@Razvan said in Player generated quests (work orders):
I see now what you meant about "transport goods between cities without needing to visit them" and how I misunderstood you. I still think this feature is unnecessary because a system of local marketplaces and local chests with ability to set up privileges can simulate just that without the need of being coded by developers: nobody will set up a trade route that it's worth less than the transport, so by default it's more profitable for the courier to have a friend gank him outside of town and split the money instead of doing the delivery. Of course, some people are honest and won't try to scam the patrons, which means that at the very least they can let us filter the good ones from the bad ones by only opening the contract to characters with over x deliveries and/or y% success delivery rate and/or value of successful transported goods divided by value of total transported goods is greater than z. In the end the very same result can be achieved by visiting the forums and picking up a reputable person that offers those services. For example in Albion, a game that is similar to Fractured, you know that this person is trustworthy. Another reason why I think this feature won't be very much used is that, as I said earlier, most guild will do trade runs.
About the second point (placing remote buy/sell orders), I don't really care because I don't plan to trade much, but I think it's unfair for someone who PVEs or ganks to flip the market in the downtime as easily as someone who primarily plans to be a merchant.
transport contracts have a deposit that the courier puts up first. that amount is up to the person placing the contract. if the amount is higher than the goods, the courier is out the deposit. in Eve Online the contents were in a locked container, the courier couldn't see the contents.
to me the most valuable method is transport; moving trash to another area or planet so it becomes treasure. remote orders can be limited too x per day (24 hours, rolling 24 hours, etc) or x total orders up simultaneously. I do like limited access to remote orders so Knowledge could limit remote orders to 5, as example. maybe an upgrade rank could make it 5 per real day, the third rank could be increased range of the orders.
to me open contracts are easier for players that will have trust issues. I can place 5 items in a chest for transport from A to B for a 500g deposit and pay 200g upon success. If people think the 200g payout is too little then it wont get accepted. if the contract is accepted but not completed (within a set time) then Karma can be reduced/increased.
I'd also love to see transportation guilds start up that can try to get NAP with alliances so they can get goods around the planets. Imagine a neutral transport guild that has NAP with 80% of the game so that pvp/pve guilds can fight with access to goods from other planets! those 20% that didn't agree could be retaliated by the 80% that did agree to them for messing up their supply of off-world goods! now you have competition between those that want to steal the goods, those that want to guard and those that want the goods to attack others.