@gothix @Zwiterion White bears can not be tamed. It's the rule

Posts made by Finland
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RE: Taming animals
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RE: Clans? Guilds?
@yohanjoseph hello new friend
if you plan to play for the good side (good alignments) you can join us in one of the 3 hubs:
BLACK BULL
β’ Syndesia Hub AngelsBeasts
Humans
β’ Arboreus Hub AngelsBeasts
β’ Tartaros Hub Demonsβ Redeemed to Angels
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RE: Hello!
@aquaxi welcome aboard new friend
if you have any questions do not hesitate to ask.
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RE: Hello from France
@lunaticstory welcome aboard new friend
unluckly for you the chance to win the key is for the pre-alpha and not for the beta. if you want an early access to the Alpha 1+ phases or Beta1+ phases yuu need pladge on kickstarter.
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RE: Classe / race
Do not forget that we have also Angles (Redeemed Demons) and Abomintation (Renegade Beastmen)
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RE: Hi!!
@qhade Welcome aboard new friend
Si lo desea, tambiΓ©n puede presentarse en esta secciΓ³n que se deidcated a los espaΓ±oles https://forum.fracturedmmo.com/category/27/bienvenidos-a-fractured
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RE: Game Idea : Relic War (PVP) and other game mode
@zwiterion if you steal a relic that's just like a capture the flag concept don't you think? We could drop the relic steal mechanic in that kind of game type. I will edit it once I get on pc
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RE: Hi all italia
@ballermagico welcome aboard new friend
Ciao e benvenuto nel forum!
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RE: I hope I get an invite to this game.
@mrbarr welcome aboard new friend
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RE: Game Idea : Relic War (PVP) and other game mode
RECAP
How manage the objectives lorewise?- Players can choose an order to fight for (for example: A, B, C).
- If a player is inside a guild he will fight for the guild's order (for example: A, B, C).
- The nomenclature of the orders must not be linked to the Karma/Alignments/Planets/Races so it will not affect the choice of the players.
- It should be limited on regions
What kind of games we could implement?
- Relic War - Player must detain the relics inside their Order Temple. The relics are 5 in total. A temple can detain a maximum of 3 relics. Temple are buildable and upgradable structures (temple guard, fortification and traps). This way to involve players to invest resources to repair and maintain it. The Temples are located equally distant from each other in the region (Equilateral triangle). The relics can be stolen, but only once at time. If a player is holding a relic nobody else of that order will be allowed to pick another relic until that player will deliver it in the respective Temple. If the player carrying the relic gets killed, he will drop the relic that can be looted. The Temple holding the relics will grant a buff to all players of that order in the region. The buff will be multiplied for each relic (for example if you hold 2 relics you will get 2% extra damage and so on). The relics spowns initally randomly in the region.
- Relic Hunter - Players must acquire relics to asseble and idol that will grant a buff. Relics should be found inside temples located in that region. Each order has the relics with an unique appearance. The idol must be placed in the middle of the region inside a Sanctuary. Once placed will grant a buff to all players of that order. The idol can be destroyed.
- Controll Points - Players should take the controll of certain points. To conquer them you will need to stay within a specific area for a certain period of time. Once conquered everyone of that order will get a buff.
- Tibute War - Players will need to collect specific resources from the region. These resources must be donated as a tribute to the spirit of that region. In this way the spirit will award us with a buff. The buff has a maximum duration (for example: 10 mins). Only one buff can be active at time.
- Ancient Sponws - Players will have to capture spirits. These spirits spowns randomly in the region. The spirits looks differently according to the order (for example: infernals, fallen champion, Lost wild animal ). After summoning(A)/freeing(B)/purifying(C) some ancient spowns the players will get the buff. The buff has a maximum duration. Only one buff can be active per time.
- Capture the flag
- Escort - A merchant to be rewarded with gold, A crafter to be rewarded with crafting components, A farmer to be rewarded with seeds, A shepherd to be rewards with puppies, A miner to be rewarded with minerals/ore, A lumberjack to be rewarded with planks, An hunter to be rewarded with fur/hides or a scavanger to be rewarded with relics.
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