Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Gothix
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Gothix

    • RE: Suggestion: Just something I always wanted. Name my sword!

      I'd say that reporting players is quite easy as they can easily be found and forced to rename (they are connected to account).

      Even like that it drains resources from gaming company to do so.

      Oth the other hand, someone can craft 100 swords and distribute them over the game world. Even if someone reported some other players has sword named censored inappropriate name that sword might have changed hands several time already, who will find it? And might be 100 swords like that PER player.

      Tracking ALL those weapons with inappropriate names would be a living hell for the company. πŸ™‚

      Tracking players with inappropriate names is child play in comparison.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Planets? or maps?

      It would be really cool if you could go full time east, and end up where you started from. 😎
      North / South as well.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: The unofficial Fractured census #1 - Age

      And where is an option to be a turtle?

      posted in Off Topic
      Gothix
      Gothix
    • RE: PK punishment

      @finland said in PK punishment:

      @gothix said in PK punishment:

      I guess it will be smart to stockpile on resources, so when you do lose the gear you do not have to go gather naked (or pray that they are available on AH and at fair price), but rather just go to your storage and craft new.

      Also would be nice to be able to destroy existing gear back to core resources (with some loss of course).

      In Albion I was doing so but I would avoid to log few days just to gather resources. I usually get bored after 30 mins so gather for 6 hours every day for few days it's annoying to me. Especially if you lose 6 hours of grind cause of a gank.

      I guess it's fun if you play with a guild, and mix and match PvP with gathering.

      Also should not gather 6 hour straight because of danger of loosing it all, but occasionally travel back to city to put what you gathered thus far to storage. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      I guess it will be smart to stockpile on resources, so when you do lose the gear you do not have to go gather naked (or pray that they are available on AH and at fair price), but rather just go to your storage and craft new.

      Also would be nice to be able to destroy existing gear back to core resources (with some loss of course).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @Finland

      I'd suggest (hope) that professions are the thing that would need leveling up. To level up the profession you would need time, and gathering, which would require traveling to other planets and PvP-ing (or economy).

      In this time you would be loosing gear, but you would always be able to easily craft new one, by getting some resources and crafting it. And you would craft such gear as how much your profession is progressed.

      So you would always be crafting cca same gear like the gear you lost.

      Killing someone and getting his gear and resources as loot, would help you with progressing your professions faster (and perhaps knowledge). So PvP and full loot would make sense, and in same time not be a horrible thing.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Suggestion: Just something I always wanted. Name my sword!

      On the other though...

      Gold sellers could just name weapons with a name of their site, and then just spam an item in chat without an ability for chat filter to catch them...

      And if weapons could not be renamed, you'd have weapons permanently named as gold seller sites in game world.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      I guess it depends how easy it is to get gear back.

      I agree that farming gear for 6 months, then loosing it all after one death would be retarded, lol.

      BUT, if you can make new gear simply by getting few resources, and easily crafting it in no time, than full loot is not an issue.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @finland said in PK punishment:

      @gothix About the pve communtiy is way larger in every mmo just take a look on numbers.

      I wrote why that is. πŸ™‚

      1. PvE community being more vocal in forums, because PvP players do post in forum as often, specially not in such early phases.
      2. developers cater to people they see in forums (mostly PvE) community, and MMO ends up designed more with PvE in mind
      3. MMO being designed like that, PvP community stays away and plays something else
      4. numbers show more PvE people in MMOs, duh

      Situation would be a lot different if MMOs end up designed more inline with PvP community wishes πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      @finland said in Stance on RNG Loot Boxes:

      @gothix gear will not influence the combat like you hope.

      So you are basically insinuating that there will not be gear tiers. I highly doubt that. I guess we will see.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @cognitive said in PK punishment:

      I hope there is no Pk punishment but, a Pk restrictions will be nice.
      Level distance for example.

      Yeah.

      PK does not equal ganking. Ganking is another thing, meaning high levels killing low levels.

      PK can be between equal levels. PK is just an ending phase of PvP.

