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    Posts made by GamerSeuss

    • RE: How click intensive is Fractured?

      @Zori Well, there is talk about putting your character in a combat mode that ignores things around you until combat is over...no gathering or looting.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: How click intensive is Fractured?

      @LonelyCookie Not really, the devs said from the very beginning there are certain design philosophies they won't budge on, and Mouse-click movement I believe was one of those.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Maritime aspect ?

      Last official word was no Sea-battles in the works, as was said, main advantage is being close to a fast travel node

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Matters of the purse

      Click on 'Foundation' from the main site, and you'll come to your foundation level page. Scroll down and you'll see a list of rewards based on your Foundation level. Your Foundation level goes up the more you participate in the site/forums/read news entries and share them, etc... and these rewards are at least some of the rewards you can receive.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @Gropes Thank you, Gropes!

      As to the Guild concerns as to enemies using their resources against them, the GAME (not a Governor or Guild) could apply a Flag to a character that has attacked a City Citizen, making them Capture on Sight by NPC guards, and allowing Citizens/Bounty Hunters to PvP them until a 10 day timer runs out, or they have spent 1/2 that in-game time in Jail in that city.

      This would not allow Governors and Guilds to make their cities exclusive, BUT it would address enemies exploiting the open city rules unrestricted.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: So... Legends of Aria

      I played it for like 2 hrs, then uninstalled it, very disappointed

      posted in Off Topic
      GamerSeuss
      GamerSeuss
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @guduffra20 That's a subjective opinion, not a fact...to a lot of players, PvP is the absolute opposite of cool...keep in mind, your fun and my fun don't have to be the same.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Can we still play the game if there isn't a current test?

      @Kazzier Yes, currently Late February, and tests have pretty consistently been 4-6 weeks long

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Next test?

      Late February

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @Ostaff Yes, because most of those games encouraged the Large Group mentality, even if the player base didn't always want it. They ended up joining Guilds out of necessity, and that's really not the reason I would want to join a guild in the first place. Most Solo-centric players join a game, and explore as much of the solo content as they can solo, while feeling out some of the people around them so that they can make short term alliances that may eventually lead to joining a more open minded guild. I mean, we all know that End Game content, certain bosses for instance, usually require more than just one person to take them down. Alliances of the moment, repeated a few times, sometimes leads to guild formation and all is good then, but the Solo player shouldn't feel like the majority of the game is forcing them in that direction, because the fact of the matter is, there are a whole bunch of people out there who play these games mostly to kill time by themselves or in small groups of circumstance...others who play to join up with friends and family for a few hours on a rotating basis, maybe Bob plays with his sister Jenny on Mondays, has a couple co-workers who might ask him to hit a Raid on the weekend, and the rest of the week, he mostly works on his own things, mainly being Skilling and Exploring. These are the players the game wants to target and encourage to keep coming back. It's just like Micro-Transactions vs Pay to play, sure, pay to play gets a bigger chunk of money guaranteed each month, and a big group comes together and all puts a bigger chunk of money/time/etc... in the game compared to the little groups and solos, however, just like how hitting players with a free game, but micro-transactions to get little things like boosts and stuff, often end up making the money made from the game skyrocket, so having a ton of Solo/Small group players coming back day in and day out will profit the game overall more than the big groups., or at least has the potential to do so...when you figure you might have 10 guilds playing, each with say an average of 100 players, that's 1000 players invested in the game...but for each of those sets of 10 guilds, you may have 5,000+ solo/small group players...sure, they may not even ever do the boss raids and end game content, but the Devs care about players logged in more than if they are consuming every inch of content, AND those solo'ists often will find all kinds of little things in the lower level parts of the game that the big boys ignore in their rapid rise to power.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      As @spoletta said, there are actually far more small groups/solo players than Guild players who play MMOs so the major faulty reasoning that the "Multiplayer" in the name means the games are set for big groups is actually detrimental from most Developers' standpoint.

      Developers shouldn't specifically cater to either group to the exclusion of the other, however, they need to make a balanced approach that allows both groups to benefit from their particular playstyle, as well as paying certain disadvantages for said playstyle.

