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Posts made by Galdaen
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RE: Offensive/Defensive Raiding Mechanics
Can you build motes? I want a mote.
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RE: Offensive/Defensive Raiding Mechanics
@Tuoni What would you consider tactical points? Will it just be king of the hill or capture the flag? Or did you have in mind something like destruction of medical facilities, confiscation/destruction of supplies, poisoning of food, immolation of housing?
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RE: Offensive/Defensive Raiding Mechanics
In some other games that enable destructible walls, they allow player damage to do damage to brick walls. I personally think it should be limited to specific equipment that attackers bring along, otherwise you can just have mob rushes plowing their way over defenses without any strategic planning. Maybe if the wall was made of wood, then I could understand players being able to break through. As for climbing over walls, that could be a viable alternative as long as there could be a difficult mechanic to scaling the walls so no one just flies up and over the defenses too fast.
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Offensive/Defensive Raiding Mechanics
Each game offers a set "standard" for raiding mechanics and sometimes add little twists to set their game apart from others. What raiding mechanics (i.e. Destructible Walls, Wall Scaling/Climbing, Oil/Rock Falls, Tripwires, etc.) would you like to see implemented, and which ones should be removed/avoided? What are the Pros and Cons of the mechanics you would like added?