      PvP is player conflict, it can end with a player retreating and escaping, 1 player dying due to environment or mob attack, or by one player dying to akill shot by another player (PK).

      Ganking and griefing is something else. Even if PvE players often mistakenly equalize PK and gank in terminology.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @finland said in PK punishment:

      @target the main problem is that a full pvp game can not be a mmo. People does not want to lose time.

      And what is any game but a "losing time" in exchange for a fun activity?

      Some people find this fun activity in PvE, some in PvP, and some in both.

      Problem with your argument is that you claim that most of people prefer only PvE, and don't like PvP, and for which you don't have a single study to show it. Yet you, and other like you, throw this claim around like it's a fact.

      I strongly disagree with it for example.

      I actually believe that PvP community is much bigger then PvE community. It's just that PvE oriented people spend a lot more time on forums, posting stuff, and are much more vocal, due to PvP people mindset that prefers action, and doesn't tend to spend time on forums as much as PvE players do.

      This can skew the picture and make it seem like PvE community is more numerous, and then most of developers tend to cater to PvE community and end up tailoring MMOs more PvE oriented.

      And magic circle gets closed by PvP community ending up playing other types of games simply due to MMOs not being what they are looking for since they end up PvE oriented, and thus more PvE players end up coming to them.

      Then PvE players say look, more of PvE players is in this MMO. Well, duh... ofc. when you were more vocal and it ended up designed with PvE primarily in mind.

      BUT... if MMO would end up designed more in lines of PvP, then a huge amount of PvP crowd WOULD come, and play. And this number would be much greater then PvE communities number is in other MMOs on average. Because PvP community is thirsty for a MMO that would finally come with some "more free" PvP.

      So, please stop using magic circle flawed argument: more PvE players are in forums - lets design MMO for PvE - MMO launches - oh look more PvE players came - duh.

      Globally (all game types considered) PvP community in world is MUCH bigger then PvE community. And it's time some MMO ends up designed to not punish PvP keeping all these players away.

      At least smart developers will take this into account, regardless of what PvE people are writing.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      @FibS

      • even if you ONLY sold one single cosmetic item for in game currency, you are already gearing that much faster then a player that didn't (the more you sell, the faster you gear)
      • better gear DOES provide more stats then worse gear, and even if you have ONLY one single stat more then another player that has one stat less, you are already that much in advantage over him (the more stats you have, the bigger the advantage)

      The fact that degree of advantage you can gain by re selling cosmetics can be more or less severe (depending on how hard is to re sell items, and how big the gap is between lower and higher gear) does not negate the fact that re selling cosmetic DOES offer a degree of P2W.

      You DO gear up faster, and you DO get more stats faster, compared to the players that do not re sell cosmetics.

      (read the rest of my post)

      Have fun. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @fibs said in PK punishment:

      @gothix said in PK punishment:

      [...]
      Β 
      So your claim is just simply wrong. As wrong as it can be.

      Keep living in denial, bud.

      I have absolutely no reason to prove anything to you; whatever you say and think, you're still going to get mad that Fractured doesn't let you pathetically pick fights you can't lose, you're still going to leave the game because you actually need to be skilled to PK in it, and the rest of us will still keep playing a game that's better without you there.

      Was nice talking to you. o/

      Yeah, keep using the insults, vs someone who is using arguments in conversations.

      You will certainly prove a lots of things to a lots of people like that. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PK punishment

      @fibs said in PK punishment:

      @gothix said in PK punishment:

      Fixed πŸ˜‰

      No, he was right the first time. Compensating PK scrubs end up playing alone, and as they're a tiny minority of players the game ends up dying with no player base.

      I like how the "sensitive minority" likes to throw around this "made up claim" in every MMO, without a single glimpse of any tangible numbers or any reliable studies made, ever.

      I claim that a MMO that restricts PvP actually looses more player base and eventually dies a lot faster, because when PvE content is consumed, if PvP crowd is not there to keep things alive, PvE crowd simply moves on to next thing.

