Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. GamerSeuss
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by GamerSeuss

    • RE: The Foundation - newsletter count missing

      @MrGrim the thing is, those kinds of nitpickers are never ever going to be happy, no matter what you do, so they are not the kind of players the Devs should be catering to anyway. That's like tilting at windmills and following lost causes.

      There is a Much higher chance they will lose real, less nitpicky players by not getting the game elements done and done right in time for decent alpha coverage. Yes, they may delay an Alpha here and there, but that usually means the alpha you get is that much better. If you add to the delays for fixing nitpicky little things, and then release Alphas that are slapshod, that's when your going to really lose valuable players.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: What are people playing while waiting for the next Alpha?

      @Jessikat It was long enough ago, and I've slept since then, that a lot of my beta days are a blur. I just remember EverQuest as being the greatest MMO I've ever played. I did base myself outside of Qeynos though, so it's not impossible that I was there for some of that. Always good to remake an acquaintance, whether I remember you or not.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Find out what post I missed sharing on Facebook

      @DisneyGamer68 I think the only thing you can do is share them all again. I did that about a year ago myself to make sure

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Fall Alpha Spotlight – Equipment Progression

      @axan22 he blocked part of the inventory, but that was unimportant to what he was showing, as he dragged what was the focus into the field so you could see it. All you would have seen was multiples of the same thing or a selection of things like was right above it. You really didn't lose any information so I think he was watching out

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @Jetah except the concept and feel of their combat system demands that you are clicking on the target when you activate an ability like that, so your doing things dynamicly and have a chance to miss in the heat of things. If you click an ability, then action freezes, you loose that.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Fall Alpha Spotlight – Equipment Progression

      @Logain the last 2-3 weeks of a month+ long test always tend to die down, no matter when during the year your testing. This is because most of the hardcore testers get everything they want to test done in the first 1-2 weeks. This is 100% normal. It actually helps validate those people who have called for more frequent, smaller focused testing.

      The general consensus that I've heard in our forums when asked, on the other hand, has Fractured players not overly enthusiastic about the release of New World, at all. Not to mention their release and testing has been pushed back a few times, so I don't personally see much competition from New World breaking Fractured as a whole. Most of the Fractured potential players are not going to buy into New World when they have already invested in Fractured and aren't overly enthused about it in the first place....but hey, I may be wrong.

      End of October is going to start running into Holidays when family will be demanding more of peoples' time than anything, keeping them from being able to necessarily be testing Fractured. If anything, The Holiday season is when other family members will be buying people New World, just considering it a game present for gamers (Parents and Siblings sometimes only know we're 'Gamers' and don't know what our preferences are) so that's when New World will start to drag players away, if at all. Really hardcore multi-game players will try to play everything they can, and will see the Alpha of Fractured to be a short enough access window to throw their focus on it, with the rest of their time doing Guild Grinds in New World to get their Guild that early jump to ultimate power on a new game.

      Only time will tell. Regardless, these kinds of misgivings should have been brought up back when they announced that the next Alpha would probably be pushed to the end of September, not now, when it's almost here.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Fall Alpha Spotlight – Equipment Progression

      Very exciting news, Prometheus, thanks!

      I can't wait to roll up my sleeves and get down and dirty with the crafting/enchanting tables. This is particularly one of my favorite aspects of the game already, and it will be nice to see how this new system change comes together. It is especially nice to see more Magic Channeling weapons than just staves out there. Now I'm seeing Blade Dancers and Spell Swords populating the landscape, combinging magic channeling blades with great spell combinations.

      As to late September as the release, You guys have said that before, so I don't know why people are acting so shocked about this. Yes, you're going to be competing with some other releases and Alphas/Betas, but that's true any time during the year. There is always some new MMORPG, Console Franchise, or something coming out, or it's Back to School, or Holiday Season, or whatever. I'm hoping to be moving into a new house in early October (current lease is up on November 1st) so I might be too busy moving to play this alpha much, but that's okay, I can destress after a day of moving watching others live play videos if I can't jump in myself for a few hours.