      My own suggestion for the City Resources to balance things out is as follows:

      1. A City's Coffers gets a share of the 2000 gold used to buy Resident parcels in an area....not saying they get the whole nut, but some of it needs to go their way, 10-20% so 200-400 would be good.
      2. All Resource Processing facilities in town are open to use by anyone, however, all of these resource processing centers include a small fee for usage. The fee would vary from processing plant to processing plant, but again, this makes it so if your enemies want to use your resource development systems, they have to pay into your upkeep to do so.
      3. As with part 2, Make visitors pay for use of the Inn, the Stables, maybe even pay a small tithe to enter the city beyond a certain tech point. Once there's a wall and guards, many medieval cities charged a Tax or Tithe at the gate when you entered a city unless you could prove you were on Royal Business.
      4. Citizens of a city, those with their actual citizenship set to that city and who are in open support of the city, internal or external plot not withstanding, either waive the fee at the resource places, or get the fee reduced. (ie: In-Town Citizens get the use for free, Resident Citizens living out of the town walls pay 1/2 the normal fee to use the processing centers)

      These are only minor changes that can be made to the city, specifically affecting resource conversion, but these would allow for both the Solo/Small group players to thrive in the game, AND the Big Guild/City-centric groups to profit from these hangers on to help defer their own upkeep costs. Want to use a city's resources, you should help the city pay to maintain them afterall.

      EDIT: and obviously, you allow the Governor to set the pricing on resources, tithes, taxes, etc... but have an upper cap they can't set it above to make sure they aren't trying to make their city totally exclusive by overcharging and then just giving use to their Citizens for Free

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: End game?

      The thing you have to realize is that a Wooden Club and a Steel mace are effectively the same classification of weapon. In other words, the Steel Mace is going to be better, in general, than the Wooden Club, as it is a 1 handed bludgeoning weapon made from better materials....but that's it. Your not looking at massive divergent weapons/armor in the game. There are no 'Mace of Disruption' boss drops to throw things really off kilter.

      Just as was said previously, certain equipment is better vs certain mobs, certain equipment is a little bit better because its made of sturdier materials, and some equipment, made from more exotic materials, might even include a Free equivalent enchantment on it, but it is generally only effectively a Tier 1 enchantment, so not massively game-changing.

      Each Weapon and Piece of armor has several factors that go into how effective they are, but in and of themselves, none of these factors drastically make a weapon stand out in all situations.

      They each have a limited number of enchantments they can hold, with the Torso Armor piece holding the most so far in game, at I believe it was 7 spots. Each enchantment you put on the gear costs 1 spot per tier of the enchantment, so at most, that body armor could hold 2 Tier 3 enchantments, and 1 Tier 1 enchantment, plus if made of an exotic material, have 1 additional Tier 1 equivalent enchantment on it. This is not as huge a difference as gear has in most other MMOs, where the right piece of gear can get you through entire quest lines nearly unscathed or unstoppable (Armor or Weapon)

      Also, every piece of gear has a degredation rate, as you use it, it breaks down. Right now, there are no plans for a Repair ability, so gear must be periodically replaced, and the reagents and exotic materials can be harder to acquire than going with the simpler version of gear, not to mention more time consuming to craft overall.

      Finally, there is no Level requirement to use specific gear, and not really any Stat requirements worth mentioning. This means a Brand new, day 1 character can join in on a Raid with his friends who've been playing for 6 months, and all the friends have to do to make him comparable in battle is to throw him some mid-to-high level gear. The main deficit that the newb will have in the battles is a lack of combat options, as they will only have unlocked the starting skills for their archetype in this scenario, and they will not have increased their Talent Tree abilities at all yet. Both of these things are nice, but neither by themselves is gamebreakingly going to set a character above the others in a Raid Group.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Can we still play the game if there isn't a current test?

      @Excelix said in Can we still play the game if there isn't a current test?:

      If so, at what point will the purchase of an alpha access key allow you to play the game without there needing to be a current test running.

      Never.

      As long as the game is in Alpha and Beta, a current test must be running in which to play...between tests, they take the servers down, analyze the data from the test, implement new mechanics, reset everybody to the beginning, and get ready for the next test. Mayhaps the final Beta may just roll right into release, like many games have done, but again, that would end up being the final Beta, and a test would still technically be running until the game releases.

