@Zori said in What exactly is the purpose and principle of cities and personal lands?:
It's a safe zone (even though your own plot of land is a safe zone too)
This is a major misconception people keep missing. Cities are a City-wide safe zone for everyone. No PvP or Monsters in cities, except during a Siege. While your personal plot is safe to YOU only, and the personal plots around you are not safe zones for you, but rather for their owners...so getting from your personal plot to and from the city or the wilderness can be a dangerous area to traverse. Your plot is an island of safety within an area fraught with danger.
Cities and City ownership allows a Governing group, say a guild, to grow and advance an area of the game, larger than a personal plot. Cities can hold multiple processing type services, are the only areas that can have farms, can be seiged and taken over, and should also be a source of both income, and advancing the Tech tree of an area. Only cities can level up in order to unlock higher level services that aren't available in the start of the game.
Personal plots allow an individual or small group to own a much smaller area of control within the game. Some services can be built within that plot, however, space is limited so not all services can be included. A personal plot is an island further out from the city that is safe for the owners, where they can rest up, re-equip, and re-spec before going out to attack the wilderness, or conversely, come back into town to avail themselves of additional services. Personal plots within a city's area of influence can also benefit from the tech tree of that city, but they do nothing in order to advance that tech tree on their own.
I personall maintain my previous statement that a Tax/Tithe should be applie to cities that the city governors collect from non-citizens in order to enter the city or utilize their services, with a cap to how high this charge can be so it doesn't become prohibitive. I also think that a small portion of the sell price of the personal plots within their territory shoud filter back to the city owners. These funds can help the city advance, and also prevent leeches from abusing a city, especially those of a group's enemies. Finally, my additional idea that puts a 'Flag' on a character for attacking/killing a member of the city's group marking them as PvP'able within the town, or arrestable by the NPC guards that can only go away over time or with spending half that normal time in jail, same as the Bounty Hunting/Alignment rules mentioned before.
These keeps cities relevant and 'safer' from their enemies using their services, keeps personal plots relevant and dependant on the cities they are attached to...yes, the personal plots lose nothing in a seige, however, the newly conquered city can lose some of it's facilities, and lower their tech tree ranking, adversely affecting the personal plots around them.