@nelchael If the game is successful they will be able to do it in the future.

Posts made by Finland
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RE: An MMO Free of Levels and Classes?
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RE: Becomming an Angel or Abommination
@esoba I suppose that every angel will look the same indistinctly from the starting race. About abilities look it will not be affected cause everyone may get all abilities in the game. school are set. Maybe they will add some special effect to buy from the mark that woul look more close to an angel.
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RE: An MMO Free of Levels and Classes?
@nelchael Dunno what will be the difference. Durability may be one but could be also the skin/cosmetic. a master craftsman could crat a weapon with better look.
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RE: Hand Holding
@vengu I agree. Too easy is not always better. Hard to give something for everything by keeping variable difficulties. Vanilla WoW and TBC were another game
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RE: An MMO Free of Levels and Classes?
@nelchael gear will not make the difference. that has been told
SO will be only up on build and personal skill. A pro player with 0 hours on fractured could own a low player with 10k hours. that's nice to me.
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RE: Hand Holding
@vengu do you mean to make a game too easy to be accessible for everyone also 4 yo child?
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RE: An MMO Free of Levels and Classes?
@buffybean the skill. if you are not skilled you will suck in this game like in a moba/fps. the plan is to have something like an open world moba.
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RE: What We Know About Weapons
@buffybean you can craft all weapons but you can not design a weapon. anyway the equip (gear+weapon) will not influence the combat so don't hope to see tiers that usually makes difference between players. What will make difference here is the build and how good you will play it.
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RE: Fishing
@buffybean rare resourced should be limited (spown) in a restricted area and not the 100% of the planet.
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RE: Hand Holding
@buffybean So you love the classic design of classes. This is way better cause you may be way more flexible. like picking a shield form healing school. a leap from combat school. A frost wall from frost school. things like this makes you be unique.
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RE: Hand Holding
PLAYER ATTRIBUTES
The following paragraphs cover the effect of each of the six attributes in brief.For more information on what types of abilities they influence in detail, have a look at the Skills & Spells Galore spotlight!
STRENGTH
Strength is a measure of the raw physical power of your character, determining how hard it can hit with melee attacks, how much weight it can carry, its base armor rating, its ability to intimidate other creatures and to break objects. It also grants a significant bonus to maximum life, and is used as a requirement to equip heavy armors and weapons.Reaching a Strength score of 20 gives the character a unique powerful boost to melee damage.
Strength is the main attribute for heavy melee hitters that want to deal the highest damage in the game, being able to double-wield large weapons or hold massive 2-handed ones.
A character heavily focused on Strength wants to end a fight as quickly as possible with a small amount of devastating hits, stunning and knocking down its opponents, especially as it often lacks the physical and mental resources to sustain lengthy battles.
DEXTERITY
Dexterity is a measure of the speed, nimbleness, stealth and sleight of hands of your character, determining its accuracy and evasion ratings, the cooldowns of combat-related and mobility-based abilities, the chance to inflict critical hits, the stealthiness of its actions and its skills with traps and lockpicks.Reaching a Dexterity score of 20 gives the character a unique powerful boost to evasion ratings.
Dexterity is the main attribute of nimble fighters and furtive characters that wear light equipment to prevent armor from interfering with their combat abilities and hold (or double-wield) small, fast weapons.
Characters heavily focused on Dexterity can avoid critical hits while inflicting them on their opponents with surgical precision. Reacting quickly to any situation is the key to their success β and they have all they need to do so effectively.
INTELLIGENCE
Intelligence is a measure of the learning capabilities and magical power of a character, determining its memory, its ability to understand unidentified items, the intensity and cooldown of its magical spells, its ability to persuade people with logic and natural resistance to magic. It also determines the maximum value of Mana and its regeneration rate.Reaching an Intelligence score of 20 gives the character a significant boost to Mana regeneration.
Although Intelligence is an obvious requirement for aspiring mages, itβs really unwise not to raise it to a score of at least 10 during character creation, disregarding the type of hero youβre trying to build. This is because Intelligence plays a key role in learning new abilities faster and allows a character to memorize more abilities at the same time, as explained in the next chapter.
