@Eigus Yes, there are people who feel the combat is clunky and non-immersive, but there are also a lot of us who enjoy it immensely.
Things like sound and animation fixes aren't things that are going to be high-end priorities during testing, they just need to be smoothed out by launch, but understood that everything else in the game comes first.
Every group is different, and your never going to please everyone, and that's fine, that's how the world works.
This game is going for a very specific asthetic in gameplay, with mouseclicking and no autoattacking being a standard. Keyboarding the hotbar and no gamepad support are conscious decisions by the devs in order to get the asthetic they want.
Things like skill activation timing are still being worked on, of course, but that has changed throughout testing. We now, for instance, have skills that can be activated a few times before cooldown kicks in, not a one and done thing...like the Arcanist basic healing skill. They have also said that eventually, it will be a conscious choice what you put into your hotbar, because you won't be able to activate things like remedies and bandages from inventory, thus cleaning up combat even further. Either you hotbar it, or activate it out of combat situations anyway...(not sure what the final idea with be...they may even add another hotbar slot or two, or even add a 'belt' or other piece of equipment that grants a dedicated slot or two for such things)
The gist of it is, they need to get the skills and weapons and enchants and talents all balanced and then once that happens, they will be able to fine-tune the combat to exactly what they want, but whether or not that will meet with your expectations is hard to say. There will still be those of us out there who really enjoy it so far the way it is, afterall.