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    Posts made by J4po

    • RE: Daily Message posting

      daily post

      posted in Off Topic
      J4po
      J4po
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      J4po
      J4po
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      J4po
      J4po
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      J4po
      J4po
    • RE: Platform Support

      The game is built on Unity so in theory can be ported on Mac, Linux ps4 xbox and switch.

      Consider that even if an engine by design allows easy porting there are always costs to maintain and debug different Games versions so at the end the game will run where will be more profits return to justify increased maintenance costs.

      posted in Questions & Answers
      J4po
      J4po
    • RE: Foundation quest : Newsletter

      @specter thanks

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Foundation quest : Newsletter

      Just a clarification for the daily post on the forum is required a new topic or also reply to existing one is counted?

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: The Fractured Pre-Alpha Is Coming!

      Yes i know and i think the full effort now is on pre- alpha debugging and alpha-1 january session.

      posted in News & Announcements
      J4po
      J4po
    • RE: Preventing Bots in Arboreus

      Bots in a player driven economy game like fractured wants to be will destroy it.

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: The Fractured Pre-Alpha Is Coming!

      More than an invite in pre alpha i would like to see another video with some content and mechanic overview.

      posted in News & Announcements
      J4po
      J4po
    • RE: Perché umani?

      @gofrit Quindi elementi steampunk caratterizzerebbero gli umani?!

      posted in Discussioni Generali
      J4po
      J4po
    • RE: Intemization system

      @mrchipps well good or bad is a jeopardize concept.

      Every mechanic should be analyzed in the global game design, for what we know actually about the game i think this is a good thing considering the full loot. Moving away from the concept that equipment is central for character progression devs shift the focus on skills unlocking and character campfire preparation based on what the player want to do in the session.

      Theme park mmo as WoW considers the equip central for the character growth (without a certain kind of items, in fact, you can't progress in pve content). In fractured skill gain /increase will become the focus for character progression shifting the effort on doing things instead of repeating content until the desired item drops.

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Intemization system

      Yeah this looks like UO pre AOS equipment overhaul.

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Intemization system

      For gems enhancements we know something?

      At the moment there aren't voices about an items insurance system right?

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Intemization system

      So basically equipment:

      No stats increase
      No skills multipliers
      No rng attributes
      Weather resistance

      Weapons:
      Different resistance based on material
      Flat damage based on weapon type /family
      No RNG attributes
      No skills multipliers

      Forgot Something?

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Post Kickstarter Funding is Going Well

      Is Alpha 1 content under NDA ?

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Intemization system

      @target said in Intemization system:

      Fractured also has survival mechanics that gear is supposed to play a big role in. Wearing platemail in a desert will probably not be a wise decision, and wearing rags in winter while trekking across a tundra will probably end with you freezing to death.

      I’ve missed this part.
      Sounds like Zelda BOTW Mechanic.

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: Bilanciamento skill

      @gofrit di solito le strade sono 2 personaggio verticale con caratteristica di base al massimo per massimizzare i danni e i bonus di "classe" o jack of all trades per buffare il party

      posted in Discussioni Generali
      J4po
      J4po
    • Intemization system

      I've read posts about knowledge system and skills but what about itemization progression?
      Any update about item ranks or items special abilities like skills multiplier etc?

      posted in Discussions & Feedback
      J4po
      J4po
    • RE: WASD or click to move only?

      Path of exile or diablo click to move is the best choice i think.

      posted in Questions & Answers
      J4po
      J4po
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