i don't think the game will be dropped but will be developed into release and well into the future.

Posts made by Jetah
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RE: when will it drop?
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RE: Whats the probability this game will actually see beta and a release?
you know its possible for misfires to happen. before a draft, people could die.
statistical odds are placed by humans; we try to quantify everything. things will happen or they wont.
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RE: Sieges: And how to make those a whole guild activity
the problem that Archeage had was guilds would use freelancers to attend the castle sieges. they'd join the guild before the siege and afterwards would leave that guild.
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RE: Should the animals kill each other
it would be pretty neat to see predators rank up by killing prey.
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RE: Top 100
gratz. i remember that and it was a while to get to a spot where i wasn't bumped out of.
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RE: May 3 City Progression & PvP Q&A Livestream - List Your Questions!
walk us through a scenario where a player/guild/group finds a (node) spot to start a town.
- will it always be a ruin.
- can it be wilderness with a 'town center' object.
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RE: The deer
sorry, been typing on my phone for a while and sometimes turn phone into hotspot and try to type and it's like i'm forgetting how to type which i've been doing for 22 years. =/
female deer = doe
male = buck -
RE: The deer
bucks will travel alone until they start to acquire doe's. then they travel in herds.
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RE: How much storage is the game expected to take up?
SSDs and HDDs are super cheap.
but expect 50gb for 3 planets worth of assets.
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RE: Your favorite Dailies, or what you would like to see them as.
no game should encourage daily log ins. playing the game should be optional, not a requirement.
daily quest:
child: mom i'm bored
Mom: go brush your teeth
child: still bored
Mom: clean your roomthose are quest. you ask for something to do and it's given to you.
Daily content
you, brush your teeth, clean your room, do w/e part of dishes, mop, dust, etc.You dont have to ask for those as it's just something you do.
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RE: Skills gained through different means
@Manaia said in Skills gained through different means:
Getting non-combat skills would be fun.
I wouldn't expect any combat skills to be gotten by gathering/processing/profession stuff, but definitely should be rewarded for doing more of it. Right now they exist as knowledge but it's a one-shot thing - it's either you have it or you don't, there's no knowledge grind for these things, just a checklist if you have it or not.whats interesting is Japanese started using farming tools as weapons when (katana) weapons were banned.
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RE: What kind of game do you hope Fractured will be?
it becomes what was stated during kickstarter and on the website.
i dont want it to start as that and end up as a full pay to convenience games which rivals a mobile game.
clippy pops up after you walk for 3 seconds, asking you to buy a mount from the store.. will be so annoying.
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RE: Whats the probability this game will actually see beta and a release?
regardless. it will happen or it wont. those are the only two outcomes.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
@FibS
i see more complaints when the gold farmers can block content that wont allow players into. iirc players are physical and we can't move through them nor push them aside. so the gold farm can station 1-10 outside to block it while their 100+ accounts are inside farming. then they'll sell that to the very people that can't get into the area. -
RE: Your favorite Dailies, or what you would like to see them as.
@Whisper said in Your favorite Dailies, or what you would like to see them as.:
Not if they finish all the content and there is no longer a reason to login.
If you think the content what e.g. Fractured offers gathering, crafting, farming, building, trading, OWPvP, sieges, dungeons, asteroids, skill progressions, exploring... every single aspect of the game is better option to spend time in the game than daily quest in every way.
You realize Fractured has daily content as well that is locked behind 24 timelocks right? (We refer to that as dailies).
fractured will have 1200 skill/ranks to unlock. some behind karma walls (ie you have to be full good to get some; you have to be full bad to get others). it will have constant battles (even on the fury planet) which will cause gear to be stolen. i even assume they'll have a decay system for gear; i know they'll have a decay for houses, plot, buildings. then you add in the political game. i just don't see someone being "done" in a sandbox game as sandbox games aren't treadmill games where you have a defined ending (for an expansion or the 'game').
and daily content isn't daily quest. you are combining the two when they're separate. quest you seek out to do, whereas daily content is just there like killing rabbits for a days/week worth of food, getting enough materials to repair your buildings, farms, plot. Getting enough gear to handle being killed (pvp or npc); being looted or for climate differences. Then we'll have livestock which may have to be fed daily. That's the difference between daily quest and daily content.
Quest are more brainless chores. go kill 50 rats. bring this package to ms wastetime. escort ms wastetime to the outhouse. bring resources to the smith. those are daily quest we hate.
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RE: Whats the probability this game will actually see beta and a release?
@Manaia said in Whats the probability this game will actually see beta and a release?:
@Jetah said in Whats the probability this game will actually see beta and a release?:
50 chance it'll release.
50 chance it won't.
I'm not sure that's quite accurate...just because it's yes or no doesn't mean they have equal value in 50/50.
False. It will or will not happen. It's 50/50.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
It's designed to stop gold farmers from selling equipment. Which will happen in Fractured!
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RE: Your favorite Dailies, or what you would like to see them as.
Or I can kill people who are wearing that gear.
There's still a complete difference between getting raw resource then processing it vs going to do a task to get a reward from a NPC.
Just look at WoW and their daily quest debate. It started in BC when dailies were first introduced.
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RE: Your favorite Dailies, or what you would like to see them as.
So if I don't craft I dont have them, correct?
As others have pointed out. I'm not going to an NPC, getting quest or going to a spot and doing a bounty, every day for gold or whatever reward.
Now since NPCs can get stronger over time, I can see some system where we can be asked to thin a particular enemy type. But this won't happen every day.
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RE: Whats the probability this game will actually see beta and a release?
50 chance it'll release.
50 chance it won't.