      This is also making a good gold sink for the game. More uses for gold give more value to gold. Now you actually have to decide if you're better off using it to enchant your gear, to buy/maintain your residence, or to stock up at the marketplace...or pay your BAIL to get out of Jail if your a PvPer getting caught by Bounty Hunters.

      Can't wait until the next update launches. Would love to know if you've also decided to keep with the plan to introduce Beastmen or if that has been solidly pushed off to a later Alpha.

      Cheers.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @OlivePit THIS!

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @spoletta This!

      The game is set to target around the mouse pointer, and also set to control movement/facing according to mouse clicks. No matter how hand dexterous a person is, I don't see them being able to go and click an ability, then go back to aiming. They don't want a target lock system. They want attacks to fail if they are misaimed through poor mouse control.

      Why have an ability bar, then, you might ask. This is because they limit you to having just the 8 quick actions, and the ability bar is your menu of how you've assigned them so you know 'Bandages are on 3' 'Anti-dote is on 5', etc... This hot bar is not a button bar, it's a graphic menu bar, where you set the menu to your tastes based on what skills you have unlocked and what equipment your carrying.

      This also goes to outside of combat, like when capturing horses. They want that to be a skill challenge. You load up your capture nets on a menu slot, you use your mouse to aim, and your keyboard selection to attempt the throw. Move your mouse at the wrong time, or the horse moves slightly and you miss the horse and waste a capture net. This makes it a skill based combat system in some ways, not just a button masher/click masher system.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Additional penalties on death for bounty hunters

      @Farlander zoning it is the mistake too many other MMORPGs already do. I play a lot of Old School RuneScape, and you can't really do any Wilderness content without being ganked by a PvPer.

      By making PvP available on Syndesia, but not overly appealing, they satisfy that half-way point between a PvP and non-PvP game. If you make it PvP zones, then everyone in that zone/those zones will either be actively PvPing, or running for their lives all the time.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Additional penalties on death for bounty hunters

      @Jetah yes, and there is a planet for those who want unrestricted PvP.

      They stated that the goal for Syndesia, the Human planet is to not be another PvP world, or a no PvE world, but rather a world where PvP is allowable, but hindered/punished, and PvE is possible, but fraught with the danger brought on by those who still insist on PvP play...a mixed bag. Each planet has its purpose, and there is no excuse for trying to make Syndesia a copy of Tartarus, or a copy of Arborea.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Additional penalties on death for bounty hunters

      @LordGorgeous a solo player could ally him/herself with a guild during a particular 'feud' and then they are stuck until that feud ends. The main way a solo'ist will PvP however will probably be, if this is the way they go, as a Demon in Tartarus.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Additional penalties on death for bounty hunters

      @Jetah That's just it, they don't want players to want to fight 'as bad' on Syndesia, but they do want them to have the option, and have to accept some limitations for doing so. They want PvP to be an option on Syndesia overall, but not a popular or majorly sought after option...and the community at large has been by and large behind that as there are generally more PvE players than PvP players in most games, and the PvP players can tend to be the most disruptive.

      They would prefer PvP players try to stick to Tartarus as much as possible, but allow for PvP on Syndesia because it is meant to be the middle ground between the 3 worlds, allowing for a mixed playstyle.

      They have also said they want to reward Bounty Hunters for providing a service by keeping the 'bad' players under wraps as much as possible. They count as Blue, which is the midpoint, so they do lose some in combat, but not as much as a Red does, because red is the dreaded voluntary 'bad-aligned' PvP player maliciously attacking the often unassuming PvE characters.

      Their other option, as they've said, is to restrict PvP type play on Syndesia to strictly Guild Wars type situations where you can only initiate PvP against a member of a declared Guild enemy guild member or ally, and then often for a set period of time before such large encompassing conflicts are resolved and set back to neutral grounds.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Additional penalties on death for bounty hunters

      as the goal is to incentivize being a good/bounty hunter player, and deincintivize being a malicious PvP player, the system is just fine as it is. They don't want to reward evil in ANY way. If you choose the evil path, there isn't really reward, there is just the ability to go exercise your evil inclinations on other players within the limits established. Bounty Hunters, on the other hand, are performing a direct service for the other players and in a way, for the developers, by providing a check to evil players, and as such, their risk should be mitigated in some respect, and the current level is just about right. We still need to test, of course, test, test, and retest, but I think this level works fine.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @Farlander now, see, this is a question to ask.

