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    Posts made by GamerSeuss

    • RE: Bug and Feedback List Spring Alpha

      @Ignator said in Bug and Feedback List Spring Alpha:

      I want to give the Devs bugs i ran into and also some Feedback of things so fare. I will put more into it when found some more.

      Bugs:

      • sometimes when lumber wood some of the logs are standing horizontal and not pickable

      Known issue, talked out in dozens of threads...also, if the log is upright, it might signify a double trunked tree you just may not have noticed when it wasn't cut, or possibly a split trunk...it's the laying down logs you can't pick up that's for sure a glitch.

      • The scholar clothes with primal weave dont give the bonus like shown (Spell DMG 5%) (not chowing in character window)

      They're dealing with a few things involving higher Tier material crafting right now, fix one thing, another breaks, so bare with them. We're not supposed to be able to craft beyond tier 1 materials until the proper tech level research is done, but initially the starter towns were allowing all crafting options, regardless of tier, that was fixed, now it looks like Scholar's Clothes are not being craftable at all for several people.

      Feedback:

      • the bubble of the skill "Absorb" has a ugly look and should be changed
      • using Bank in Town are not possible only for all that are accepted into town -> Change to all can use it that have a plot in city

      If you have an in-town plot, you have been accepted in a city. On the other hand, there are the Residential Plots, which are technically not in the city, just adjacent to it, and as the code for the Bank is similar to the code for chests in town, it may be why permissions are the way they are, time will tell.

      • All skills should show "Damage Type:" like magic missles skill

      In a game like Fractured, they want players to go out and explore as much as possible to find things out, so even simple things like whether a spell does Magic damage or Elemental damage may require you actively go find out for yourself. They really don't want to just hand you everything, they want you to explore, use trial and error, and learn along with your character.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Please please please!

      @Denyde said in Please please please!:

      as for a stronger server, how bad the server runs, doesn't feel fluid at all. at first it's okay but then the more you play it gets worse and worse like a memory leak resulting relogging, etc.

      Still feels like this is on your PC's side of things. I've played without any issue whatsoever, and have everything set on the highest performance settings, so if anyone was going to have trouble from server lag, it would be Me. I've swapped between Window and Full screen multiple times as well, no issue, completely smooth sailing.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Calendar & Names

      @Mirgannel12 I did say there was talk about giving Governors access to account names. Yes, you can see an account name in the Citizen List, BUT you don't know who it is unless they tell you.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Deers are "imortal"

      @David353 My sister plays a Gladiator, she has 0 magic enchanted items so far, and she kills more deer than I do with my magic

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Calendar & Names

      Okay, you made a statement, where's the question?

      1. Calendars- I will say, they want you and your citizenry paying attention and actively monitoring crops, so I doubt they put a calendar in-game to make this less of an issue.
      2. Account names are private, and only available to other players if shared by that player. There have been some suggestions in regards to Guild Leaders/Governors/etc... mayhaps getting access, but that's about it.
      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: can't log in to the game

      @BjaVaZ Log out, clear your cache, then reboot your computer, then try

      posted in Bug Reports - Closed
      GamerSeuss
      GamerSeuss
    • RE: +Spell Damage % does not appear to be functioning
      1. How did you get the Tier 3 Armor set? Considering Prometheus said that the starter towns aren't even supposed to be letting us craft beyond tier 1, so that's a glitch, I wouldn't be surprised if the additional functionality of the higher tier gear is disabled and the game is treating tier 3 gear as if it were normal right now.
      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Prospective members

      This is done on purpose, so actively inviting a member into a guild/party, etc requires the characters meet face to face in game with a Guild Leader/Officer or Party Leader/Officer. You can soft recruit outside of the game, but that initial meeting in-game is required to join.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Community Call - YouTubers You Know

      Did not comb through the thread, so I don't know if I already posted, but I do broadcast on Twitch, and sometimes move those broadcasts over to YouTube afterwards:

      https://twitch.tv/gamerseuss

      My main streaming schedule for Fractured is Tuesday, Thursday, and Saturday Mornings from 2am to 6am CST for anyone interested.

