@tiltowait said in What will be the in-game gold sinks?:
Wondering about the economy, and gold-sinks are at the core of everything.
theft, repairs, regeared.
but really we dont know because there hasn't been a spotlight on it.
@tiltowait said in What will be the in-game gold sinks?:
Wondering about the economy, and gold-sinks are at the core of everything.
theft, repairs, regeared.
but really we dont know because there hasn't been a spotlight on it.
@Xzoviac said in Account guard too suspicious?:
@Jetah said in Account guard too suspicious?:
you're asking for the average person to secure their own stuff.
I'm not telling them what to do lol they can do what they want, I was just saying what I do. And what others could do as well.
In built 2step would be nice but its certainly possible to do it your self and no less complex then a built in one
problem is 2fa is better than email because emails can get compromised. unless you change your email pass weekly, it can still happen.
once the gold sellers learn about fractured they'll start using the existing email/pass on the this game.
i actually hate that the username is still your email. it's like using your federal ID number (social security number in the US) as your credit card number.
@Razvan said in Monster infrequent weapons?:
PS: You think rabbits are not cool enough to use battleaxes? My rabbits, Stew and Pufichu, will be disappointed to hear what you think of them!
when we get the bunny/rabbit race for the furries.
you're asking for the average person to secure their own stuff.
@asspirin said in Houses in the wilderness:
@Jetah buddy, you can´t compare building made of material transported by train and modern vehicles to house one guy build with bare hands without knowledge of how to build proper house; also i doubt the japanese temple was build by one monk, but rather huge amount of qualified workers and it sure is maintained to this day.
It is possible to build such house, but without proper knowledge and proper maintenance it will rot away in few years (depends on humidity, type of wood etc. and if termites find your house, say goodbye
). Also not every old building made of wood is 100% original, some parts have to be replaced too.
But this is virtual house, as with rest of the game - truth is whatever devs say.
@Prometheus said in Account guard too suspicious?:
Hi @Fraxav, the account guard uses cookies indeed. It's kind of a standard implementation for such a system - it's not only people in faraway places that can get hold of your password
The control on multiple failed login attempts also exists, but it serves another purpose (preventing brute force attacks).
If it annoys you, you can disable it completely from your account menu!
i forget, is there a non-email 2FA like the google authenticator?
some people have put 100-10k cash into the game, having email as a 2fa is pretty bad when those get compromised pretty quick.
my blizzard auth has saved my account from attempts from china.
@Kuroi said in February 2020 Open Playtest:
@Prometheus i hope you fixed the crashes when loading the game with Windows 7
unless you have specific hardware/reasons, windows 10 has always performed better with games.
@Razvan said in Opening inventory during fight ?:
@asspirin said in Opening inventory during fight ?:
that was correct decision, 24/7 grind simulator
But point is in both games you have limited active abilities slots, so they´re very similar. Therefore if using inventory midfight would be beneficial in AO, then it would be in Fractured as well.
In Albion the potions are VERY powerful, have long CD and last a few seconds.
If the potions in Fractured will be cheap and have a moderate effect, it wouldn't be unbalanced to use them from the inventory, but for me the combat will be less enjoyable.@Jetah said in Opening inventory during fight ?:
i played in the alpha-beta somewhere phase. i realized it was going to be a bad game and didn't play at release.
What exactly you didn't like about it? The reason I'm here is because Fractured was advertised on Albion's forums or discord (I don't remember exactly) prior to the kickstarter campaign as a very similar game, but a lot more casual-friendly and without the horribly demanding endgame (territories are designed in such a way in Albion that you have to log in daily at a certain hour and do guild activities).
by advertised i assume you mean by the players and not a paid ad.
i just saw how the game was going to be (right or wrong) and it didn't look good. it's been a while since i played the alpha/beta so i may have forgotten but i just remember seeing the wheel and not liking how it was laid out and how much of a grind it was to obtain stuff.
@Prometheus said in February 2020 Open Playtest:
Hi everyone!
Our first stress test was short-lived, but a new one is coming already, and is lasting for a longer time!
- Tuesday, February 4, 2pm CET (8am ET): access is granted to all backers, disregarding the type of plege / founder pack.
- Thursday, February 6, 2pm CET (8am ET): access is granted to all registered users – no pledge needed!
- Monday, February 10, 10am CET (2am ET): the open playtest is over.
ah. the full announcement cleared it up for me.
Tuesday for all backers starts.
Thursday access is granted to all registered users.
stops on Monday.
Not bad, a full week of testing for backers!
@Prometheus Dont forget to post this on kickstarter!!! they will be pissed if it isn't announced to them in a snowflake kind of way!
@asspirin said in Opening inventory during fight ?:
i played in the alpha-beta somewhere phase. i realized it was going to be a bad game and didn't play at release.
that was correct decision, 24/7 grind simulator
But point is in both games you have limited active abilities slots, so they´re very similar. Therefore if using inventory midfight would be beneficial in AO, then it would be in Fractured as well.
depends if they disable that while in combat.
@Farlander said in Monster infrequent weapons?:
The barter system is nothing other than another currency system. Each item will still have a coin value. However, instead of carrying coins of fairly little weight you will have to carry bulky items that require much more weight. That in turn will limit the value of transactions because you won't be able to transfer 100 swords worth 1000 gp as it would to just carry 1000 gp of coins. If you are lucky you will be able to store several items of varying values so you can easily make "change".
I liked the systems that were in later UO expansions and SWTOR. Your money was stored in the bank and each transaction was done via "check" where you bought an item and the money was directly removed from your bank to the other player's account. It's hard to do a transaction with a player in person when each person has a limited carrying weight. "Oh wait a second I can't carry all of that to make this trade. Wait a few minutes while I run home to get rid of some of my inventory."
