@vengu can still invade though.

Posts made by Jetah
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RE: The PvE vs PvP Thread
@vengu said in
Issue | Goldsellers and DDoS attacks:
What are you talking about? Fractured has a planet solely designed for PvE players. Do you think this is a PvP oriented game? Also, if you think that games like Mortal Online and Albion are PvE oriented games, I don't know what to say...
and that planet solely designed for PvE can be invaded by humans and demons. which causes that planet to become pvx for a few hours or however long an invasion will last. there is at least 1 place that'll be sacred which no evil being can reach but outside of that evil will dance a lovely song.
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RE: Player bounty boards (PVP)
@miffi said in Player bounty boards (PVP):
No its not? A bounty system is to hunt down and kill them. The threat just comes with the territory. When the police place a warrant for someone, its not to threaten them, its to capture them and bring punishment.
but we have a justice system with huge penalties with killing. Games don't have that. If a player character was a hardcore character and death was permanent then I'd agree with you.
Even if the bounty system was setup so that the person had to be captured and tried then a friend could still do that. The prize could still be split.
If the bounty was unknown or certain specialization existed to see or uncover the bounty, it could work. example: you place a bounty on me. I never know it. I can't find out I have a bounty.
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RE: The PvE vs PvP Thread
You have a distaste for forced pvp, looting a player corpse, ganking, espionage, etc. All of which Fractured will have.
It's just something I've thought about while in discussions with you.
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RE: Google Auto Translator❓❗
I'd like some in game type translator. FFXIV has it and it's wonderful. Not good enough to make a complete sentence but enough to get points across.
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RE: MOBAs have made me feel uncomfortable, will the MOBA element in this game help ease that?
I'm willing to guess the MOBA part is more toward the limited skill slots. Fractured could have 6 skills slots and a few passives. That allows you to build your character and change it when you're near a campfire.
I see Fractured more like a fixed camera version of WoW. It'll have 3 planets. 1 planet is 99% pve, 1 planet pvx and 1 planet pvp. It's possible for the pvp planet, which is full of Demons, to invade the other 2 planets during certain times. The PvE planet, which is full of Beastkin, has sanctuary areas where no evil human or Demon can enter, however, pvp can still happen elsewhere. The PvX planet, which has Humans, has a little of both with a Justice system to promote a lawful life.
Think of these planets as different server types in other games. Beastkin is similar your PvE planet with flagged PvP, Human planet is similar to a PvP-RP server and the Demon planet is full out PvP.
I don't see Fractured being similar to a MOBA at all game play wise. If you want a simi-similar game play style you can try out Spiral Knights or Devilian.
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RE: Player bounty boards (PVP)
whole purpose is threat. if your friend or guild or possible enemy is there to claim it then it is doing its purpose. sure you could remove the gear but your friend wouldn't take it anyways (unless others are in the area).
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RE: The PvE vs PvP Thread
I'm still going by my statement that everything you hate about a pvp game is in Fractured.
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RE: Player bounty boards (PVP)
person puts bounty on a player. player gets friend to claim it. i don't see that as an exploit.
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RE: Player bounty boards (PVP)
doesn't sound like an exploit to me...
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RE: Translation
community translations would be cheaper once the files are setup by DS. And people could chose the translation/slang they like best.
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RE: Will we have a kill count in pvp?
@chrightt I like knowing who've i've killed and who i've died to. I also like knowing total currency obtained and more!
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RE: Player bounty boards (PVP)
easier to roll an alt for small spy games. besides that person was paid! to seek revenge they happened upon a corporation with billions in assets.
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RE: The PvE vs PvP Thread
From what I've read about your play style, it seems like everything you hate about a game is present in Fractured. I just have a feeling you will not enjoy this game.
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RE: Player bounty boards (PVP)
and it will happen. that's what this game is about.
people get bored with eve just like you did with wow, so they find some of the same system: no levels, full loot, pvp.
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RE: Player bounty boards (PVP)
@miffi said in Player bounty boards (PVP):
@jetah said in Player bounty boards (PVP):
Eve Online has no problem with spys, Fractured shouldn't also. Who's to say people aren't using skype, discord, etc to relay info anyways. Espionage is apart of war and full loot pvp is war. War has tactics, spies are tactics.
I agree but it shouldnt be as easy as switching character. Thats just a bunch of ballocks lol. Real spies have to work at it, it takes time and effort, as it should especially if you want to do something as big as bring down a guild or faction. Being able to do it with such ease ruins the whole idea behind it.
https://www.pcgamer.com/murder-incorporated-ten-months-of-deception-for-one-kill-in-eve-online/
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RE: Will we have a kill count in pvp?
@finland said in Will we have a kill count in pvp?:
Competitive is when you win someting like a rank position not killing others. Medieval age had wars and competitions (like tournaments). Competition is something fun instead war is war.
uh, they also fought over land and political positions. similar to GoT (as i understand it as i don't watch it nor read the books). it was a competition to get troops, supplies to best the other side.
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RE: Player bounty boards (PVP)
spying is fun, though. the spy is there for their guild/allegiance not the for guild they've joined.