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    Best posts made by Jetah

    • RE: How will be decided which group takes a farming spot on Arboreus (animal planet)?

      @Razvan said in How will be decided which group takes a farming spot on Arboreus (animal planet)?:

      However, I think the real-life threats and in-game threats should be treated differently because in the latter case it's basically just stupid kids whose mouths talk without their brains but are harmless otherwise.

      so we should treat swatting lightly too? threats to the player should be taken seriously. I will report them all. if the player continues then i'll press further for some type of action to happen.

      at no point should a threat be passed on.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: [Poll] Venture a guess (why has pre-alpha been delayed) :)

      How about a poll to not have polls...

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Life leech on spells / enchants / buff abilities

      @Manaia

      there could be a cap of how much leech per second can be obtained.

      i'd prefer leech be more spells than an attribute you can apply to a weapon. now it be interesting for a necro to place a 'buff' on friendlies where their damage heals the necro then the necro can use their HP to heal summons.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Crafting - Cooking

      @prometheus said in Crafting - Cooking:

      @daz said in Crafting - Cooking:

      As a demon cook will I be able to deep fry my human and beast kills ?

      Ahah that's not planned really, it would be a little too much 😉 You'll be able to do enough evil deeds already!

      It would fit the RP very well. Humans eat animal meat all the times, demons would eat anything that didn’t eat them first.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Primitive weapons

      @Razvan said in Primitive weapons:

      some people advocate for basically no grind.

      the developers put that claim out!

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Runescape-like safe bank/storage.

      @target
      Log out in your house with that wealth on you!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: New Quest Rewards Needed (Forums)

      I'd prefer they stop and let new accounts catch up.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      @boogis said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      t should be all chaotic, who ever looted first.

      haha, we had that and it was horrible.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: This game will it be free to play someday?

      @Yitra said in This game will it be free to play someday?:

      @Jetah said in This game will it be free to play someday?:

      the furry planet will be full of them, maybe the human too. but definitely the furry one.

      They can't resist the love we send out to the world ! We rather call it the fluffy planet, thank you very much ☺

      no. it's where the furries will be. there will be more eRP there than any other mmo.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      @therippyone
      uh the other games in the 2000's. they all had the everyone can loot steal things. people hated it. it was changed after much QQ from everyone.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Opening inventory during fight ?

      @asspirin

      i like how PoE does their pot refill system, which gives a limit on how many times you can consume them. only problem in pvp is the group that's winning will have access to more potions. unless pvp and pve have different refill speeds.

      maybe we can forgo hp and mana, and only have utility potions. by having hp and mana pots we replace a support class.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Special weekly market

      wouldn't that defeat the point of player crafted items?

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Opening inventory during fight ?

      @Razvan said in Opening inventory during fight ?:

      @Jetah said in Opening inventory during fight ?:

      i like how PoE does their pot refill system, which gives a limit on how many times you can consume them. only problem in pvp is the group that's winning will have access to more potions. unless pvp and pve have different refill speeds.

      PoE's potion system is meant for a hack'n'slash game without crafting in which spamming potions is one of the two main ways of healing. Other than the problems mentioned by you (that a zvz is decided in the first engagement / potions doing almost burst healing as in PoE is going to make healers useless), this would also make potion crafting a lot more meaningless, which will affect a big chunk of economy since potions are end-products

      PS: Most MMOs I played have healing potions, only that instead of burst-healing they give a slow regen buff. This way they are useful when soloing, yet healers are still useful in parties.

      PoE has the best crafting economy. you can get any white item and turn into a bis. again, hp pots aren't designed to keep the player alive, it's meant to keep them enough until other forms of healing hit. PoE now has regen builds so the pots aren't really HP based so much as support (reduced damage from x type, more damage, etc).

      i haven't played mmos where the hp pot is a heal over time, or i have and already forgotten about it. then again i have the most time spent in WoW, i dont remember UO pots and i can't even remember if Rift had them.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      @prometheus
      but some mobs with 0 brains is good to have. they're mostly used at the beginning of the game so the player can learn mechanics without fear of failure (death). There are some creatures that just swarm without thinking (hornets, yellow jackets, etc) which is OK to have.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Monster infrequent weapons?

      @Farlander said in Monster infrequent weapons?:

      The barter system is nothing other than another currency system. Each item will still have a coin value. However, instead of carrying coins of fairly little weight you will have to carry bulky items that require much more weight. That in turn will limit the value of transactions because you won't be able to transfer 100 swords worth 1000 gp as it would to just carry 1000 gp of coins. If you are lucky you will be able to store several items of varying values so you can easily make "change".

      I liked the systems that were in later UO expansions and SWTOR. Your money was stored in the bank and each transaction was done via "check" where you bought an item and the money was directly removed from your bank to the other player's account. It's hard to do a transaction with a player in person when each person has a limited carrying weight. "Oh wait a second I can't carry all of that to make this trade. Wait a few minutes while I run home to get rid of some of my inventory."

      I don't want complete realism. I want quality of life systems to speed up game functions to give me more time to do fun stuff. If you want to see a system as you are all talking about go check out Life is Feudal. I've mentioned it before. See how successful they have been with no loot drops, player only crafting, barter trading (resources of varying values became the preferred method by players), time sinks for everything you do, etc... It was basically a dead game by the time they launched their full game into the mmo.

      that isn't how PoE's system works though. but i dont see PoE crafting in Fractured only because DS seems to want the 'craft 1000 swords because you'll die and it'll have to be replaced'. I just hope they have a system to create gear faster than Eve.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Crafting - Cooking

      @meninodeouro
      who talked about cannibalism?

      @Roccandil
      i'm pretty sure they need more than that.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Account guard too suspicious?

      @Prometheus said in Account guard too suspicious?:

      Hi @Fraxav, the account guard uses cookies indeed. It's kind of a standard implementation for such a system - it's not only people in faraway places that can get hold of your password 😉 The control on multiple failed login attempts also exists, but it serves another purpose (preventing brute force attacks).

      If it annoys you, you can disable it completely from your account menu! 🙂

      i forget, is there a non-email 2FA like the google authenticator?
      some people have put 100-10k cash into the game, having email as a 2fa is pretty bad when those get compromised pretty quick.
      my blizzard auth has saved my account from attempts from china.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Crafting - Cooking

      @meninodeouro

      you did good with the english. i just wanted to make sure.

      @Roccandil
      cause it's hard for me to imagine a soul giving enough to create flesh and maintain flesh.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Support/Bard Type Archetypes?

      i hope they add one. complete with instruments and cords that have to be played for the spells.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: sound effects in fractured?

      @therippyone
      so, you're just attacking the air?

      posted in Discussions & Feedback
      Jetah
      Jetah
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