I don't want complete realism. I want quality of life systems to speed up game functions to give me more time to do fun stuff. If you want to see a system as you are all talking about go check out Life is Feudal. I've mentioned it before. See how successful they have been with no loot drops, player only crafting, barter trading (resources of varying values became the preferred method by players), time sinks for everything you do, etc... It was basically a dead game by the time they launched their full game into the mmo.
that isn't how PoE's system works though. but i dont see PoE crafting in Fractured only because DS seems to want the 'craft 1000 swords because you'll die and it'll have to be replaced'. I just hope they have a system to create gear faster than Eve.
@Gothix said in Monster infrequent weapons?:
Humanoid mobs can easily drop money.
Perhaps gold ore can be used to craft gold coins, it can also serve as base for economy.
how did the mobs get the money.. why did they pick it up..
problem is the economy will inflate. minting it could keep it in balance.
i played in the alpha-beta somewhere phase. i realized it was going to be a bad game and didn't play at release.
that's an assumption, yes, but we dont know.
@Farlander said in Monster infrequent weapons?:
How are players going to make money? Are we going to take quests from npcs to go kill x number of y type of creatures and return for your reward? If that is how I have to make money that is going to get really old. If you say you make money by crafting and selling your stuff where do people get money to buy things? It can't be loot chests just lying around because those will be camped. I hope kills at least drop money. If that is the case and it is only realistic creatures that have that stuff then those areas are going to be camped. Better have lots of camps spread out.
why do you need money?
if you fight, you guard the miners.
if you fight, you steal from the miners
if you mine, you swap services with a fighter.
if you mine, you swap services with a smith.
if you smith, you swap services with a miner.
i'd much prefer we need to build mining tools, find metal, then mint our own coins.
@Razvan said in Opening inventory during fight ?:
@Jetah said in Opening inventory during fight ?:
PoE has the best crafting economy. you can get any white item and turn into a bis. again, hp pots aren't designed to keep the player alive, it's meant to keep them enough until other forms of healing hit. PoE now has regen builds so the pots aren't really HP based so much as support (reduced damage from x type, more damage, etc).
PoE has Hodradric cube kind of transmutation and random item modding, not crafting... Unlike in PoE where you can afford to mod an item 50 times until you get the right stats, in a full loot game items are expendable so you probably wouldn't afford crafting an item a bunch of times until you get the right mods just so you lose it on the next death.
Anyway, this derailed a bit from the original argument about PoE style potions. Imo, they have no place in a game like this.i haven't played mmos where the hp pot is a heal over time, or i have and already forgotten about it. then again i have the most time spent in WoW, i dont remember UO pots and i can't even remember if Rift had them.
Then maybe I am wrong. In the mmorpgs I played healing potions mostly gave hp over time (Lineage, Lineage2, GW, GW2, Archeage and Albion).
PoE calls it 'crafting'.
honestly we dont know how Fractured will turn out with crafting (as we dont have a spotlight on it).
@asspirin said in Opening inventory during fight ?:
@Gothix I would hate it just as much...but I´d sure use if it would give me any advantage in PVP
i dont see how an open inventory, reducing your viewable range, would give you any advantage in PvP. unless you have a 3 monitor setup and can still get the full view range a single setup would get.
@Shivashanti said in Monster infrequent weapons?:
I agree, in a sandbox game gear shouldn't be obtained with killing monsters, it should be only craftable.
Eve is a sandbox but it has loot drops too.
if anything i think the normal worlds would have very little loot drops but the asteroids could have them.
@Farlander said in Monster infrequent weapons?:
You guys crack me up when you want realistic explanations for a fantasy game in which most of it is not real lol. A game needs to be enjoyable not explainable. For me hunting will be rather boring if all you get in loot drops are mats. I highly doubt rare mats will be dropping from bunnies. To that regard there will never be a reason to kill one or any other creature that will not drop the rare mats. Basic mats will be dropping on everything which means the supply will heavily outweigh the demand.
rabbit meat will be, i'm guess here, easier to obtain than other.
i didnt back a loot pinata game, D3 and PoE already exist. There's pvp to keep the game interesting, if you're playing on the fury planet then you'll probably get bored.
would be nice but it isn't here.
even a combo of IP and hardware ID would be nice.
@Razvan said in Opening inventory during fight ?:
@Jetah said in Opening inventory during fight ?:
i like how PoE does their pot refill system, which gives a limit on how many times you can consume them. only problem in pvp is the group that's winning will have access to more potions. unless pvp and pve have different refill speeds.
PoE's potion system is meant for a hack'n'slash game without crafting in which spamming potions is one of the two main ways of healing. Other than the problems mentioned by you (that a zvz is decided in the first engagement / potions doing almost burst healing as in PoE is going to make healers useless), this would also make potion crafting a lot more meaningless, which will affect a big chunk of economy since potions are end-products
PS: Most MMOs I played have healing potions, only that instead of burst-healing they give a slow regen buff. This way they are useful when soloing, yet healers are still useful in parties.
PoE has the best crafting economy. you can get any white item and turn into a bis. again, hp pots aren't designed to keep the player alive, it's meant to keep them enough until other forms of healing hit. PoE now has regen builds so the pots aren't really HP based so much as support (reduced damage from x type, more damage, etc).
i haven't played mmos where the hp pot is a heal over time, or i have and already forgotten about it. then again i have the most time spent in WoW, i dont remember UO pots and i can't even remember if Rift had them.