      MMOs with a quality and less restrictive PvP live a LOT longer, because PvP is "the content" that never grows old.

      Also I claim that there is more PvP players then PvE players. The first glimpse at forums just shows the wrong picture because PvE players are the ones that tend a lot more to post in forums, while PvP players tend more to not pay attention to forums and social conversations led there, as it's not really their thing.

      (this is why i used the word "studies" at beginning and not "surveys", as "surveys" would be completely wrong tool to get the real picture, again, because of the fact that PvP players tend to engage in social conversations / follow forums a LOT less then PvE players)

      So your claim is just simply wrong. As wrong as it can be.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: General Game Design Suggestions...

      @pogo said in General Game Design Suggestions...:

      • If you want a broader Audience, make the game not too Hardcore or you’ll push out the Bread-and-Butter Players that you need to develop further. I mean that in the sense, that someone β€œwith a lot of time on his hands” can outplay someone with only 2h / day to an extend where he’ll never catch up.

      I think you meant, not make game too "grindy". πŸ™‚

      Also, I would agree, skill should matter more than gear. However gear should still have a meaning, otherwise gear progression would be pointless. Why go to any dungeon, or spend time on crafting, if better gear doesn't give you any bonus.

      I like the system of original The Secret World (not the Secret World Legends, that's just total crap). Original TSW had a gear system, where you needed not only to spend effort to craft your gear, but also use knowledge in choosing what kind of stats it will have. So the gear not only had more stats, but stats better fitting to the deck you wanted to use.

      Higher gear was a LOT stronger then lower gear there, however SKILL was still more important, and player in full blue could completely destroy a player in full epic if he had better skills, even though epic gear was a lot more powerful than blue gear.

      I've never seen any MMO do the gear and skill system so perfect like original TSW, not even close. If Fractured will have half as good system like original TSW had, it will be a blast to play it.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      Cosmetics wise, I also prefer fixed cosmetic items with fixed prices just directly sold in shop.

      I never liked gambling, specially when you even don't know what actual chances you have. But even with chances known, I don't like it.

      I like to see the item and it's price and then consider if it's worth it for me to spend X of currency to get Y item.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stance on RNG Loot Boxes

      @Jetah yeah I might have missed the thread. I think the reason is when I hear "loot boxes" I automatically think "P2W". Got burned a lot in past MMOs. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • Suggestion about daily message quest

      Suggestion would be that this quest is changed to "post a constructive daily message", because just spamming anything random in a "posting daily message" thread should really not be what the quest is about. πŸ™‚

      Quest should incite people to actually read discussions and post something constructive.

      So, imho, it would be a big plus to modify this quest to actually suggests that (and then close that daily message thread that will just grow to million posts, and suffocate the forums needlessly).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Suggestion about hunger/thirst

      @logain said in Suggestion about hunger/thirst:

      @gothix said in Suggestion about hunger/thirst:

      I'd agree that w do not need too many "pain in the ass" mechanics. Game is supposed to be relaxing and fun.

      That's a matter of personal preference. Some want a game to be 'relaxing', some want a game to be 'challenging', both type of games have their dedicated target audience.

      If you will notice, I specifically wrote -- "too many" pain in the ass mechanics.

      "Too many" being the key part here.

      Challenging game is fine. I actually prefer games to be challenging. However "annoying" does not always equal "challenging". Too much of "annoying" usually just equals "pain in the ass". πŸ˜‰

      Challenging is something that requires skill, something that not everyone will be able to do, while not necessarily requiring just physically working through too many "annoyances".

      Meanwhile, things that anyone can do, but it's just "too many of them" thrown all together, so it just equals "work" -- THAT is just annoying and not challenging.

      So to the point, "challenging" = yes please, "annoying" = no please. πŸ™‚

      (a challenging game that requires a lots of skill can still be relaxing, assuming you have the said skill, while a game that requires no skill, just a lots of time / work can get quite annoying)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • 1
    • 2
    • 121
    • 122
    • 123
    • 124
    • 125
    • 124 / 125