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    Posts made by GamerSeuss

    • RE: Combat overall must be improved, clunky, sounds, animations, feeling, inmersion.... is pretty pretty meh

      @Eigus Sounds and Animation are being worked on...but aren't high priority over actual mechanics.

      As to the actual method of combat itself, this is working as they have said they wanted it to work. I don't anticipate much mechanical change in this. They want it to be click intensive, no autotargeting or autoattacking, manual aiming type combat without the option for keyboard or joystick/gamepad changeover...at least that's what's been said.

      Of course, I'm just a tester like you, but I've been testing since testing began, and that's the impression I've gotten.

      The actual mechanics of combat I find quite immersive and helps set the game apart from other games...but then, everyone's opinion is different.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Enchanting Tier threshold issues?

      @OlivePit So, it might have had it before, and just had a bad display value

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Enchanting Tier threshold issues?

      @OlivePit I don't know if you noticed, but in your example pic, you only have 3/5 primordial dust in the upper slot, so you may not have gotten credit for a t2 Enchant...of course, that could be how much you had left after enchant too, not sure, just pointing it out as a possible culprit

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Vice Governor promotion with the same right as Trusted citizen

      @Djaffa you can't even add a regular citizen?

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Vice Governor promotion with the same right as Trusted citizen

      The main right for Vice Gov is to add Citizens to the Town.

      They could also place city-level building blueprints within the town territory, but I'm unsure how it is after the most recent patch.

      They also have the ability to add funds to the Town Hall for upkeep, and all the Trusted Citizen abilities as well.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Fractured website "The Foundation" quest points issue

      They never said they restarted the Foundation system, so as far as I know, it is temporarily on hold until further notice. Nobody is supposed to be earning points right now

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Horse death

      @Tuoni I do believe that was basically what they said they would be, but can't recall if that was player rumor or a Dev, so don't quote me on that.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Maximum number of Characters?

      @Kave Nothing is known of the Wolf Mount from the Foundation, but it may just end up being a Skin you can overlay on your horse...still a great thing, and no worries about losing it that way.

      As to number of characters, they never said what it will be on release, but the main thing is they want to discourage alt charactering to an extent. We are figuring that by default, you'll probably get 3 slots, allowing 1 character per planet if you so desire, with higher tier packs giving some bonus slots, and bonus slots being available in the online store later...but again, this is all player supposition and nothing official has been shared that I can recall, and I've been following/playing since the Kickstarter, over 2 years ago.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
    • RE: Maybe the dev can introduce a command line tool for players to unstuck themselves

      @stkmro Interesting thought, but in general, you never want to give command line access to players in a game. It can then be used to develop bots and hacks and generally launch other kinds of cyberattacks on a program...

      This is why even limited command-line access will more than likely be reserved for moderators at most, but probably GMs or higher...of course, that's coming from another player/game designer/instructor, not one of the Devs.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Fractured Online - Free Week

      @Chyro The tutorial island is a whole new thing for this game, only introduced with the beginning of the open beta, so like anything else, it is going through growing pains as it has its own fresh set of bugs to iron out. Previously, you started in one of the main starter towns with a list of starter quests to guide you, but the tutorial is one of the things we the testers had asked for and recently received.

      Actually, in a lot of ways, it is early to do a free week, so those participating should feel lucky to get in on a beta week so soon. This way your truly beta testing, not jumping in on an early access product, but getting in on the part where you can find bugs, make suggestions, etc...

      Welcome to the new players, by the by!

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Fractured Online - Free Week

      @muker There comes a point of deminishing return on these kinds of benefits. I'm past the highest level of Foundation rewards too, but then, it's a bonus, not a necessity.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: Fractured Online - Free Week

      @muker you still receive rewards in the form of Foundation Points.

      It is perfectly natural for a company to offer extra rewards for a promo event that you didn't get just acting normally...that's why some wait for promo events, others are happy with just getting the foundation rewards...shoot, I invited my sister to join, and never even got credit for it, and she has a higher tier pack than I have now.

      posted in News & Announcements
      GamerSeuss
      GamerSeuss
    • RE: A Rant on Crafting and market economy problems.

