@Mirgannel12 Yes, your definitely not familiar with MMORPGs
There will of course be underlying storylines within the game of Fractured, but of course these will not truly be reflected within either the Alpha or the Beta testing phases of the game. As the mechanics are nailed down, tested, reworked, tested again, rejected, replaced, confirmed, augmented, and so on, the underlying storyline will be modified and adapted to fit more seemlessly with the final product.
As to what to do once you reach the "Max Level' or "finish your city" and what-have-you...Many players of MMORPGs are more than happy to keep on playing and upkeeping their cities, maintaining their characters, just to stay on top. They will also experiment with new builds, try out building a city in newer areas, or with a different focus for the city itself, just enjoy playing with their friends going on master size raids over and over. I know Fractured is not as much about grinding as other MMORPGs, but once you reach the 'end game' stage, what you are essentially doing is grinding through things over and over to improve your strategy, and just spend time with your guildies and other friends as you play the game.
That is not to say that the game doesn't grow and adapt, because MMOs do exactly that. As more and more of the population of the game reaches the current 'End-game' criteria of Fractured, the Developers will more than likely bring out new content, expand limits, produce new raids, different enchanting reagents, and thus newer gear options, in essence, the game grows with the player base so as to keep it fresh and relevant to those who play the game diligently.
Unique to MMORPGs, however, is the fact that in fact, the player-base actually does drive some of the internal story line as it progresses and adapts. New content will come out and reference things like a Great series of City on City siege wars that the players initiated in the game. As certain raid bosses are retired and replaced with new ones, you will start to find bits and pieces of lore within the game referencing some of the more epic tales of those raid bosses defeats, and even some of their successes when they may have driven the player groups back time and again before finally being overcome.
tor
What I'm trying to say is, the Story in an MMORPG is dynamic and every growing and evolving, based on the demand of it's player base. Judge not the story by the Alpha and Beta testing phases, but wait to see how the story unfolds when the game releases.