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    Posts made by GamerSeuss

    • RE: Thoughts so far

      @Kazzier

      If by chatbubbles, you mean just a small indicator that your posting in chat, that might not be so bad, but actual bubbled text would be way too intrusive.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Campfires should not allow you to respec

      I will admit a lot of games failed in the past. A lot of games also succeeded.

      UO was the first major MMO out there, and it can still be played
      EverQuest is by far MY favorite, and one I first Betatested back in the 90s, and it is still around. I still play on the Mischief Progressive server.
      The point of bringing up those games wasn't because of their failures, but because of the fact it proves the point that you can in fact explore without any kind of Respec ability.

      YES, Fractured Online was sold on the concept of being able to Respec often, using the Preset Feature, but that doesn't mean you need to be able to do it on the fly out in the wild. Yes, for those who want to customize on the fly, it is nice, but it is by no means essential.

      I am a Fan of Dynamight Studios, I won't lie about that, but I am not a Fanboy. I don't think everything they do is automatically right. I am majorly opposed to the current handling of Recipes, for instance. I also realize that they are still Beta-testing and so a lot of things are going to be tried, and some are bound to fail, and some will succeed, or need tweaking.

      As to your claim that half of the 500 people who played the Alpha(with ph, not an F) I don't know where your getting your numbers, and I am okay with that, but if half have no problem, then that still proves you can explore just fine without campfire respecs. I said before, some want it, some don't...and I even said somewhere that I did think the split was somewhere in the 50/50 range, so your only supporting, not disproving my thesis.

      I hate trolls, but I won't take offense, as I can sense your frustrations and I'll try to be understanding of that.

      You just want the game one way, and there are some who agree with you, but you do need to realize that your vision, just like my vision, is not the only vision of the game.

      The game, as it stands now, is very solo friendly. It is very PvE friendly as well. Syndesia, especially, is still in flux, but I am liking most of what I'm seeing.

      Campfire respec, to ME and those like ME, is a bit much. Will it kill the game to make it permanent, NO. Will I rage-quit over it, by no means. I'll even take advantage of the ability while it is available, so as to properly and completely test the system, but my preference is still that it go back to towns only.

      I also am one of the ones that has been quite vocal(if you look at posts from a couple years ago, earlier Alphas) about not being mandated to play in a group. Just because an MMO has the world Multi-Player in it doesn't mean it is just for those who want to Guild, and I'm that way (although I do have a small personal Guild, and I did join a bigger guild for the Alphas and Beta) but there are the starter towns you can Respec at. Also, I think Residences are a fine compromise between having to be a Citizen, and getting a Private plot.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Trouble with Tanning Tub

      Nevermind, I figured it out. Thought they were Sea Troll Leather, and they were Mountain Troll, trying to drag them onto a Sea Troll stack didn't work...my mistake

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • Trouble with Tanning Tub

      Two slots not working

      I was unloading my Tanning Tubs on my Sister's plot on Myr, and 2 of the slots won't unload. They are stuck. I managed to refill the slots around them, but they just won't release.

      The plot is in the residential area of FarFarAway, NorthWest of Town at Coordinates: -3220 W -2867 N, it is the Tub closest to the Chest in the upper Corner of the plot.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Campfires should not allow you to respec

      @grofire Most seem to have no real trouble exploring?

      They didn't seem to have any problem in the last couple Alphas either, when Campfires only healed up (but not your purples)

      You can explore quite a lot of the continents with just using campfires for spot healing and mana recovery. I don't know about you, but really, I rarely change out my presets anyway, and I think most are the same. They choose the preset for the mob they intend to hunt, and anything along the way they aren't 100% optimized against, but they do just fine.

      The point is to not always be optimized. Sometimes, you need to work for your mob killing.

      Respec at campfires rubs many the wrong way and makes it feel like the game is in far too easy mode.

      I see the appeal for some, but it is not universal by any means, and it definitely doesn't stop anyone from exploring. Might make it so you don't want to, but shoot, most games don't even have a Respec feature at all and people do just fine.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Filling the Knowledge Tome Meaningless in Tutorial?

      @Contucky I 100% recommend this strategy.

      1. You get some nice starting Knowledge Points at little to no risk.
      2. You get a selection of skills you can unlock to dip into other class archetypes if you like.
      3. You get comfortable with the mouse combat system if it is new to you.