Magic tricks and incantations represent the full extent of the offensive and defensive power of a sorcerer, making the increased memory given by Intelligence particularly useful. Moreover, a reliable pool of mana can make the difference between success and defeat, especially since powerful wizards usually achieve their powers sacrificing most of their physical strength.
CONSTITUTION
Constitution is a measure of the physique and endurance of a character, determining its natural resistance to poisons and natural elements, how much it can carry and the response of its body to potions. It also determines its maximum amount of Life.Reaching a Constitution score of 20 gives the character the ability to slowly regenerate Life over time without external intervention.
Given the impact of Constitution on the resilience of your character, itβs also recommended you donβt lower it too much, unless youβre planning to be able to defend yourself otherwise through magical means.
Fighters willing to enhance their powers with alchemical concoctions also benefit significantly from a high Constitution score, which not only increases the effect and duration of most potions, but also grants the character a natural resistance to the negative side effects of the most powerful ones.
PERCEPTION
Perception is a measure of the accuracy and observation skills of a character, determining its chances to score critical hits and the damage they do, its accuracy rating, its ability to instinctively identify items, to spot hidden creatures, traps and treasures and to find valuable resources while gathering.Reaching a Perception score of 20 gives the character a significant boost to its accuracy rating.
Some people need years of study and practice, others just get it naturally⦠Instinct, keen sight and acute intuition are essential for bounty hunters, rangers, and assassins. Their senses give them a natural expertise with most weapons and combat techniques, and allow them to quickly identify the best magical items and valuables among unclaimed treasures and the corpses of their victims.
CHARISMA
Charisma is a measure of the leadership and mental abilities of a character, determining the amount of pets and companions it can control at once, its ability to charm other creatures and its affinity with mental abilities, which increases psychic damage and psychic resistance. It also grants a moderate bonus to item identification, makes interactions with NPCs easier and more effective, and determines the base luck of the character.Reaching a Charisma score of 20 gives the character a significant boost to its luck.
Some say luck is blind, but knowing yourself and having faith in your abilities often helps a lot! Charisma is used by leaders and kings to raise among people, by minstrels to convey emotions to the souls of their audience, by tricksters to deceive their victims with illusions, and by trainers to earn the respect of their pets.
When chances between life and death depend on the throw of a dice, Charisma makes the difference, skewing the balance towards the best result.
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RE: Cosmetic outfits for Guilds
@jetah I would prefer not buyable extra feature for the guild. Cosmetic shope should be just for cahracters.
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RE: World domination π or world protector π
@vengu I will let him killing me (killing it's impossible, you will not able to oneshot/twoshot players). Dunno how hard will be turn to angel I may also drop the idea. I will mostly main a Bear and an human. Somehow you think like me I'm pretty sure.
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RE: World domination π or world protector π
@gothix I'm not evil if I tell things to evil people. The Justice is always right
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RE: World domination π or world protector π
@nelchael I have answerd it read up.
@finland said in World domination
or world protector
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@nelchael said in World domination
or world protector
:
They keep getting in your way, and when you try attacking a monster, you hit them by accident
this will not happen good players are protected you can not attack hem. if the one following me is evil will be punished. Talk less I'm the justice and I will bring it on Syndesia and Arboreus
so I will be always right.
Anime example: hokuto no ken. the protagonist Kenshiro was killing every mad guy. that was the right justice. I'm that kind of person. eradicate the evil.
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RE: World domination π or world protector π
@nelchael I will not kill good players as demon.
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RE: World domination π or world protector π
@gothix if you are evil means you killed or looted someone. Stop talking plz. the game is designed well if you do bad actions you became evil.
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RE: World domination π or world protector π
nope I said I will roll a demon to get an angel. But I will not roll it as main.
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RE: World domination π or world protector π
@nelchael said in World domination
or world protector
:
They keep getting in your way, and when you try attacking a monster, you hit them by accident
this will not happen good players are protected you can not attack hem. if the one following me is evil will be punished. Talk less I'm the justice and I will bring it on Syndesia and Arboreus
so I will be always right.
Anime example: hokuto no ken. the protagonist Kenshiro was killing every mad guy. that was the right justice. I'm that kind of person. eradicate the evil.