@Fi said in Simple Request/Suggestions:
Customizable map markers/pins and notes.
This has been asked for numerous times, possibly after Launch I expect.
Ability to pay a harbor's travel free from our banks. Alternatively, the weight of gold could be removed or the harbor's equation could be made to ignore the weight of gold. (i.e., Harbors currently require gold to be carried to pay their requested travel fees and the weight of carried gold gets factored into the equation which may raise the travel fee by an amount or an unseen decimal that prevents the exact amount from being paid unless it is one gold less than the travel fee or if much more gold than the further risen travel fee is being carried.)
I've never ever had the unseen decimal problem.
As to the pay from the bank issue, like with markets, others can deposit into someone's account, but not withdraw anything...that is how banks/moneylenders worked in medieval times. You couldn't pay for things out of your coffers, but you could make arrangements to receive payments directly into them...the game handles this well.
As to Weight of gold being ignored in paying harbor fees, I could get behind that, specifically, only to save from having to go back and forth from the bank 2 or 3 times get figure out your travel funds.
Verbose tooltips for information that does not have them. (e.g., Hovering the cursor the attributes and statistics should tell a player what they provide and what they affect.)
A bit much for a tooltip, so I understand why they wouldn't want to do this!
Persistence of movement command over U.I. elements. (i.e., Currently, holding LMB to make a character follow the cursor does not persist when moving the cursor over a U.I. elements such as the hotbar or the mini-map which causes the character to abruptly halt until LMB is clicked or held again.)
This may not be something doable. In order to keep LMB as possible for interaction with UI elements, they may need to 'stop' drag function when hover-over is achieved and the code around might not be worth the small benefit.
Recipes for different forms of writing material such as stone tablets, paper (e.g., papyrus, parchment, amate, et cetera), and books that can be used for literature or notetaking.
Interesting thought, but there are quite a few other crafts, like cooking/fishing that I think are more a priority.
Helpful chat commands such as '/unstuck' with a cooldown.
don't use in-game chat, so no opinion
A multifaceted chat interface with the ability to create separate chat tabs with filters in addition to being able to cycle between chat channels with 'TAB' when the caret is active in the text field.
Again, don't use in-game chat (the font is too small for me to easily read and play at the same time)
Inventory filters and sorting.
Inventory isn't really big enough for this to be major. Autostacking might be nice though.
Moveable U.I. elements.
May not be worth the extra code it would take...movable/dockable UIs can be a mess to code.