Nice work

Posts made by Jacenson
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RE: Alternative to crafting and enchanting RNG headache.
@spoletta said in Alternative to crafting and enchanting RNG headache.:
If you are arrive at the point that you can flood the market in an attempt to make the exceptional item, it means that you could afford to discard the good ones even though the difference between a good and an exceptional one is many times negligible.
If that happens, the problem is that the resource is way too common.
This also depends on materials u need to use for crafting.
Example (lets assume only armour items head+chest+boots+hands):
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full plate set (basic, with alloy ingots and effort x2)
-11 ingots -> 60 ore + 48 coal and 4 to 48 hours depending on how many smelters u will use (take into consideration that u need to gather this and transport [3,5 carts ])
-6 refined leather -> 16 hours and 1 station required -
full leather set
-11 refined leather -> 16 hours and 2 station required (or 32 hours with one station)
-no heavy materials transportation needed -
full cloth set
-11 refined fabric -> instant if resource from mobs (idk how much effort to produce some on farming)
-no heavy materials transportation needed
Taking this raw calculation into consideration, crafting additional items to skip RNG:
- for plate items - not worth
- for leather items - depends on kind of material that u want to use (for some common leather maybe its worth)
- for fabric items - seems to be most efficient with current state of game (luck enchant and items are affecting drop rate, and people will exp on mobs anyway so u can get resurces easier [drop or buy])
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RE: Alternative to crafting and enchanting RNG headache.
Alternative is to allow destroy power quality items to get back some amount of resources that they were made of.
And add recycling in techtree.
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RE: A use for non-flawless gems = Enchanting !?
Rome wasn't built in a day
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RE: A use for non-flawless gems = Enchanting !?
I think there will be possibility to refine them into complete gemstones.