@GamerSeuss said in shitty game:
This is where people tend to forget that this is in fact an Alpha. During Alphas, not all playstyles may be represented like they will be in the final product. The specific purpose of the current Alpha happens to be fine-tuning the city structure system, and this go around, how the cities and nodes can be utilized together. The previous Alpha just barely introduced Cities, and I expect the next Alpha to still be rather City-centric, considering they haven't gotten Cities to where the majority of the player base interested in them are happy in that regard.
if that true why no developer say it?
Later Alphas, just like earlier ones, will focus on the Solo aspect of the game more I'm sure. That just doesn't happen to be what they are testing right now, so those coming here looking for a fully enriching solo experience will find this set of Alphas lacking, nature of the beast.
im playing from pre alpha this game, it was much more solo friendly before.
Also, remember, being a Solo player doesn't mean you don't ever use the Cities for resources, The solo playstyle can still be accomplished by mostly traveling alone, and making periodic forays into town to stock up on those resources they can't make/gather themselves, sleep at an Inn if far from their private home to lock down a respawn point, etc... Solo play doesn't mean they are the only one that matters on the map, if completely, utterly solo play with no other player interaction was what someone wanted from a game, why play in a Massive Multiplayer world at all. I prefer Solo play myself, I want to travel the map by myself, or with a very small group of friends/family for jaunts, I want to establish my smallish niche guild so we can help facilitate each other in our solo and part-time group play, without focusing all the time on the 'community' of the game, BUT I play MMOs because I want games where other players and what they do also has an affect on the gameworld at large.
true, you can do both.... and many will do, but the game mechanics should not be restricting.
@Roccandil said in shitty game:
PvP is different, of course, although there's room for variation:
- Full loot for kills on Tartaros
- Inventory loot for kills on Syndesia
- No loot for kills on Arboreus
Could even vary that more: a character living on Tartaros will always lose all loot for PvP deaths on Syndesia and Arboreus. A character living on Syndesia will always lose inventory for PvP deaths on Arboreus.
That would tend to discourage all but the most serious invasions. 
its already said it will be like this, if it will not, then it was changed.
and i do not know from all this new guys come from, thinking they know something.... this is not a full loot game, never was, only Tartaros is and they come here like they know something, @munch probably didn't read the spotlights from the past, and i will be shock if he knew about the 3 planets.