      @OlivePit Durability, Population, and current percieved gold value vs item values.

      The gold sinks being added to the game will actually improve the market experience, but it isn't an instant fix or band-aid. The Gold Sinks need time to take affect, the durability issues need to be rebalanced, and the game population needs to move upwards to make these changes show. @dracokalen (was agreeing and adding to you, OlivePit)

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: A Rant on Crafting and market economy problems.

      The TAX is to support the town, the FEE is a purposeful game gold sink...both support the game's economy @dracokalen but only the tax, if any, supports the town.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: A Rant on Crafting and market economy problems.

      @dracokalen whoever said that the 'base' amount was more than a gold sink? They were quite clear that this was the gold sink part of it, and the tax was for the city...no subterfuge, it is exactly as advertised and intended.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Unable to Upgrade Founder's Pack (Solved)

      Well, they never said that upgrading would be available for unlimited time. Eventually, promo levels become incompatible with new offerings so that you can't upgrade further. That is pretty standard.

      Guess if you want a better pack now, you got to buy it outright and have 2 packs/accounts available to you.

      posted in Bug Reports
      GamerSeuss
      GamerSeuss
    • RE: Regarding Crowd Control

      As @spoletta said, the CC abilities are not additive, they just reset the duration.
      Also, as @OlivePit said, choosing to dump-stat your defensive abilities has consequences. The game intentionally wants to make every Stat meaningful for every character, so there is no real easy Dump stat. You can dump a stat, or average it out, but there are consequences to doing so. More even builds are thus encouraged, with just one Stat being relatively higher, and maybe just 1 stat being sacrificed for most builds.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: New Players & Tutorial Island

      Keep in mind too that this is the first iteration of the Tutorial Island. Unlike other parts of the Beta, Tutorial island was just introduced for the beta, so new bugs are bound to happen, and then it takes a sampling of those bugs to find and eliminate them.

      Also, they do want much of the game to be discoverable in the main game, not just guided through, and thus they don't add those elements to the tutorial island.

      I could see a couple optional quests in the island for catching a horse or enchanting an object, but definitely not building a house (anything that extensive should only be in the main game)

      As for the tutorial mobs, I think they struck the right balance with this. You can stay in the tutorial and get the bonus KP or you can skip it and the cost you pay is losing those bonus KP...don't just hand them over, and don't just unlock those skills if the tutorial gets skipped. If you want to dive right in without the tutorial, then you suffer the consequences.

      As @spoletta said, too much in the tutorial just makes it even more likely that it is going to be skipped. Right now, it takes less than 30 mins to do the tutorial to completion, all bandits and wolves included.

      What they could add is a warning before you leave the Tutorial that Tutorial Mobs cannot be completed in the knowledge book if you proceed.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Alternatives to Unique Character Names

      I've always been a fan of Unique character names in MMOs.

      I hate logging into a game and finding 15 versions of Gandalf, Merlin, and Drizz't Du'Orden in the game. It always takes away from the immersion for me.

      I am also not a fan of account ID/Tags attached to names for the same reason, and non-sensical/profanity names are also a no go.

      Unique house names are a compromise I like, but even then, I wouldn't want 50 Merlin _______ out there with just a different last name. Part of the fun of a Role-Playing game is to come up with a cool fantasy name for your character, afterall.

      posted in Discussions & Feedback
      GamerSeuss
      GamerSeuss
    • RE: Tutorial KP mobs

      Tutorial versions are separate, but are also not part of the listings in the book.

      It is advisable to max out wolves and all 4 types of bandits in the tutorial before leaving it. It only takes an extra 30mins or so really if you grind it, and lets you start with more KP/Talent Points to begin with, AND a wider range of skills to choose from if you like to mix class builds.

      posted in Questions & Answers
      GamerSeuss
      GamerSeuss
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