@jetah is not the same. in wow you rotate the char around to turn the camera. in that game you turn the camera around the char. the fulcrum is different on wow is fized on the char. in that game it's 360° around the char, with the char in the middle

Posts made by Finland
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RE: Rotatable Camera?
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RE: The PvE vs PvP Thread
@phaethonas Fractured is going to be a game for those who like be falgged pvp on full time, and for those who does not like it. We have 3 planes is liek have 3 different servers with 3 different ruleset.
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RE: The PvE vs PvP Thread
@phaethonas said in The PvE vs PvP Thread:
Also, I don't think we know that "Demons [...] will not allowed to kill people in the most of the planet". I am almost certain that something like that hasn't been announced and I sincerely doubt that the devs would make Arboreus for the most part a safe zone as you hope.
They said it!
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RE: The PvE vs PvP Thread
@phaethonas you missing the fact that exists two kind of players only those who does not care about pvp on everywhere (PvPers). And the other side those who does not care to do thing flagged pvp called PvErs (PvE does not mean only you go for dung and things like that).
Software House makes games to make money, not to make 3 guys happy. Niche games does not bring money and they usually became pay to win when the population is too low.
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RE: Rotatable Camera?
@jetah Yeah it's abit different from VR but I had some throubles watching the video. I should try it to say something. Anyway it would not be a problem if I don't turn the camera
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RE: Google Auto Translator❓❗
@jetah I'm the one that hate play games in my native language. I hope to see everything in english and a normal chat where everyone talks what they want :). Translation should be an option for those who want it. Don't you think so? It's an opportunity to learn a lang, well that's what I think
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RE: The PvE vs PvP Thread
@jetah dunno I played on an RP realm so I had no problems crossing every region ^^ the mod was like flagging to zerg down intruders like 5vs1
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RE: Rotatable Camera?
@jetah nice vide But I think I'll suffer motion sickness
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RE: Google Auto Translator❓❗
@prometheus said in Google Auto Translator:
An auto-translate feature for the game chat using the Google Translation APIs (or other services of the kind) is a nice idea, but I wouldn't call it a high-priority feature. We'll consider that for when the game approaches full release! :slight_smile:
I don't like it so if you plan to implement it I would like an option to turn it off
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RE: The PvE vs PvP Thread
@jetah said in The PvE vs PvP Thread:
@Finland and according to devs and the spotlight, there are sacred places where evil cannot enter. That leads me to believe some of the planet won't be accessible to evil aligned players.
I don't like much the idea about the no access. I prefer just pvp off but all can enter. The only limitation fo evil alignments would be the cities where the guards can turn and fight evil players.
@jetah said in The PvE vs PvP Thread:
@Finland We don't know what part of the planet will be safe for beastkin. and we have insurance to cover things in RL. I'm wanting to speculate that Fractured will have easy accessible gear, especially for the beastkin who won't be pvping all the time.
Yeah we need to see how the game will work but as you know we are going to the a part of syndesia only in the begining ;). So we can talk alot about our wishes considering that's not implemented ;).
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RE: Rotatable Camera?
@GenieHakeem Fractured? Yeah is click to move (no WASD). I hate isometric camera + WASD (like battlerite).
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RE: The PvE vs PvP Thread
@phaethonas said in The PvE vs PvP Thread:
If someone doesn't like that concept, then he/she doesn't like this game. As such I would urge that person to reconsider being at this game as well as games like EVE, Dual Universe, Crowfall, Camelot Unchained and others like that. They can go and play a number of other pve centric/oriented games.
I could tell you the same. First of all Fractured is not a PvP only oriented game but both! So people will enjoy both style of gameplay. Second there are no great games around for those who does not like gank fests. Wow (bored after 11 yeas), gw2 (sucks), eos (does not look so attractive to me), Diablo(it's just a cop-op) end of the story.
Stop thinking about Fractured as a PvP oriented game. Demons will "invade" Arboreus well you will not allowed to kill people in the most of the planet ;). You will invade and the people will move out from unsafe zones. Easy peasy.
The point is not only the dungeons/raids content. The point is to play and join pvp only when you want without be forced to be engaged h24 7/7. For example if they woul remove full loot I will not care to have open pvp everywhere ;). Full loot is like you in real life that work for 40 years to buy an expensive car and someday a thief steals it.
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RE: The PvE vs PvP Thread
@evolgrinz well open world pvp in wow is different. You had to fight npc and boss also that was defending the city but keep in mind that wow does not have full loot that's the reason. Players will avoid mostly if they can risk to lose thing. Players will not join pvp just for fun like happend on wow (any level, any gear, any skill)
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RE: Сheat attributes.
The general idea is not so bad but for sure every point he explained must be rewrited. That kind of RP attitude should happen just when walking close to an NPC or talking to it. Nothing that would touch economy or combat.
Things like:
- Intellect - You appear as a cultured character and consequently NPCs admire you by asking you things that only you could answer.
- Charisma - You you appear as a very popular character and you are loved by NPCs.
- Dexterity - You appear as a very agile character and then you can move more easily through the NPC crowd (ignoring NPC bodyblock?).
- Spirit - you appear as a wise character and as a result the NPCs feel much calmer and happier when they are nearby.