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    Posts made by Jetah

    • RE: Pre-Kickstarter Exclusives

      @Logain @tulukaruk

      Problem is you don't want a bunch of people having access to the test phase that don't test but 'play' the game. Those are the types that believe what they see is what they get and that's what the game will be like at launch. By increasing the price for the testing phase they remove a bunch of teens and pre-teens and many adults.

      Crowfall is in pre-alpha and there are plenty of post asking 'how is the game' and we have to explain 'it isn't a game, it's in testing'. There are plenty of people who don't understand a real pre-beta state. Those are the people you want out of pre-beta phases.

      If the developers put the price high, say over 500$, then they should be getting better quality of people to test. at 50$ pre-alpha to beta then everyone will try the game out and many will ask for a refund. This cost DS more in the long run.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Pre-Kickstarter Exclusives

      @mazikar I believe a playable and limited demo of sorts just for KS backers could be the best way to do it.

      @Dagimir that isn't bad. just putting pre-alpha or alpha in a 75$ tier will do more harm than good.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker

      and the cost would reflect the materials, skill/ability and time!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @finland

      but if you can't learn the ability permanently then it's ok. Scrolls are one use, so you buy 15 scrolls from me then you can use that ability 15 times. nothing permanent.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • An Anime Similar in Function to Fractured

      I've been watching Death March to the Parallel World and it's how I imagine the game will work. With regards to the skills, titles, etc popping up and being 'learned'.

      If you can't watch the video on Crunchyroll, you can use a VPN to america to watch it.

      As the main character travels the world, he gains skills such as, bartering [when he's shopping], fighting [to defend a friend], leadership [when he leads the party out of a dungeon safely], poker face, lying [well when he lies], tailoring [when he fixes a tarp], horse & buggy [when he learns to drive a buggy pulled by horses].

      posted in Off Topic
      Jetah
      Jetah
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @esher

      scrolls could be created in a way that we can't learn the ability from them but can use the ability written on them.

      this gives a user the ability to sell a spell or ability that they've learned but others haven't. IE if I found pyroblast and no one else has it, i can sell scrolls for that spell. once others find that spell then i'll have economic competition.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fog of War

      @darian

      isometric view has to clip tall objects otherwise the player couldn't see through stuff and the environment would look bad. but walls aren't what this thread is about. now they could bypass the object half-disappearing if they had a rotating camera.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @vengu

      yeah that's πŸ’©..

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      i'm indifferent on this.

      every player can use all abilities they unlock. I'm certain some spells would be more useful and many others wouldn't be crafted. The game is full loot so the idea of looting a few scrolls is appealing. I'd be curious if a scroll could teach a player an ability but the power be below if you discovered it via the intentions of the developers. But then I could see scrolls being used by those that have no desire to explore.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @finland

      my current problem with the exploration is there are places beastkin can get to that demons can't. what if there are skills in the areas where "evil can't reach".

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fog of War

      @finland

      so a magical "fog", to protect the beastkin doesn't make sense? a tower that removes the fog for the beastkin and hinders sight for invaders, doesn't make sense?

      I've never had a game like this with fog of war. I really think it would add tactical strengths to a game.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @finland

      depends on the spells on other planets. you aren't forced but you are enticed.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Fog of War

      @darian

      being able to shoot through things is a game problem though and should be fixed. Fog of War was an idea that I was curious about.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @logain The debuff also evens some odds if there are more demons than beast/humans.

      I expect to see some humans travel to tartarus then to arboreus just to defend the planet (unless they have a direct way).

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @finland

      bots are cheating. that's why it's in the ToS/EULA to ban the account.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @finland

      using bots is the biggest risk though. if you spend cash in kickstarter you lose more. we don't know about the harvest time to craft time to fight time.

      I also don't see this as a single player game in a multiple player environment. I see a group of people needing to gather while a few guard. those that gather can fight when trouble approaches. Tactics will be a huge deciding factor in Fractured.

      I have to say that getting into accounts and stealing is much different than killing. that and your view on bots makes me just want to ignore you.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      @finland

      don't assume you can bot in safe areas. i'd highly suggest you don't bot because it'll probably be against the ToS/EULA. getting your account banned is a bigger time waster than the 3 hours you can play a day.

      I don't like farming either but if I have limited time then I try to maximize it. Farm during the week and pvp on weekends. i hate people that bot [insert slander that you used against gankers/griefers/etc].

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: The PvE vs PvP Thread

      Beauty about PvP is we can kill bots. So even your non-payed time can be wasted.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • Pre-Kickstarter Exclusives

      I know it's early to mention this but I'd really love to see the Foundation rewards being exclusive to the Foundation. Recolor the items for Kickstarter.

      Things I'm OK sharing with KS: Titles, Dynamight Gold, Bronze Founder Chest.

      Things I'd like to see be exclusive (color) with Foundation: Feral Wold Mount, Fendyr Pet Companion, Legate Armor Skin, Bronze Founder Foundation Chest, Trained Wolf Mount, Fire Fendyr Companion.

      KICKSTARTER EXCLUSIVES
      I'd suggest making 3 tiers where the backer can create a unique monster, weapon, armor (piece or set), keeping with the style of Fractured.
      [e] I'd suggest having no hard dates for these items. This also allows you to stagger 'new' content.

      Some Kickstarter Advice
      There is one problem with Kickstarter that I'll mention. People will hold tiers and never intend to pay. KS mentioned that you can expect 30% less than the total amount listed, KS fees and taxes. If you need 100k, I'd suggest you ask for 200-300k.

      Decide what is the MVP (minimum viable product) that you can release Fractured. I've seen many campaigns where they add a bunch of stretch reward goals and say they'll have it done before release, and they don't have the funds to complete it. I'm still waiting on my Coolest because the person upgraded everything but it cost more than they brought in. Now I see the coolers in stores but I don't have one from when I backed. Crowfall and Camelot Unchained seem to be doing good. Enough developer interaction and updates where a person could ignore it for a few months and catch up quickly. [e] decide on a date/milestone when you'll stop posting kickstarter updates.

      If you could hand out a weekend or similar kickstarter backer demo event where we can get in a test before KS ends, you could end up with more backers. Have the client display the account name if you want it under NDA so you can catch people as this happened in the ESO test. If you stagger the backers over a few weekends, that would be great too.

      I wouldn't put the pre-alpha or internal testing tiers under 1,000$-maybe under the 500$ mark. You don't want someone to 'play the game', not like it and want a refund.

      I do suggest following Crowfall and create a way players can buy and sell Kickstarter tiers officially (a fee given to you of course) to prevent scams. Crowfall called this their Trusted Trader Program. If you issue a refund on a tier, you could add that to the system to attempt to sell it. [e] or just remove it from the list.

      I'm sure you know most of this but I just wanted to mention my frustration with some backing I've done in the past. [e] If you feel confident with a 2019 launch just say 2020. I'd rather have a further date and be surprised when if it releases early!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: When do we get the keys going ?

      they're doing internal testing right now with very limited outside people testing.

      it's testing phase and will have pre-alpha keys closer to kickstarter some time this year, iirc. I'd guess KS will have a tier with pre-alpha keys, whether or not it has NDA is different and it won't be feature complete.

      expect bugs, ui, network, server, class, abilities, ai, etc problems and progression wipe whenever the dev's feel like it.

      posted in Questions & Answers
      Jetah
      Jetah
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