      Basically, this means you will only have 100% access to the game once it comes out fully as a released property, and until then, you get little testing tidbits to tide you over and wet your appetite for more.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @Tiptoe This is actually how they said it would be right now.

      Each planet determines the default setting of the game, PvP, Partial PvP, or just PvE. Each planet hosts 1 race, but there is nothing to say a Human can't move to Arboreaus to stay out of the PvP pool, and establish him/herself there.

      The only thing you still might have to worry about, is the occasional Cross-planetary Raids that are supposed to use scheduled portals I believe, and will mainly only affect towns, not soloists in their own homesteads.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: The value of Information

      @PeachMcD said in The value of Information:

      I try really hard to stay away from FB these days....

      I probably would too, unfortunately, I'm far too invested in the FB platform in my other endeavors. Just like how I have to have discord for a few things, even though I hate it, I have to have FB even more...I help run a local gaming convention (On the Board of Directors), I run the Biggest Karaoke Group on FB in my area, I run a FB group for Nerds with Pets, I run a Player/DM LFG group for Tabletop, Our Crafting and Editing side business has a FB page, The local gaming store where I'm a Store Sanctioned DM primarily uses a FB group, with Discord being the only backup (if given the choice, I will do FB over Discord, anyday), I have major health issues, and FB is how my Friends and Loved Ones keep up with my status in that regard, I'm involved with several other Gaming and Nerd gatherings/conventions, and finally, I'm a member of several Authors' groups where I network as an Author myself, and also solicit our Editing business.

      Frankly, I'm kinda stuck with FB until like every other platform, it eventually fails. I was hopping Google Hangouts was going to take them down (was a MUCH cleaner system, in fact) but it just didn't catch on and couldn't take on the Juggernaut. Like with MySpace, FB will only go down if they actually have a server crash that keeps them offline for a week to 10 days, giving time for people to actively search out an alternate avenue for social media contact.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Updated version of the Map?

      As before, they probably won't post that until just prior to the Governors getting to pick their cities.

      posted in Town Planning
      GamerSeuss
      GamerSeuss
    • RE: Are guilds world specific.

      Except that Fractured is trying to encourage player interaction in the Economy. By allowing a Guild to include anybody, a Guild can invite a wide range of players, and then exclusively trade within their Guild, locking everyone else out...not what the Devs want.

      Granted, you can create an Internet OverGuild and then have alliances within the Guilds of the game, but it is an additional step...plus this encourages players who play more than one character to join other diverse guilds and spread the game around a little bit. The thing they don't want is an OverGuild of the game, of course, that doesn't mean one won't develop, but they can try to discourage it.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Nexus - Neutral alliance city

      Ok, so when you Own a House, you can have 1 Co-Owner, which allows that Co-Owner to build on your plot of land, it shows up on their map as a home icon, etc...

      Other buildings however, are governed by towns, and the Governor can set them to Public or Citizen (not sure what else as I haven't been a Governor yet)

      In your Player Owned house/Plot, if you build a workbench, you can set it to You only(which if I remember automatically shares it with Co-Owners), Party, Guild, Friend, or Everyone. This is often how Chests are utilized, but of course, direct trading will make Chests less essential in this regard.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Next playtest ?

      Barring special testing sets, like the recent 3-4 day PvP mini-tests where you started with everything unlocked, All Alpha and Beta tests will start over from scratch each time, as per the Developers (Alphas for sure, some betas may let you continue) as different mechanics are being tested, and they need to be tested from the ground up.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Nexus - Neutral alliance city

      @dallonz88

      1. The plots within a city are already limited to it's Citizenry. Thus, if you only admit 'Guild Leaders' as citizens, you effectively limit plot ownership to that leadership, but you prevent lower level citizenry from joining. In addition, you have the ability to Share ownership of a plot, but you have to individually invite a co-owner, and I believe your only allowed 1 other owner per plot.

      As to your other points, so far, no NPC guards have been implemented, and it is unsure if they will be. There is very little you can do to prevent another group from taking over your city, that is in fact part of the game planning in fact. You also can't really prevent the seizing of resources when your citizens leave city limits with the full loot PvP system in place. Within your plot or city, your safe, but not external to those environs.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
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