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    Posts made by Jetah

    • RE: Item dropped from mobs

      @Kralith said in Item dropped from mobs:

      @Razvan yeah, i think drops should be always just used as a "material" for crafting.
      Even item drops.
      I pointed, that if per example a Goblin drops his bow, it should be almost useless for being equiped, but can be used to get other materials or is a base for a special item to craft.
      Also i can imagine a kind of disenchanting for them.

      In my opinion, creatures should never drop useful Armor/Weapons, but drop materials for special super duper crafted items.
      That can even be a super rare crystal or dust to get best enchanted item with it.
      And i think that exactly is planned.
      To get Enchants to highest Level for all, you will need super special and super rare drops by boss creatures.

      i'm trying to understand why i can't use a bow a goblin was using? maybe no one can craft bows, i should be able to kill a mob and use that weapon. even if it's a 'weak' version of player crafted (IE player crafted is a minimum of white, common, quality; the mob quality should be gray). it should usable but wont last for very long.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: knowledge

      i hope we dont know!! i hate that we're living in a world where people have to know 100% of everything before doing anything.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Character progression and power

      @Kralith said in Character progression and power:

      @Ostaff yes that is it.
      All depends on Knowledge.
      An old player will have more Knowledge, skill and real experience wise.
      But if an old player wears same as the Newbie and just take the starter spells in their action bar, they will be theoretically equal.
      The old player will still be more comfortable with the controls, but is not stronger or weaker than the new one.

      you are vastly underplaying game play experience.

      it could be possible for a noob to kill a vet IF the vet isn't setup (spell selection) against a noob set.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: New Race Idea: Hawk

      @Ostaff said in New Race Idea: Hawk:

      @Stacy555 said in New Race Idea: Hawk:

      under 40cm tall, going to be a bugger to target in PvP

      Just means they have a harder time getting out of an AoE's range 🙂

      "first race with a 'fly' mechanic that wont be op". the player lifts up (on the z axis) and is able to move unobstructed for 15 meters!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Idea to make (top) pledge packs bit more attractive

      eternal already has lifetime VIP, iirc. there isn't much more you can get that'll top that.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Coinage and Monster Gold Loot

      Farmers Markets are great. they allow locally built/raised things to be sold. but you have to pay a fee for your spot.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Species

      @TrueCrimsonFTW said in Species:

      @Jetah YAY Support!

      imagine having an underwater city and air-breathers needed a SCUBA/magic system so they can survive the fight!

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Fall Alpha Dev Update #1

      @Logain

      you know that people would do that. that's exactly what dirt roads are!

      actually, if a group built a road then it'd just tell everyone where to go. so not building them is better!

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Whats in the future graphically.

      @Stacy555

      i have a feeling it's us seeing the same biome all the time. it seems this area is permanently in 'fall'.

      but i can see putting the 'ground and foliage' in a bland state so that your character stands out a little.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Character progression and power

      @Sarr

      flappy birds didn't get stronger as you played but the levels became harder. same with other platform/side-scrolling games.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Coinage and Monster Gold Loot

      so people want an infinite listing system, and dont see a problem. they also want to buy a single item from a stack of 500 (usually at a builk discount).

      so you walk into walmart and open a pack of oreo just to eat one. now that container has to be thrown out because some idiot didn't buy the whole pack.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fall Alpha Dev Update #1

      @Logain said in Fall Alpha Dev Update #1:

      @Jetah said in Fall Alpha Dev Update #1:

      please tell me that players will create these roads!!

      Couldn't you already build some roads last test, or am I imagining things now?
      That said, I guess they should be 'restricted', as in you can't just build roads wherever you want, or you're going to see a very, very strange world after a while.

      why restrict players in a sandbox?
      to counter, just have certain mobs that roam that destroy roads. this will create a need to keep the roads clear and repaired.

