no player levels.
the biggest leveling is the Knowledge system that we're aware of.
no player levels.
the biggest leveling is the Knowledge system that we're aware of.
Could the NEWS section be sorted by #?
And could the News section continuous scroll to the other pages?
i played eve online, 1 ship can take 3 months to build.
@Logain said in Fall Alpha Dev Update #1:
@Jetah said in Fall Alpha Dev Update #1:
please tell me that players will create these roads!!
Couldn't you already build some roads last test, or am I imagining things now?
That said, I guess they should be 'restricted', as in you can't just build roads wherever you want, or you're going to see a very, very strange world after a while.
why restrict players in a sandbox?
to counter, just have certain mobs that roam that destroy roads. this will create a need to keep the roads clear and repaired.
55 and haven't done the FB post yet, as i hate FB.
Keeping stuff on while in a store is legal. Iād like the option to browse before taking.
@Vortech said in Get ready for Closed Beta!:
@Gibbx said in Get ready for Closed Beta!:
Changes to the website. Pausing the Foundation. Blah blah blah
The Fractured we all signed up for is dead and gone. Lost when the devs decided it would be a good idea to hand over the reins to Gamigo.
It is unclear to me why everyone thinks this is such a great thing
Nobody is cheering but @Prometheus has made it pretty clear on their involvement at this point.. Dynamight owns the IP, so they can part ways if need be down the road.
that fully depends on the contract details.
@darian spread a rumor that whoever reads that post dies within a month. This will cause less people to read it while the Fangs n Claws are having fun. Eventually no one reads your words because they fear the "curse".
it's possible that some limited resource could exist so that the game forces players to other content.
example:
if gold ore had a maximum quantity then when it's been mined out people would start to take asteroids seriously because they can contain gold.
What if meals were randomly set (per character) to have an affect.
It allows for discovery of what your character's taste is. There could be some alchemy drinks or solids (think like sugar) that can make some disliked food and drink enjoyable.
example: Your human doesn't really enjoy coffee but if they add sugar and milk they do enjoy it. Coffee might grant a faster energy regen, where as adding sugar and milk makes the regen faster but the buff doesn't last a long (or maybe the same duration or longer, that's the RNG part).
@logain
I was thinking that too but didn't post it.
@pogo said in General Game Design Suggestions...:
Character Customization (Individualism)
problem is the more unique you make a character the more the client has to make it look unique, which means the hardware requirements are higher.
how many times do you look at other characters and remember their eye color or how their hair is fixed, most characters wear a helm all the time (depending on cosmetic/transmog).
If you want a broader Audience
i think it's better that DS focuses on the type of person they want and don't design the game to appeal to everyone.
we can't even swim...
It might be an expansion but don't hold your breath over it.
@benseine said in PK punishment:
Good thing ppl that like pk and ppl that hate pk are worlds apart in this game and have to go to extreme lengths to reach eachother
the pk people will band together to raid the beast planet. it'll be fun, you should join in.
@grofire said in guild sharing loot/ stats:
@jetah I tried to explain but it seems you guys stuck, so I will wait for Dec to say how it will be, in any case it's stupid party leader decide, every game I seen that have it manage to workout but in guilds it always fucking the new players or the low level player in the guild.
in guilds, if the guild leadership is forcing members to give loot then leave the guild. there's no other way to fix it. no members in that guild and they have to do it themselves. don't let that one guild force you to believe that's the only way it works. The guild i'm in never did that unless it was to build something for the guild, even then it was donations.
I'd suggest offering a language file where the community can translate and use by putting that file into the appropriate location. This saves you/DS from needing to translate the game into countless languages. Or the community votes on which file they want added to the game.
@target said in PVP Rewards?:
@mehwar said in PVP Rewards?:
@yumramens they have actually created a verry interesting system
if you kill a player you will get a "crimimal tag" or something like this and the this "tag" stays for more than 24 hours of real time . And if in this time if another player kill you he doesent get the criminal tag , so in short u have to think twice before killing someone!
That only really applies to neutral players. Good aligned players can't commit crimes, and evil players are basically permanently flagged and all hostile actions against them won't get you flagged. Evil players can basically do anything they want because there aren't any penalties harsher than being evil.
freedoms internally