how it can be cheated should be discussed also.

Posts made by Jetah
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
when posting an idea it's always a good idea to post positive, negative and exploits of it. Then try to discuss it all.
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RE: The PvE vs PvP Thread
@miffi said in The PvE vs PvP Thread:
Well, you getting to PvP anyone and anything you see if your choice and your reward. Thats the playstyle you chose, just as someone who prefers PvE chooses a playstyle. If you would rather not have that, then dont pick that playstyle? I dont see why its so hard for people to get that what @finland @EvolGrinZ are saying is that you get YOUR playstyle of a FFA on your planet and even to the human planet with some restrictions. But let them have their non pvp planet just like you have your pvp planet. And if you're just worried about them not risking much as you well have a debuff for beastkin on tartaros just as you have one for evil aligned on Arborus.
I don't expect to see many beastkin invading demons. that isn't their playstyle. most people that chose beastkin will be very similar to finland, many without the desire to guard their lands.
the human planet might not allow full pvp though. we already know there are safe areas on arboreus. so actually a demon doesn't have their free choice of pvp everywhere.
I will say, though, that this game will be very interesting in how they handle pvp, pve and pvx.
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RE: Fog of War
@finland said in Fog of War:
@jetah said in Fog of War:
The towers can be destroyed by invaders that would give away their location but also help them escape.
Only if the towers can Attack the invaders and the damage/hp of the towers scales with the number of player attaccking or assisting the attackers.
tower can't do jack. they're towers. if you wanted to ask players to defend from there then sure. but on their own they don't do damage. The hp doesn't scale with attackers. that's a horrible design. The game has a crafting cycle and upgrade tiers (assumption on my part). If you want the tower to have lots of HP then you better upgrade it as high as you can.
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RE: The PvE vs PvP Thread
The say I see it.
Beastkin can fight. they'll have all the tools the humans and demons will have with regard to pvp and defending themselves. they can even take the portal to the demon world and raid just as well we demons raiding them.
to think that every beastkin is there to have a 'carebear' moment is wrong and I don't believe I've said that. I know there will be beastkin that will stand guard against the invasion and those are the ones I want to attack. IF there is no one there to defend the beastkin then i will attack anyone I see in hopes of getting some type of resistance.
to me that is what this game is about. the demons are pissed and take that out on humans and beastkin alike.
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RE: The PvE vs PvP Thread
@phaethonas said in The PvE vs PvP Thread:
@jetah said in The PvE vs PvP Thread:
i'll point out that Finland wont budge on his definition on gank. to him it's anything outside of consented instanced pvp.
I agree with what you wrote.
The he/she is considering to play the wrong game. And that is what is wrong with people.
I told Finland that Fractured has too many activities that he hate and suggested that Fractured might not be a game for him.
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RE: Fog of War
Oh this was a thought I had and figured Iβd post it. I doubt weβll get it but I like discussions and debating ideas and perspectives.
Then while making post I had better ideas behind it, such as adding towers to remove fog in their area and increase fog for invaders. A tier of tower could increase the view distance so itβs a community project to upgrade them fast.
The towers can be destroyed by invaders that would give away their location but also help them escape.
That and I havenβt played a PvP game with it outside of RTS.
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
@fibs said in Rabies and Vampirism:
@benseine said in Rabies and Vampirism:
If you go down that path everyone will make healer alt/2nd account to get rid of deceases as soon as you get it.
not if you only accept one connection per IP
VPN can bypass that though.
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RE: The PvE vs PvP Thread
i'll point out that Finland wont budge on his definition on gank. to him it's anything outside of consented instanced pvp.
I agree with what you wrote.
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RE: Fog of War
it amazes me that you can't even imagine how fog could work in favor of the beastkin.
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RE: The PvE vs PvP Thread
you'll have pve ragers during the first invasion and loss of their gear.
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RE: Fog of War
@finland said in Fog of War:
@jetah I told you before. If you remove the FoW in a moba you could say bye bye to ganks. The only thing allowing ganks in a moba is the FoW. For sure the visual in an isometric game is limited but it's better see the 100% of the screen.
and you could do that with some great placement of towers. that would also hinder an attacker making it harder to gank.
many RTS have these towers that remove the fog, so it'd be similar but to the attacker it would make it worse for them. instead of seeing 75% of the screen they could see 10-25%. If the attacker destroys the tower their vision would be better (unless there were overlapping towers). This would give plenty of warning that someone is near.
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RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
@kralith said in Rabies and Vampirism:
I personally like the idea of diseases, not just in case of vampirism, there should be way more like a harmless cold, feaver, sadness till some aggressive serious diseases. All of them combined with increases or decreases of character values while diseased.
Such a mechanic could be very interesting at all.
Imagine, you go to a fight with extremly weakness ... you would think twice next time to go out of your house with such bad condition.you get sick enough that you can't leave the bed and need a healer/alchemist to reduce the fever and experiment on making a cure.