@prometheus said in First Fractured Gameplay Video Released!:
@clavicus said in First Fractured Gameplay Video Released!:
@Prometheus Pretty impressed by how good the game looks even in pre alpha state. Is there a twitch link somewhere floating around for fractured?
Will be delivered when we announce the exact time of the first Q&A
@logain said in First Fractured Gameplay Video Released!:
Can you 'define' friendly fire? Normally, the term would indicate that if a third person gets in the line of fire between you and the target, the ray/projectile/hit no longer hits the target, but that third person. How could you do that in a game with free targeting (you can freeze a river, so you need to be able to aim at said river...), while keeping your 'only consensual PvP - mantra'? If I can aim anywhere and deal damage to anything in that line (friendly fire), I could easily kill a Beastman as Beastman?
It means exactly that, but as I've said, you can avoid it by grouping with your friends. If you have a Good alignment, you also can't hurt other players with Good / Neutral alignment - this includes friendly fire. Since Beastmen are Good, they can't hurt each other. It was mentioned in this spotlight :slight_smile:
@Zefireq @Eletze animations and the UI are really temporary, as I've mentioned elsewhere. They will be both remade from scratch :slight_smile: There will be a minimap, too. Same goes for several particle effects. Don't focus too much on the graphics department, it's a pre-alpha!
can we try the game out without a minimap? i think it gimps the players and doesn't have any lore reasons for being there.