to do. And my group train with regular battle weapons (or older weapons, but regular weight), you gain strenght by working out and endurance by jogging, with weapons you train techniques
In fractured i´d say 2h weapons will have 2x dmg of fast weapons, because they´re on 50% of their speed and devs stated their dps is same. And i also hope nothing can one shot you in the game
i asked about TTK (time to kill) and it wont be 1 shots. https://forum.fracturedmmo.com/topic/1886/expectation-on-ttk/4
now that could have changed but i doubt so. -
Non Combat Pet Idea
My Demon totally wants [something similar to] this! If it can land on a shoulder it'd be.. hnng..
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How to Mute the Bug Report forums
For those of you not wanting to see the whole Bug Report forums here's how to hide it in your Unread feed:
click on one of the unread links, press the Bug Forum at the top.
or click here
https://i.imgur.com/T6wS0LQ.pngclick on the Watching tab on the right:
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https://i.imgur.com/CJOC8b5.pngThis will stop any post from appearing in your Unread feed. This also works for any forum group!
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RE: Question about CC
we haven't had any spotlight on skill effects or well anything in a year. so really who knows.
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RE: How should shields work? WoW vs. Vermintide style
you have to remember this isn't a first person medieval combat game. the isometric view will prevent many types of face-to-face combat tactics.
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RE: Future armor ideas
@asspirin said in Future armor ideas:
@Jetah yes, read the post above my post
But weight of weapon will only help you to certain point, then it´s just slowing you down. Also the longer you fight, the more you´re exhausted. Even 1h axe (1kg) wears you down in longer fight, don´t forget you have 6kg shield, 15-25kg armour and 5kg helmet. Trust me, lighter weapon is the way to go.
that's why you train with said heavy weapon or a heavier one (although that could mess you up). you have to gain the endurance! I'd say heavy weapons are meant to be a 1 hit mechanic but you have to know when to back off and let another fighter take over for a specific enemy.
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RE: Future armor ideas
weapon size is only limited by the human wielding it. stronger humans can use heavier weapons. demons and beastkin should be able to use heavier weapons than humans!
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RE: Question about CC
@asspirin said in Question about CC:
Will CC statuses have any other effect aside of unability co control your character?
Example - Stun: will stunned enemy be able to dodge my attacks? If I got stunned, I would probably be lying on the ground unable to dodge anything, even if I was world dodgeball champion. Same for spells like Entangling web - if I was Frodo cought in Shelob´s web, I wouldnt dodge much neither.
Or Hex (don´t know the name of ability, see in the gif here) - will transmutation of body shape change statistics as well, or is it just "stun reskinned for casters"? If I was 2,5m tall and 180 kg weighting demon in full plate, hit with hammer wouldn´t harm me much. But if I got transmuted into a 0,5 kgs weighting rabbit and got hit with same weapon, I´d be a rabbit pate (i probably know the answer, but could increased damage on such spells be at least on one of three levels?).Thank you.
usually loss of control is the purpose. i've never seen a hex spell that allowed the player to die with 1 hit. it usually is removed when the target is hit, some will regenerate the HP of the target that was hexed.
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RE: Dual Wield / Fist Weapons
@Tuoni said in Dual Wield / Fist Weapons:
@Jetah You do not clearly understand how DPS is calculated in weapons, so it is quite vain to go any further. Have fun with your pointless and irrelevant comments.
and you're ignoring that we aren't using weapon attacks to fight. we're using abilities that use weapon damage range.
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RE: point placement suggestions?
the game is in early development, not all skills are in. not all the content is in. there is no right nor wrong answer at this point.
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RE: Dual Wield / Fist Weapons
but damage isn't based off the dps display. it's the range of the damage. in the pics above the wand 281 - 469. the sword 44 - 115. all damage is calculated from any number between.
i seriously doubt we'll be just melee swinging weapons for damage in this game. the skill bar and action attacks typically mean no auto-attacks (aka white damage).
when i said dps/dpm i meant it. a halberd doesn't do the same dps as dual 1h because it can 2 seconds to make your swing while the dual may hit 3 times. which is why i said it could be equal over a minute. i even mentioned the hunter class in wow as it's a burst damage class which is similar to the halberd.
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RE: Don't Have access to my email anymore
@Specter said in Don't Have access to my email anymore:
@Althalus I'll pass it on to Prometheus.
support section maybe?
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RE: Dual Wield / Fist Weapons
@Tuoni said in Dual Wield / Fist Weapons:
@Jetah
some picturesand do you think your character does 53.95 dps with skills with that weapon? again that weapon dps is just the dps the weapon does, no other skills. (totally overlooked it when i checked but that's just the weapons' damage per second, not the characters dps with rotations)
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RE: Dual Wield / Fist Weapons
@Tuoni said in Dual Wield / Fist Weapons:
@Jetah said in Dual Wield / Fist Weapons:
@Tuoni said in Dual Wield / Fist Weapons:
@Jetah said in Dual Wield / Fist Weapons:
@Tuoni said in Dual Wield / Fist Weapons:
@Jetah said in Dual Wield / Fist Weapons:
It would be the same damage over a minute but not the same DPS.
Calculating damage / second (DPS) is a really standard way to measure damage in MMORPGs and actually generally in games. Reason for this is simply because fights are usually short and/or damaging is not constant, and rather fitful.
Actually, I have never heard of Damage over minute as a damage measure system, and for reason, it is not practical at all.
min-max take into account 15 minutes to get an average per second. there are hunters and some rogues in WoW that can burst to 30k dps but after that burst they only sustain 5k until their CDs are up then they can burst again. (numbers are guesses but it's to show a point). that dps may be closer to 8k once averaged out. then you have moments where position and movement could impact dps.
Yeah so? Speaking of WoW, how those weapon damages are presented? Thats right, with DPS.
the weapon damage is presented per attack. the addons represent it in dps but in raids there's a few. one is dps. the other is dps averaged over the fight. again a burst class/spec will see very high initial dps but it'll lower until the next burst can happen.
Firstable leave classes, addons, raids and other unrelevant things out of the discussion. We are talking about weapons and stats in those.
the game doesn't display any dps at all only total damage per attack. someone without a dps meter would never know what their dps is.
In WoW for example, if you check a weapon's tooltip, you can find damage (range), (attack) speed and DPS.
just looked at my DKs weapon and there's no mention of DPS on the tooltip. only a damage range, speed, and stats. now the rest of your statement is irrelevant.
also those games that list dps on a weapon usually only do so for the weapon itself, not for total ability dps in a rotation. (see diablo 3 for examples) In D3 you can have a weapon with a listed dps of 3000 but the character can do billions of dps.