      Why do they prefer this schema, and all we have right now is some conjecture at best. I know, for instance, that it is easier to program macros/bots to emulate keyboard button pressing over mouse-actions, so that is a consideration. My other assumption is that they want that reality feel of having to physically aim with your mouse, in a general direction, and they may even want the misclicks that can cause you to mistakenly run at your opponent when you are merely trying to target them, but again, all conjecture.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @Jetah Why? I'm not arguing, I'm having an intelligent discourse. If you refuse to read, then yes, you are ranting.

      I say again, why do they NEED to do it? Because you want it? Not good enough. They are already trying to make it pretty inclusive for different playstyles, while keeping their vision alive, once they sacrifice their own vision, however, what's the point, it's just another game after that.

      End of comment, but looking forward to a reasoned rebuttal (and not expecting one)

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      @Jetah every person can't play every game, that's just a fact of life.

      The feel of a game is part of what sets a game apart from every other game out there. For every game out there that someone can't play for one reason or another, there are a dozen that can be played, so there is no exclusion going on.

      I'm handicapped myself. My particular handicap doesn't preclude me in this case. I am, however, practically completely blind in one eye, preventing me from playing many VR titles, and my knees can barely support me because of bone marrow density loss caused by being a renal patient, so I can't do too many physical activities anymore, even in something like the special olympics. (and I used to be quite active, mind you) but I have to face the facts that there are games I can't play, and games I can play at a disadvantage, that is just life.

      Fractured is working really really hard to be as inclusive for various playstyles as possible, while keeping true to their vision of the final product. IF they sacrifice that vision, they become just another game on a list, with nothing to make it stand out really. This means that they need to hang on to those things they consider essential to the game they are working to create. They make compromises where they feel it doesn't actually make the game what they don't intend it to be, and right now, they have said that the movement schema and targeting system is something essential to their vision of their game. As is making it as hard as possible for people to run Macros/Bots in the game, although completely preventing such is impossible.

      I'm sorry, if the game won't work for you with the schema they intend, however, that just means this may not be the game for you. Already they have set themselves a tough enough challenge trying to make solo'ists and group and PvPers and PvEers all happy in a single game on a single server. You can only ask of them so much.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      I agree, inclusion is a goal, however, sometimes you have to sacrifice inclusion for a particular feel you want a game to have.

      There are a lot of games out there with strobing lights, that people with seizure disorders can't play...they just become the non-target audience. They put warning labels on, but the strobing lights is an essential part of that game's aesthetic. Such is the case with the movement scheme that the Devs of Fractured have come up with. They specifically want a particular movement and targeting feel to the game. They also don't want some things re-mappable because they don't want Bots and Macros to be able to give unfair advantages in those parts of the game.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Will the abilities be clickable like in WoW?

      The Devs have said that the clickable movement and targeting is essential for the feel of the game they want and thus they won't be changing that. As such, you make a great point. It would be really hard to constantly have to move your mouse pointer from your target or move directions in order to click the quick bar and activate abilities...if anything, it would be even harder for a handicapped person to do this.

      People are looking at the two systems in a vacuum, not considering one when they think about the other. Yes, if they gave you controller/keyboard movement support, you could integrate the clickable quick bar, but they have already made it clear that's a hard NO.

      The point is also good for the whole porting to consoles issue, however, as far as I know, there isn't any plans to port to console, and if they did, it wouldn't be the first time that console controls would be set to different methods than PC controls. The main thing would be keeping it fair, which means probably no cross-platform play. PC gamers and Console gamers would each have their own server and never the two shall meet.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Quest system

      @PeachMcD Let's not forget Asteroid events that come and go throughout. I think, in a lot of ways, that's going to be key to the end game content. Asteroids is where they can break their own rules if they decide to do so without affecting the main 3 planets.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • 1
    • 2
    • 29
    • 30
    • 31
    • 32
    • 33
    • 60
    • 61
    • 31 / 61