      You can again earn the KP from young wolves and bandits on the mainland, because the tutorial ones count different. They just don't show up in the Book of Knowledge listings (they were removed with one of the first patches)

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Are Melee Fighters Viable...?

      My sister, @StormBug plays almost exclusively a Melee character, and she has had very little trouble solo'ing. She's still in starter gear, so she's not exactly taking on Spider Liches solo, but she can fight as well as a mage can in most situations. She does stupidly brave very well!

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: About something

      @Ookywooky Probably won't get the Treasure Map thing, as they want items to be totally Player Driven, so no rare loot to be found. Best you might hope for is some Gems and Gold in such a Treasure Map system, or a Rare Reagent or two. (Recipes right now would be nice...I'd follow a treasure map for them)

      As for what they want tested, they want the tires kicked, so they want everything tested right now. It's beta, they want us to play the game as if it were real and see what transpires. Try to break it, and report those breaks. Etc...

      The only time I've had jumpy graphics on my Laptop has been when I was out traveling the map for several hours. Usually logging out and back in fixed it...think it was just the game graphics cache filling up. Not sure. Most of the time I am smooth sailing.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Campfires should not allow you to respec

      @grofire It's all going to come down to how vocal each side is on this issue.

      Personally, I like only changing presets at towns, but as @spoletta suggests, just preventing the creation of new Presets in the wild would be an okay compromise. This way, if you want to set up a new 'build' you got to go to a home or town, but if you just want to swap between your standard builds you keep on tap, that's fine. You get 5 skill and 5 talent presets, that is a lot of mix-and-matching to work with. Combine it with gear and you can do a lot of different things.

      I'm primarily a solo player, so I get where your coming from in regards to not wanting to be too town dependant, but for things like making new presets, a quick run into the starter towns should suffice. You still have to go into towns to get rid of purple buildup on your lifebar anyway.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: On the matter of economy (durability, masteries, gear drops, imbuing)

      @Tuoni

      1. They aren't going to scale back material availability. That is a big part of exploration.
      2. This means that if, when you salvage an item, you get even 1 Material back from said item, you've added 1 more material use into the game, thus adding to the Material glut. You would have to scale back materials gathered in the wild and as I said in point 1, they aren't going to do that. (Not likely)
        Right now, a material sink for the game is people making lots of lesser items and then trashing them, just to get mastery. You remove this sink by giving some of the materials back. Or rather, you scale this sink back heavily, as now items get recycled into the system.
      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: On the matter of economy (durability, masteries, gear drops, imbuing)

      A salvage system would make matters worse because you would be taking basically almost broken, or essentially useless (skill training) items, and exchanging them out for some of their previously used materials, thus allowing those previously used materials to be used again.

      A salvage system essentially means a Material is now worth like 1.1 to 1.5 times as much or more, considering how many times you can use them.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: The absolute ridiculousness of mage gear

      I typically play mages, but I have to disagree.

      Yes, I want more gear for everyone, and expect when the game launches, there will be lots of choices, but as to mage gear without recipes...

      Although I hate the recipe system, I can easily see why there isn't as many mage gear options on the game. Mages don't need as much gear.

      1. Mages currently have armor that almost never loses any durability
      2. Mages typically attack using skills that don't even really require a weapon at all.
      3. Primative Mage Staves give basically an unlimited non-mana magic ranged attack, already. Yes, improved staves would give a bigger damage hit and also typed damage other than 'magic' but I would still call that advanced gear.

      Now look at the other characters:

      Every other character HAS to have a weapon to attack, or get up close to unarm strike, for much higher risk.
      Archers, your other ranged attackers, still must have a bow to use their archery abilities. Fighters have to have melee weapons to use melee abilities, and often these are separated by types, Slash, Bludgeoning, Piercing, etc... so they often need to carry multiple weapons around. They have other armor varieties, but they are right in the thick of it, too, taking damage.

      Shoot, the Mage starts out with Mage Armor, which over-rides the worn armor and protects the mage fairly well for the occasional hit they may sustain.

