@grofire said in Dinamic of city conquering conquering mechanics people involvment (albion errors):
@jetah mercenary or just a few small guilds in alliance.... there should be, IMO, no limit for big fights.
only problem I can see is when one guild or alliance becomes the biggest and starts to conquer everything. This happened in Eve Online a few times. People hate being on the losing side with zero chance to win so they'd join the big zerg guild just to be winners all the time.
if sieges are capped at a player limit then it's harder for one guild to 'own' everything.