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Species

      @TrueCrimsonFTW said in Species:

      I just want a shark. Look I have it all planned out. You only release the sharks to run among the humans. give them debuffs and write in how they are visiting or something, then as an expansion update, DLC or how ever they want to run it, add their home world as a new world to conquer. How the world will work can be similar to humans but this race is known for invading. But if they invade they are open to being killed on sight. They can also be invaded if they attack too much. And they can only survive the other world for a certain period of time before they dry up and die.

      i've expressed a need for oceanic exploration! I want a playable naga race!
      add boats, sailboats, fishing boats, rafts, all the underwater gatherables, additional housing and city plots!

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Guerrilla Marketing Suggestion

      @d3Sync said in Guerrilla Marketing Suggestion:

      @Jetah said in Guerrilla Marketing Suggestion:

      this only works temporarily. many streamers have their preferred games and eventually go back to them and the influence drops.

      I like the idea of keys given to streamers but really any sized streamer should have access. however what really happens is the winners just sell the key and pocket the cash.

      they could offer a key via the Twitch Prime, and as the game gets closer to release or whatever last wipe is, free items via the Prime game rewards.
      there's also drops that can happen while watching drop enabled twitch streamers.

      There is really not much of a downside to this. I think you miss the point. It's not about getting the streamers to play the game. It's about making their audience aware of it. And if someone sells the key, then the person who bought it will be playing it. I'm willing to bet that there are a lot of people interested in a game like this, but they just don't know about it. Anything to get this game out there should be welcome.

      When it comes to twitch drops, they would need to be careful to keep the items or currency given relegated to cosmetic only.

      i'm 40 years old. i've seen enough game launches to know that you dont push heavy when in alpha. during beta when all of the systems are in place, the art is finished, and the game is nearing release then you push in marketing. yes it's cheaper to have streamers do their thing but i bet most of the viewers dont even play the game.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Whats in the future graphically.

      my main problem is when i think "graphics" I think polygon count. but it's also referred to as "art style".

      i think the poly count is fine. it's the colors that need improving.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • New Race Idea: Hawk

      Found this image on imgur. I'd kill to see this race and class in game!!

      it's a hawk, in a gunslinger outfit!

      8921eec4-4aa6-45b9-bdc0-8ba10b0dd3fd-image.png

      and i just had the McCree voice "Draw!" shoot into my mind...

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Coinage and Monster Gold Loot

      could the city be a higher coin sink than the AH?

      posting AH fees are there to prevent, in some cases, spam post. without a fee then someone can post 100k single stack items. now if it merges all similar prices together like an exchange then that might solve one problem.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fall Alpha Dev Update #1

      please tell me that players will create these roads!!

      let us build dirt roads then upgrade them to gravel then to cobble.

      posted in News & Announcements
      Jetah
      Jetah
    • RE: Guerrilla Marketing Suggestion

      this only works temporarily. many streamers have their preferred games and eventually go back to them and the influence drops.

      I like the idea of keys given to streamers but really any sized streamer should have access. however what really happens is the winners just sell the key and pocket the cash.

      they could offer a key via the Twitch Prime, and as the game gets closer to release or whatever last wipe is, free items via the Prime game rewards.
      there's also drops that can happen while watching drop enabled twitch streamers.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Currency

      @Xzait said in Currency:

      If you were develope a game... would you want to have a USD pricing, an australian pricing, a euro pricing, an english pound pricing, a russian ruble pricing, a chinese pricing, a taiwan pricing, a japan pricing and so on? Image how much work that'd put on your shoulders trying to appease everyone? It isn't worth it.

      i'll just drop this info from their merchant

      https://xsolla.com/global-reach

      JOIN OVER 200 MARKETS WITHOUT LEAVING HOME

      700+ Payment methods
      130+ Currencies
      20+ Languages

      https://inside.xsolla.com/how-to-help-players-get-what-they-want-fe8a7c997fda

      Use Local Currency and Pricing

      Prices should be set in local currency and the payment options should be the most popular local payment options available. Banks almost always charge an additional percentage for conversion and some payment systems are unavailable in certain regions, so be sure to pay special attention to these details. Local payment options help you increase the speed of payment processing and keep the player from paying any additional charge.

      and finally:

      Make your game, products, and goods available in 200+ geographies and 20+ languages with instant, compliant access to 700+ payments methods and 130+ currencies.

      posted in Questions & Answers
      Jetah
      Jetah
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