@Razvan said in Player generated quests (work orders):
@Jetah said in Player generated quests (work orders):
so a 2k deposit is less than the contents value of 200g?? the payout will be less than the value of the goods but the security deposit is higher than the value of the goods.
I see. If you opt on putting an absurd deposit, you remove the scamers but end up hurting the legit couriers - not only they not get paid and lose their gear in case they get ganked, but you also lose a lot of money. On top of that, you open the situation in which the courier can be scammed.
Leaving aside the fact that looking at similar games it's easy to see why this feature will be scarcely used, no matter how you put it, it's easily exploitable and in no way better than sorting people by their reputation.
@Jetah said in Player generated quests (work orders):
that's great and all but there are people who play for limited secession time, limited weekly time, or at odd times of a day. they need a way to have things happen without being shackled to the game. even with a menu, you can still hollar out to get whatever you want done.
You can do that without this feature if we have a marketplace with buy/trade orders and a chest/bank system with the ability to set privileges.
For example, if I want to move 30ore from town M to town N: I find a courier, go to the chest in town M, create a new tab named "for transport" and place the 30ore in it. I then give the courier the rights to withdraw items from the "for transport" tab. Then I move to the chest in town N where again I create a tab named "for transport" for which I give the courier the rights to deposit items, but not withdraw them. Once this is done, the courier can transport my stuff without ever meeting me in game. And this can be used for various other activities. Let's say you are a high level crafter and X wants items crafted by you in bulk - you go to the chest, create a tab called "crafting order X", give X rights to deposit and withdraw items from that tab. X goes and puts the materials and the payment in the "crafting order X" tab whenever he can. You take the mats and craft the items whenever you can and then put them in "crafting order X" tab. X comes and takes the items. If there's no item quality or crafting focus or other such system, it makes no sense to use a crafter tho.
you dont hurt legit couriers. you want insurance to cover your goods, that's the deposit, you want to pay if they successfully deliver, that's their pay. there's no hurting legit people.
how can the courier be scammed? transporting is a risky business. they need to hire help if they want. the world isn't friendly outside the fury planet.
this system is used in Eve Online. i dont know other games that offer open contracts.
what's the difference between a ui for contracts and a marketplace? people dont and hate spending time yelling in chat. it's the pure reason why trade/market/etc websites open and people use them. yelling in chat is the worst way to conduct trade.
your system is no different than what i talked about. you're still using a UI for the whole thing but made it worse by needing to be in a city so items can be dropped off. i dont want the courier to know what the goods are. it's one reason why our mail system uses boxes and envelopes.