      I don't like recipes, let's get that straight. I'm not for how they are so far, but I do completely understand why they are treating mages this way in comparison to other classes. The naked mage build is still a thing people are looking at for PvPing, afterall.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Master Crafters not Recipe Junkies

      @StormBug I agree

      I don't want crafting simplified, I would love a rich, dynamic crafting system. I want everyone able to participate to their own degree, but lock parts away behind time walls. You want to be a Master Leather Worker, then you don't necessarily have time to also be a Master Platesmith and a Master Alchemist. You got the time and attention span, however, go for it.

      Also, @Ulfnaor I think you are misunderstanding @spoletta when he said this is an anti-alt system. The game does encourage alts for each planet, for instance, which is why I believe at launch, they intend to allow like 3 characters by default, and I know some Packs granted bonus character slots...however, Alts for things like Citizenship won't work on the same planet, because Citizenship is Account-bound, not Character bound. You also apply for Citizenship based on your Account name, so you can't make an alt to sneak-join a town and undermine it, because eventually, your account name will be notorious.

      This means nefarious Alt'ing will be requiring paying for the game multiple times. A good deterrent. Not perfect, but good.

      I think a lot of players actually fully intend to have a character based on 2 or even all 3 planets eventually. (some of us hate PvP enough that we'd probably not do the Demon world at all)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: On the matter of economy (durability, masteries, gear drops, imbuing)

      @Tuoni Change 'not that interested' to 'the Devs have set a hard line that there will not be a repair function'

      A Repair function or Salvage function would just make the economy problems and durability issues 1000x worse off. In fact, even if they adjusted the durability, by adding such functions, you would erase any good you got from those adjustments.

      I do agree, as some have said, that more damage needs to be taken by some equipment, like axes and hammers when 'gathering' and maybe a bigger Durability hit when someone is knocked unconscious/dead.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Reverse engineer/disassemble used gear

      Seriously doubt this will be implemented, because games that generally have a 'Salvage' function also generally have a Repair function, and the Devs have already set a hard line against the ability to repair. Also, as there is really an overabundance of raw materials in this game, and as it has been pointed out elsewhere, more materials coming in, than breakage leaving the game, a salvage program would be detrimental to the overall game economy

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Campfires should not allow you to respec

      @DarthJafo They are talking about respec'ing Skills and Talents, I believe (may be wrong)

      @Ulfnaor > They started with the respect of Talents/Skills on campfires, then when cities were introduced for players, they took it away. A portion of the testers were in an uproar about it, and another portion loved the new system. Either way, this is the first time they have gone back to respec at campfires and again, your getting a split of the community. I bet if everyone voted, you would probably end up with a pretty even split, in fact. It is just a fact that as many people that don't like the respec, do. It is purely a matter of tastes.

      Me, personally, I liked respec in towns/homes only, not campfires, but at least the Purple Perma-damage isn't healed at campfires and you have to go to town/home for that.

      As an argument FOR respec at campfires (playing Devil's Advocate) This way you can spec for a trip through an area you know has one type of mob, get to a raid area, and respec for that raid. This is what a lot of raiding guilds seem to want.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Filling the Knowledge Tome Meaningless in Tutorial?

      You keep your KP progression, you just lose items (except equiped items, and they send you over with some meat, bandages, and a dagger)

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Foundation Bugged

      Points are currently disabled. They announced that like a month ago

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Player spawn locations during pvp combat is a big issue.

      @diabalo12 Do, Syndesia has been advertised from the beginning as the Mixed PvE/PvP world, with PvP supposed to be at an extreme disadvantage so as to discourage PvPers from attacking PvEers. That was clear from the very first advertisement of the game.

      PvP is possible, but on Syndesia, it is supposed to be mostly between PvPers, and not force PvEers to participate, or overly risk too much PvP. Some small risk of PvP is out there, but the PvEer is supposed to be at an advantage to compensate.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Master Crafters not Recipe Junkies

      @Ulfnaor This goes against one of the basic pillars of thought that sold many players on FO, however.

      One of their key selling points is that in fact everyone can do everything, that there are NO unique items, and that with just 1 character, you can explore all the various options as you want. No need to 'pick a professional skill' or 'stay in your lane' with regards to your archetype.

      Making people choose which crafts to specialize in, and once made, those things can't be changed is contrary to what FO engenders. At best, you could link crafting skills into the skill system so a person might have to change pre-sets when they change skill practices, but everyone should be able to do everything.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
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