@ekadzati @TheRippyOne
You both have very good points about PvP, PvE, and the mixture of the two. I believe one of the biggest gulfs to many people with PvP is the effective comparison of what one is facing, which is a continual assault that ends only if the other player chooses to give up. Even when winning, some people get tired of the infinitely respawning assault.
Where this matters is that most games have had really minimal needs for players, and an economy which either has minimal repair costs aligned to this or which is easy to the point of having hundreds of weapons for such an assault being made in a short time.
Given the choice, many people would rather just avoid the trash-talk, the constant attacks, and the complete lack of any rules which hinder those who want to run such attacks (war-declarations overcoming all the shortcomings in many games, where alt-guilds that are homeless and get supplies from guilds with resources are used to attack everyone and anyone via war-decs on everyone such that they do not face some of the negatives of ganking, for example.)
It's something I hear a lot. Some PvP players want no rules. They constantly push it. That lack of rules is the complete antithesis of a human society. Any such society would have some rules. So for demons, that might make some sense... but in general it turns most people off. The reason why is because they recognize that the people who want to harass others that way have every advantage.
I won't insult people's play preferences, I'm just talking about why it turns people away. It is something I have long felt was going to eventually come to a head in the games industry, as developers look at population counts. I'm of the opinion that variety is king (and games devs need to stop chasing success) but... that also means that both PvE and PvP need to deal with the growing pains they have actively avoided for so long. PvE especially is a tricky subject when combined with PvP. People know all too well that any ability to be a jerk will be used by somebody (even something so simple to avoid as big graphics in the way of something in games). Thus PvP in any PvE gets a huge red flag warning by many. I do believe that rules could mitigate that, but there will always be some who just won't want to deal with it at all.