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    Posts made by Ignator

    • RE: Different spell channeling requirements

      Iam with you the options for melee build are not equal to mage.

      Also the spell channel staging are an interesting aproach from your side.

      I would support the idea ๐Ÿ™‚

      posted in Discussions & Feedback
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    • RE: Bug Collection ! :)

      @GamerSeuss

      Good to know it exist. But maybe really a bit to rare drop chance in my point of view.

      posted in Bug Reports
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    • Bug Collection ! :)

      Hi,

      I will use this Thread to post my found bugs and also updating when i stumble into new ones.

      1.) Activated "Protection from Fire" skill makes your staff attacks und skills fire somewhere

      When you fight with the Skill activated your abilitys and weapon attacks starting going wild! Firing in another direction or in the sky ๐Ÿ™‚

      2.) Bug in terrain leads to "Out of Sight" when trying to use skills

      Please look into this location on screenshot there seems some terrain issues that leads to blocking sight but its visual open field.

      Bug_outofsight.jpg

      3.) Foxes dont drop Fox Tailes

      Killed manyyyy Foxes (around 200) but no Fox Tail are droping so i guess it seems buged.

      posted in Bug Reports
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    • RE: Spell cast bug + other

      @Contucky said in Spell cast bug + other:

      Spells with stacks (e.g Relocate or heal) when activated twice very quickly (double tap the correct key) lose all stacks and often fail. Chanelled spells with no stacks often fail as well.)

      Can confirm that also a weird bug for me.

      posted in Bug Reports
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    • RE: Collected Bugs

      Updated the bug report!

      posted in Bug Reports
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    • Collected Bugs

      I will use this Thread to update my bugs i find along this alpha.
      I discovered following bugs so far:

      1. Flying Objects:
      flying_tree.jpg

      2. Missing Bridge and so cant walk over it into city (Texture Loading Problem i guess)
      missing_bridge.jpg

      3. Skills sometimes not activate when fighting

      When fighting with staff attack and then want use skill sometimes the skill dont activate. Also the standard attack sometimes makes animation of attack but dont fire a projectile and dont do any dmg...

      4. Mana dont gets refilled on campfire

      When resting at fire only life gets full but mana get only 100 points. So mage now cant refresh his manapool on fire and have to wait minutes after fighting 2-3 monsters with his skills.

      5. Crafting Food on Campfire dont work

      When crafting food on campfire the crafting bar shows you are working but you will not get any food.

      6. Skill Striking Wounds buged or wrong skill description

      5a460572-5c3e-483a-9e55-1430d60fa7b1-grafik.png

      The skill seems only working with melee weapons but the description say Weapon Weight Light / Medium so it should also work with staff!

      7. Skill Bloodlust description wrong or buged

      1c3412e6-3fa5-4934-bf96-5e842d3fe54e-grafik.png

      The skill says that when activated you get 15% of health from basic attack damage, but its not working instead you only heal when the enemy has the status bleeding on himself. That should be better described.

      8. SkillBurning Arrows wrong description

      fb56ea0b-12b9-455f-b2ff-a5496667e131-grafik.png

      In description spell channeling weapons allowed but the skill is not activateable with them.

      9. Fox Tail Amulet gem socketing dont work

      When putting the amulet into the socketing table it dont stays there so socketing the amulet are not possible now.

      10. NPC get stuck when using Skill Net Trap

      When using the skill Net Trap sometimes the npc get stuck. (Very often: Forest Troll, Bandits)

      11. Skill Recharge dont work at charakter login

      When Loging in Skills that have Charges (Minor Healing, Relocate) dont Recharge themself. You have to use the skill one time to trigger the loading of the other charges.

      posted in Bug Reports
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    • RE: Fall Alpha 2021 Launch Day Revealed

      @Prometheus
      Count me in also this time ๐Ÿ™‚

      posted in News & Announcements
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    • RE: Bandage Hotkey

      @spoletta

      I really like this idea.

      I also think inventory should looked when in combat and also 10-20s after out of combat so this can not be abused.

      posted in Discussions & Feedback
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    • RE: Pulling the rug out from under new mage players.