      Just search GamerSeuss on YouTube for my YouTube videos.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: [QoL] Dead bodys don't need "this body has no loot" and bodys that do have loot need to be highlighted when hovered

      @luminos77 One of the things this game is trying NOT to do is follow along with already existing games and their habits of putting in a bunch of time saving shortcuts. A Loot All option isn't implemented yet, and may never be but even if one is, looting all the corpses at once won't be, as they have a full loot PvP world out there, and they want to reward the fastest on the draw when it comes to looting rights, so it is a perfectly acceptable, though underhanded tactic to follow other people around and try and steal all their lootings without actually engaging them or the mobs in battle.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: April 1st Server Crash - What Happens Now

      @Kralith I second this....as much as I want the servers up and running and stable, I also want you guys up and running and as stable as programmers ever are, LOL. If it persists through to the weekend, set it aside, post that it will be down as you take a much needed breather, regroup, recharge, and hit it fresh on Tuesday.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: About Townplot Claiming

      Also, if your addressing the whole 'Cities need to be claimed/supported by 20+ people before launch' thing, realize that this is partly just how their fast tracking cities in the Alpha stage. Once the game goes live, I believe you can apply to become a city governor, and then people can come in to support you, or put forward their own name for the job, causing it to become a popularity contest/vote...a little different and more time consuming, but more doable after regular launch...at least that's how I currently understand the plan is.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: [QoL] Better Management of Town Citizen

      Yeah I helped finish it

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Craft Button for Primal Weave Scholar Gear Doesn't Work

      I think I've found the answer...

      You may need to reach a certain Tech Level or something to unlock use of higher tier materials for crafting in your town. I was having the same trouble trying to craft Spider Silk Scholar Gloves, would sit with Cancel for about half a minute, then go back to the Craft option, nothing used or created.

      I took my Spidersilk back to the starter town and attempted to do the same thing there, and it worked, which means the starter town is probably set up at a higher tech tree level by default...not absolutely sure, but this is my theory

      posted in Bug Reports - Closed
      GamerSeuss
      GamerSeuss
    • RE: [QoL] Better Management of Town Citizen

      all excellent points. As a member of your massive citizenry, I can get behind all of that. Also, does anyone know at what town rank you have to be to build a town bank? I'll do my best to help build city buildings as will my guild, but having to run back to the starter town to use the bank is annoying now that we've got our city up and going.

      Just to reiterate, my in-game name is Darylanthys, and my Sister's name is Storm, my GF hasn't logged in yet to the Alpha to make a character so name is pending, but that's the DnDeviants.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Craft Button for Primal Weave Scholar Gear Doesn't Work

      either I stand corrected, or something they fixed ended up causing something else to break/disable...who's to say. All I know is, sometimes when working with higher tier materials, nothing happens.

      posted in Bug Reports - Closed
      GamerSeuss
      GamerSeuss
    • RE: Targeting is a problem
      1. agree, cursor can be really hard to see
      2. I've mentioned camera panning before, and hopefully that will be a QoL upgrade we get around Beta
      3. This one is intentional, they want the more organic click based combat over hot-key and have pretty much said they don't intend to change that.
      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Craft Button for Primal Weave Scholar Gear Doesn't Work

      I don't think they've fully unlocked all the Tier 2+ Material crafting. It's there, but I think it's disabled, same seems to happen when people try to make Yew Mage Staves for instance

      posted in Bug Reports - Closed
      GamerSeuss
      GamerSeuss
    • RE: [QoL] Dead bodys don't need "this body has no loot" and bodys that do have loot need to be highlighted when hovered

      don't count on QoL upgrades during Alpha, most developers deprioritize QoL until late Beta, as they want to get the mechanics right first, as changes in the mechanics superstructure can sometimes fix or cause more issues in QoL and they need to be addressed during the 'cleanup' part of development

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Cutting trees

      @Stacy555 This is still considered low priority over other more major issues. So you miss out on a log or two, they'd rather handle stuck characters, weird housing issues, and other mechanical things I would think.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
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