      @yneternum

      see https://forum.fracturedmmo.com/topic/13960/luck-relationship-to-damage-ranges-and-crit-chance it is tested with luck char and the result was luck seems not having a influence of it.

      @OlivePit

      i also think that the solution cant be to change it for all classes because it dont change the root cause.
      Goblins wasnt a problem before the mage changes and never was for melee.
      The gap between the different "classes"still there and will be also if you nerf all creatures in fractured ๐Ÿ™‚

      So a solution can be the change in the starting skill set like others mentioned in this thread.

      posted in Discussions & Feedback
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    • RE: Flawless Jewels and the Legends - two problems

      Yeah i also think this should be overlooked.

      I also harvested the ore myself to get the needed Flawless jewels and left it behind.

      So a solution could be:

      1. Ore are only despawning when the Ore note respawns
      2. Switch to ingredents to cast the legends without the need of jewels
      3. Make jewels to only drops from creatures and lower the need of the jewels
      posted in Discussions & Feedback
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    • RE: Skill Relocate not funcional like it should

      @Xzait

      I know what the intention of the change was.

      What iam seeing is that the skill maybe have a bug when checking the high up and checking the high down.

      When i can teleport 2m up then i should also able to teleport 2m down... simple math ๐Ÿ™‚

      posted in Discussions & Feedback
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    • RE: Pulling the rug out from under new mage players.

      @Prometheus
      Thank you for claryfication. So i guess the Luck Factor was implemented with the last patch because before it was dmg like i described. Maybe next time you can put such things into the patch log? That would be great and helps to understand whats going on.

      @OlivePit

      I also thinking like you the overall balance of the classes need really some work...
      Light Armor / Staff Mages are this time behind the other Loadouts.

      posted in Discussions & Feedback
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    • Skill Relocate not funcional like it should

      Hi,

      So with the patch and the changes of the high you can Teleport/Jump there are some issues:

      I made some tests and found things that i cant explain.

      So i teleport above a position on a hill from:

      Teleport_from.JPG

      to:

      teleport_to.JPG

      when i want teleport on the same position back i get to Low/High cant teleport wtf...

      I think the developer have to look into it ๐Ÿ™‚

      posted in Discussions & Feedback
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    • RE: Pulling the rug out from under new mage players.

      The nerf was to much in my opionion he is nearly not worth playing anymore...

      As mainly skilled on mage attributes i can say this:

      My Dmg with 80% Spell DMG are now only 30% over my dmg with my autoattacks so not think about what that means at a starter mage ....
      Second: since that patch i cant understand the dmg calculation because its random lol,
      example: making a firebolt shot with 20 INT x 8 means i should make 160 x 80% dmg on a wolf (0% Resist on Fire) right?
      so i shot 3 firebolts and get: 186, 216,258 so please how is that possible when not compleatly broken? ๐Ÿ™‚

      And i have 0% crit chance so also that cant be crits ๐Ÿ™‚

      posted in Discussions & Feedback
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    • RE: Bug and Feedback List Spring Alpha

      And another one, the positioning of the forge shouldnt go like that ๐Ÿ™‚

      Forge_bug.JPG

      posted in Discussions & Feedback
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    • RE: Bug and Feedback List Spring Alpha

      The skeleton archer should be at Undead not at Humanoid in the book of knowledge.

      317eb8d9-e63c-4bad-960d-0e9606b253de-grafik.png

      posted in Discussions & Feedback
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    • RE: unbalanced pvp - unarmed naked mob griefer.

      Yeah have a same situation today deep into the shadow valleys.
      Was fighting mobs and a PK came trying to kill me.

      So i have to kill him, lootet him and back to killing my mobs again ! ๐Ÿ™‚

      posted in Discussions & Feedback
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    • RE: +Spell Damage % does not appear to be functioning

      Yes the spell dmg didnt exist i can confirm it.

      posted in Bug Reports
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    • RE: Unable to login to character

      Server seems down ๐Ÿ™‚

      posted in Bug Reports
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    • RE: Soletrar "Mรญssil Mรกgico" Bugg

      yeah have it serveral times too.

      seems some times that the server dont catch the skill and so he goes empty. You can cast it again.

      and also sometimes the skill makes dmg with no animation but the cooldown dont count in the skillbar.

      posted in Bug Reports
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